]>
2008-11-26 | div0 | allow 32 concurrent radar pings | blob | commitdiff | raw |
2008-11-26 | div0 | alternate way to project waypoint sprites that are... | blob | commitdiff | raw | diff to current |
2008-10-22 | div0 | onslaught sprite code is back, now using csqc. no radar... | blob | commitdiff | raw | diff to current |
2008-10-07 | div0 | team radar menu controls | blob | commitdiff | raw | diff to current |
2008-10-06 | div0 | also compare the team in SPRITERULE_DEFAULT. Should... | blob | commitdiff | raw | diff to current |
2008-10-05 | div0 | iapply the vid_conwidth/height ratio for the sprites | blob | commitdiff | raw | diff to current |
2008-10-05 | div0 | work around engine crash by drawing 2D polygons after... | blob | commitdiff | raw | diff to current |
2008-10-02 | div0 | support cl_hidewaypoints 2 (hide all) | blob | commitdiff | raw | diff to current |
2008-10-02 | div0 | new waypointsprite system, onslaught not yet supported | blob | commitdiff | raw | diff to current |