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slight csqc physics speedup, should not help much with gibs though
[divverent/nexuiz.git]
/
data
/
qcsrc
/
client
/
projectile.qc
2009-07-04
div0
slight csqc physics speedup, should not help much with...
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2009-06-20
div0
fix bot_sound_monopoly cvar
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2009-05-30
div0
make seeker missile twice its normal collision box...
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2009-05-29
div0
As per lordhavoc's suggestion, all rockets are guided...
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2009-04-23
div0
remove all 2.4.2 compatibility code (do not merge this...
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2009-04-19
div0
crylink trail
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2009-04-19
div0
properly transmit whether crylink projectiles are bounc...
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2009-03-17
div0
fix some serious csqcprojectile bugs (regarding collisi...
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2009-02-17
div0
fix projectile delaying
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2009-02-16
m0rfar
* flipped TAG weapon icon
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2009-02-11
div0
add a somewhat working tr_bullet trail effect to make...
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2009-02-10
div0
fix inverse logic in projectile drawing
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2009-02-10
div0
slight improvement for csqc rendered projectiles: draw...
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2009-02-08
div0
less rotation for GL
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2009-02-07
div0
fixing interpolation a bit
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2009-02-06
div0
disable primary mortar grenade rotation
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2009-02-06
div0
adjust RL shot origin, scale 3 for rocket
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2009-02-06
div0
4x rocket scale (trying this out)
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2009-02-06
div0
faster grenade spin
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2009-02-05
div0
refactoring of portal transforms code to be generally...
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2009-02-03
div0
add a new cheat "impulse 404"; some CSQC refactorings...
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2009-01-28
div0
draw end trail of projectiles (should look better)
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2009-01-23
div0
fix missing electro sounds and warnings
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2009-01-23
div0
fix porto bouncing
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2009-01-19
div0
fix the weapons/rick1.wav sounds (instant rickroll...
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2009-01-19
div0
fix the other precaches
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2009-01-19
div0
move some weapon precache stuff to where it belongs...
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2009-01-17
div0
now all projectile hit effects are clientside
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2009-01-17
div0
fix projectile movetypes
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2009-01-17
div0
moved gibbing from server to client
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2009-01-16
div0
make the remainign weapons csqc projectiles
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2009-01-16
div0
make porto and seeker use csqc projectiles completely
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2009-01-16
div0
fix some projectile issues, and send less bytes per...
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2009-01-16
div0
the next batch of weapons using the new projectile...
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2009-01-16
div0
give projectiles the right solid state
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2009-01-16
div0
support move_avelocity too
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2009-01-16
div0
do bouncing client side (sound is still server side)
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2009-01-15
div0
csqcprojectiles: make them more readable; make turrets...
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2009-01-15
div0
only do the sound in somewhat current engines
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2009-01-15
div0
add the missing files
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