do bouncing client side (sound is still server side)
[divverent/nexuiz.git] / data / qcsrc / client / progs.src
2009-01-16 div0do bouncing client side (sound is still server side)
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2008-11-09 div0new weapon arena menu controls, enjoy! Original code...
2008-10-22 div0- experimental CSQC change: get rid of old ONS team...
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-10-01 div0experimental team radar (try: cl_teamradar 1)
2008-10-01 div0get rid of .info files; make interpolation generic
2008-08-26 div0misc_laser is now client side too (untested too)
2008-08-26 div0CSQC handle func_sparks; more to come later (func_point...
2008-08-24 div0jitter-less grappling hook (and currently using a place...
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-20 div0g_maplist_votable_screenshot_dir: take map screenshots...
2008-07-13 blub0Changed mapvoting to use %i. instead of %i) as SavageX...
2008-07-13 blub0map previews when voting, g_maplist_textonly for old...
2008-07-10 blub0add csqc_flags cvar for client compatibility
2008-07-04 blub0(experimental) CSQC Hud - can be turned off with "sbar_...
2008-07-02 blub0Committed my CSQC stuff, let's see:
2008-02-12 urreAdded a clientside QuakeC base by Dresk and myself...
2006-01-29 kadaverjackadd csqc skeleton for Nexuiz