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do bouncing client side (sound is still server side)
[divverent/nexuiz.git]
/
data
/
qcsrc
/
client
/
View.qc
2009-01-16
div0
do bouncing client side (sound is still server side)
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2009-01-15
esteel
csqc crosshair code which allows per weapon crosshairs...
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2009-01-15
div0
remove some ?: operators as fteqcc hates them
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2009-01-15
mand1nga
Demo camera improvements:
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2009-01-15
div0
make misc_laser more flexible
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2009-01-13
mand1nga
Added camera for demo playback.
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2009-01-10
div0
add a test csse for the blur: "blurtest" (only when...
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2008-12-29
div0
Translate color codes for old clients
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2008-12-24
div0
csqc: fix position of waypoints in intermission
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2008-11-26
div0
vid_pixelheight now is a float
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2008-11-12
div0
detect screen size using new DP feature
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2008-10-22
div0
turn off crosshair in ons_showmap mode too
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2008-10-22
div0
- experimental CSQC change: get rid of old ONS team...
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2008-10-13
div0
detect changes on teamplay cvar (in case that gets...
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2008-10-08
div0
fix division by zero if cl_zoomfactor == 1
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2008-10-06
div0
also compare the team in SPRITERULE_DEFAULT. Should...
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2008-10-05
div0
work around engine crash by drawing 2D polygons after...
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2008-10-04
div0
draw HUD before other stuff again (no idea why this...
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2008-10-04
div0
let HUD draw over other stuff
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2008-10-03
div0
make team radar on by default for testing
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2008-10-03
div0
make "cl_teamradar 2" use the new radar in Onslaught...
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2008-10-03
div0
local player gets black border; hide radar when scorebo...
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2008-10-03
div0
1. draw sprites before team radar (looks irritating...
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2008-10-02
div0
load dprint
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2008-10-02
div0
new waypointsprite system, onslaught not yet supported
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2008-10-01
div0
experimental team radar (try: cl_teamradar 1)
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2008-10-01
div0
get rid of .info files; make interpolation generic
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2008-09-29
div0
support r_letterbox and viewsize for disabling the HUD
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2008-09-21
div0
handle sv_foginterval on the client now (TESTING)
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2008-09-19
esteel
crude way to display keybinds in the hud, currently...
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2008-09-10
div0
use the right stat for zoom
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2008-09-10
div0
make portal shot REFLECT off playerclip
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2008-09-06
div0
fixing warmup part 1
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2008-09-05
div0
more portal race fixes
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2008-09-05
div0
better csqc portal display
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2008-09-04
div0
fix portal math
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2008-09-03
div0
use the old Nex model and old Nex shot origin; make...
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2008-09-03
div0
Porto (untested): secondary fire button "holds" the...
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2008-09-03
div0
some weapon system fixes; allow infinite portals to...
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2008-09-02
div0
fix the big bugs in my weapons commit
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2008-08-30
div0
workaround for decreasing time
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2008-08-29
div0
better save than sorry. 59.5
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2008-08-29
div0
thresh must be 60 (fov slider in menu)
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2008-08-29
div0
fov 80 is new threshold
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2008-08-29
div0
slightly better +zoom handling; still misses DP's magic...
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2008-08-29
div0
also detect zoom scripts, and write zoom status to...
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2008-08-29
div0
record zoom in demos (TODO: also send zoom state when...
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2008-08-28
div0
update zoomsensitivity
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2008-08-28
div0
new cvar: cl_zoomsensitivity
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2008-08-28
div0
zoom: do it entirely client side
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2008-08-26
div0
misc_laser is now client side too (untested too)
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2008-08-26
div0
CSQC handle func_sparks; more to come later (func_point...
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2008-08-24
div0
jitter-less grappling hook (and currently using a place...
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2008-07-26
div0
remove crosshair when not needed; show map name, time...
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2008-07-26
div0
vectors in QC are 3D. 'a b' makes a warning.
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2008-07-25
div0
allow specifying sbar fields as +ctf,kh/score -ctf...
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2008-07-24
blub0
CSQC part for the new score system (not really finished...
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2008-07-13
blub0
map previews when voting, g_maplist_textonly for old...
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2008-07-10
blub0
A lil fix to the mapvoting code, an update to the KH...
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2008-07-07
blub0
by victim: New key images and a small update to the...
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2008-07-06
blub0
Added the capture-counter and changed the CTF scoreboar...
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2008-07-06
blub0
Changed keyhunt keystates to use a stat var instead...
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2008-07-04
blub0
using the clientinfo entities for the ping times
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2008-07-04
blub0
(experimental) CSQC Hud - can be turned off with "sbar_...
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2008-07-02
blub0
Committed my CSQC stuff, let's see:
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2008-02-12
urre
Added a clientside QuakeC base by Dresk and myself...
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