sync crosshair effects to weapon switch delay
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
2009-10-15 div0sync crosshair effects to weapon switch delay
2009-10-14 fruitiexFix the race server best and speed award by sending...
2009-10-13 fruitiexspeed awards for CTS!
2009-10-11 fruitiexshow server record on the hud (race/cts)
2009-10-10 fruitiexclientside personal records system for race/cts
2009-09-26 div0settings merger script; fix problems with casings reapp...
2009-09-08 mrbougodefine localcmd correctly in svqc; add client- and...
2009-09-04 div0change the values networked as "long" in scores and...
2009-09-04 div0hm... if we start networking score items as long if...
2009-09-03 blub0making it compile again - div0: please check the pow...
2009-09-03 blub0reverting the preparations, we first need a stringwidth...
2009-09-03 div0send scores as long when needed, and race times always...
2009-09-03 blub0Okay, this is preparation for the freetype support...
2009-09-03 div0race: big preparation for higher-res timer; see the...
2009-08-26 div0shockwave is now clientside (smoother)
2009-08-04 div0fix last fix
2009-08-04 div0slightly cleanup of last fix
2009-08-04 div0fix "white team bug"
2009-07-19 div0fix autodetection of cs_project behaviour
2009-07-17 div0fix the cs_project detection
2009-07-17 div0cs_*project: check if DP supports them in console coord...
2009-07-11 div0more penalty time fixes
2009-07-11 div0experimental race penalty time system (entity fields...
2009-07-08 div0race: checkpoints with spawnflag FINISH are now a separ...
2009-06-30 div0eol-style only
2009-06-18 div0new parameter "leadlimit", abort the game if someone...
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-05-28 div0fix cl_cmd help
2009-05-12 div0the "noobhud": a HUD that does not show armor and healt...
2009-05-04 greenmarineMove announcer sounds for remaining map time to CSQC...
2009-05-04 div0crosshair_hittest feature: blur out the crosshair if...
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-22 div0detect the current fteqcc compiler bug, and abort if...
2009-04-22 mrbougoNexball goes official :D
2009-04-17 div0func_clientweall, func_clientillusionary (with BGM...
2009-03-27 tzorkAdd TE_CSQC_LIGHTNINGARC
2009-02-24 div0fix shotorg adjuster
2009-02-20 div0nex beam stuff by green
2009-02-20 div0angles "un-holding" fixed
2009-02-17 div0allow to temporarily hide the shot origin editor
2009-02-12 div0fix "cannot be executed" message on sbar_columns_set...
2009-02-11 div0bullets with g_antilag_bullets now have some poor excus...
2009-02-07 div0fixing interpolation a bit
2009-02-06 div0remove duplicate sending of maxclients (client has...
2009-02-06 div0centerprint handlign in csqc (#2555668 after large...
2009-02-06 div0ready status indicator in scoreboard
2009-02-05 div0improved the shot origin adjuster:
2009-02-04 div0shotorg adjuster: make the client send the shot origin...
2009-02-04 div0shot org adjuster: alpha is good for the current model
2009-02-04 div0shot origin adjuster: use alpha 0.8
2009-02-04 div0exec shotorigin_adjuster.cfg - graphical shot origin...
2009-02-03 div0fixed prandom. It should now actually work - i.e. gibs...
2009-02-03 div0fix some typos
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-02-01 mand1ngaTurned aliases for rotating the camera into commands...
2009-01-31 div0fix cl_cmd commands
2009-01-31 mand1ngaDemo camera refactoring
2009-01-28 div0draw end trail of projectiles (should look better)
2009-01-28 div0remove all TEs that contain a permanent state.
2009-01-28 div0get rid of TE_CSQC_WARMUP
2009-01-27 div0moved some long taking entity update code into global...
2009-01-27 div0fix mapvote bugs
2009-01-27 div0make mapvote a shared ent too
2009-01-27 div0try to fix the previous commit
2009-01-27 div0make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entitie...
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-18 div0csqc casings
2009-01-17 div0register weapon info only ONCE
2009-01-17 div0moved gibbing from server to client
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0use servertime that LH just added :)
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-10 div0add a test csse for the blur: "blurtest" (only when...
2008-12-29 div0missed some calls to CTR
2008-12-29 div0Translate color codes for old clients
2008-11-12 div0oops, accidentally committed
2008-11-12 div0detect screen size using new DP feature
2008-10-22 div0as ons_map no longer is ons specific, rename it to...
2008-10-22 div0- experimental CSQC change: get rid of old ONS team...
2008-10-22 div0more stuff in the team radar
2008-10-22 div0onslaught sprite code is back, now using csqc. no radar...
2008-10-13 div0fteqcc sucks
2008-10-13 div0try to improve player networking: let playerchecker...
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-08 div0renamed roughmap to radarmap; automatically sharpen it
2008-10-06 div0updated entcs, less of a bandwidth hog
2008-10-05 div0work around engine crash by drawing 2D polygons after...
2008-10-04 div0try to detect missing minimap and show no radar
2008-10-04 div0use the new mipmap drawflag
2008-10-03 div0less warnings
2008-10-02 div0load dprint
2008-10-02 div0put minimaps in gfx/ instead (MUCH better); deleted...
2008-10-02 div0keyhunt support
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-10-02 div0optimize entcs data
2008-10-01 div0experimental team radar (try: cl_teamradar 1)
2008-10-01 div0get rid of .info files; make interpolation generic
2008-09-26 div0new vote/ready nagger display (untested, can't test...
2008-09-21 div0add foginterval to the csqc message
2008-09-21 div0handle sv_foginterval on the client now (TESTING)
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