]> icculus.org git repositories - divverent/nexuiz.git/history - data/maps
lossless jpegoptim run saving about 10 megabytes
[divverent/nexuiz.git] / data / maps /
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2006-06-05 savagexfixed jumppads on evilspace and did some item tweaks
2006-06-03 savagexsome rtlights for farewell and warfare
2006-05-31 savagexcorrect scaling of bloodprison seems to be 1.2
2006-05-31 m0rfarfixed ent pos
2006-05-31 lordhavocremoved ramp-shaped playerclip brushes on stairs so...
2006-05-29 lordhavocchanged annoying e6btrim_light texture to e6supptrim...
2006-05-29 savagexfix z-fighting on Aneurysm
2006-05-29 div0bleach without the rocket-eating clip
2006-05-29 savagexMap Dismal is now CTF only
2006-05-29 m0rfarmore typos
2006-05-29 m0rfartypo
2006-05-29 savagexnew compile of warfare
2006-05-29 savagexrename nexdm06 to starship
2006-05-29 savagexmove Starship back into maps
2006-05-29 savagexmove DSI into attic as the source is lost and that...
2006-05-29 savagexrename maps
2006-05-29 savagexmove some maps out of the way... they don't meet our...
2006-05-27 strahlemannminor fixes to dm20
2006-05-27 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1447...
2006-05-26 strahlemannrelighted dm20. sunlight now comes from the direction...
2006-05-25 savagextypo
2006-05-25 savagexskill 1 for two first campaign maps
2006-05-25 savagexwaypoints for nexdm21 (rather crude)
2006-05-25 vermeulenA lot of campaign changes. It covers every map besides...
2006-05-24 savagexteam deathmatch for nexdm20 and nexdm21
2006-05-24 savagexadd some mapcfgs for nexdm21
2006-05-24 savagexfirst round of commits for nexdm21
2006-05-20 m0rfarMoved a spawnpoint from the wall, so players don't...
2006-05-18 div0-campaign_mapcfgname[], +campaign_gametype[], +campaign...
2006-05-17 savagexnexctf02: fix missing brush
2006-05-17 savagexonce again update nexdm18
2006-05-16 savagexrecompile of nexdm15
2006-05-15 savagexnexctf01 now deluxe-mapped
2006-05-15 savagexupdate nexctf02 (recompile with deluxemaps, one texture...
2006-05-15 savagexadd nexdm20 to the instantaction maps
2006-05-14 div0Needed more waypoints...
2006-05-14 savagexfix nexdm17.map (now actually compiles)
2006-05-14 savagexnothing to see here
2006-05-14 savagexrecompile nexdm20 to fix some bugs (mostly clipping)
2006-05-14 savagexupdate .map file of nexdm20 to avoid getting stuck...
2006-05-13 div0Waypointed nexdm20
2006-05-13 savagexnew map: Farewell by Tymo (nexdm20)
2006-05-13 savagexupdate nexdm18_1on1remix a bit
2006-05-13 savagexupdate nexdm18 (changed some textures to they fit to...
2006-05-08 m0rfarnexdm01: Merged ent file to map and compile
2006-05-06 m0rfarMinimal fixes/adjustments
2006-05-06 savagexadd nexdm19 to instantaction
2006-05-05 div0Added a first attempt of detail reduction (just a stub...
2006-05-03 div0Waypoints.
2006-05-03 div0added tznex01 to the campaign; added compile script...
2006-05-02 div0- increased enemy search distance to about infinity
2006-05-02 div0new waypoints; campaign slightly adjusted
2006-05-02 div0Recompiled some maps with deluxemapping.
2006-05-01 div0more waypoints for nexdm03, nexdm07
2006-05-01 div0New waypoints for nexdm17
2006-05-01 div0g_balance_teams fixed and defaults to 0 again. If the...
2006-04-30 div0havocbots now play CTF!
2006-04-30 div0Waypointed a bit more.
2006-04-30 div0Also use disabled items as waypoints; save some memory...
2006-04-30 div0added forgotten waypoint; mutator_reset now sets the...
2006-04-30 div0Made more bot skills work (now the range from 0 to...
2006-04-30 lordhavocreplaced mauvebot and urrebot with havocbot (Urre didn...
2006-04-29 div0Redone campaign mode for better integration with the...
2006-04-26 div0Added a basic singleplayer campaign as an example....
2006-04-25 strahlemannadded new map "Blood Prison" as nexdm19
2006-04-17 kadaverjacknew gamemode: arena
2006-04-17 m0rfarTweaked the fences a little
2006-04-16 m0rfarnexdm11:
2006-04-15 m0rfarnexdm11: Some minor fixes. And added rune support.
2006-04-11 m0rfarnew dm11. dm11 was really hard to maintain because...
2006-04-11 savagexmove nexdm11 (Ruins of Slaughter) into attic
2006-04-09 kadaverjackfixed nex trail effect & moved a spawnpoint on nexdm08
2006-04-07 kadaverjackthat armor was placed way to high
2006-04-07 kadaverjack- Hooray, more dirty traceline hacks! (spawnpoints...
2006-04-06 kadaverjackfixed some item positions that where messed up by the...
2006-04-04 m0rfarMoved the crylink jumppad abit. So you're not banging...
2006-03-31 m0rfar- a fix on dm14
2006-03-31 savagexfirst round of maps with deluxemaps
2006-03-27 div0To fix the disappearing projectiles on half the map...
2006-03-23 m0rfar- Fixed bug which allowed players to stand on a place...
2006-03-17 savagexupdated nexdm01 to e.g. fix a bit of z-fighting
2006-03-16 kadaverjack- fixed typo in video modes
2006-03-09 kadaverjackraised armor shards on nexdm12 so they don't fall throu...
2006-02-26 m0rfar- Fixed map names in nexdm12.ent and nexdm16.ent
2006-02-24 strahlemannfixed spawnpoint-angles on nexdm08
2006-02-22 kadaverjackmade all mapcfg files end with newline character to...
2006-02-20 kadaverjack- added wisellama's advanced bash script (nexuiz-linux...
2006-02-19 kadaverjack- removed lms_nexdm14 from mapcycle (to many camping...
2006-02-19 strahlemannremoved the camp-spot behind a wall on nexdm13
2006-02-18 kadaverjack- all rocket launcher models are using the same texture...
2006-02-17 savagexRuins of Slaughter - mapname with spaces
2006-02-17 lordhavocadded mortar back to nexdm11.ent and *_nexdm11.txt...
2006-02-16 savagexfix some map names in .ent and .map files
2006-02-14 lordhavoccleaned up mapcfg files (removed blank lines, commented...
2006-02-13 kadaverjackfixed another hovering item (nexdm14) and credit Netzwe...
2006-02-13 kadaverjackset default LMS timelimit to 30
2006-02-13 kadaverjackcorrected spawnpoint orientation on nexdm15 (facing...
2006-02-13 kadaverjackremove RL from nexdm15 mapdescription as well
2006-02-13 strahlemannchanged the "jumppad-hole" on nexdm18_1on1remix for...
next