hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / maps /
2008-11-30 m0rfarRemoved "model" key from flag entities in our maps.
2008-11-03 div0use misc_gamemodel, not misc_models (deprecated). Not...
2008-10-31 div0campaign fixes. Now campaign + race works.
2008-10-28 div0make campaign use g_weaponarena
2008-10-25 div0add mapinfo to add turret_test (and hide it from the...
2008-10-23 tzorkThe walker is back.
2008-10-17 div0add a way to hide maps from the menu in mapinfo (campai...
2008-10-02 div0put minimaps in gfx/ instead (MUCH better); deleted...
2008-10-01 div0teamradar updates
2008-10-01 div0experimental team radar (try: cl_teamradar 1)
2008-10-01 div0get rid of .info files; make interpolation generic
2008-09-30 div0fixed strength and dieselpower deluxemaps
2008-09-30 div0fix black grate on toxic by using current q3map2
2008-09-27 div0again some empty lightmaps
2008-09-27 div0jpegoptim; saves 3.5MB compressed size. As you see...
2008-09-27 div0remaining relit maps
2008-09-27 div0new stormkeep compile, hopefully less blocky
2008-09-27 div0soylent, strength relit
2008-09-27 div0next batch of fixed BSPs
2008-09-26 div0bounced
2008-09-26 div0commit fix for the bug in radiant I just committed...
2008-09-26 div0new runningman and ons-reborn, hopefully without the...
2008-09-26 div0possibly fixed dismal
2008-09-26 div0basement too :P
2008-09-26 div0next three maps compiled again
2008-09-26 div0committed recompiled aggressor to try it out
2008-09-23 div0recompiled ons-reborn (now ALL are done)
2008-09-23 div0second batch of the recompile
2008-09-23 div0remove two all-black lightmaps
2008-09-23 div0first batch of external lightmap compiles of the Nexuiz...
2008-09-23 div0undo accidental change of basement
2008-09-22 div0allow weaponreplace to entirely remove weapons too
2008-09-08 m0rfarOops. The water brush wasn't big enough.
2008-09-08 m0rfarA small spot right next to the teleporter was missing...
2008-09-02 m0rfarDieselpower: Changed MG ammo to SG ammo. There is no...
2008-08-26 m0rfarFix basementctf jumppads by using common/trigger textur...
2008-08-26 m0rfarNew slime2 texture.
2008-08-23 div0MapInfo:
2008-08-05 m0rfarLess distracting fog at close range.
2008-07-25 m0rfarctf on silvercity? no thanks.
2008-07-25 m0rfarRemove ctf support for starship. It's not symmetric.
2008-07-08 m0rfarFixed Bloodprisonctf's jumppads by targeting target_pos...
2008-07-05 m0rfarFixed Bleach jumpads by using target_position as target.
2008-07-02 blub0Committed my CSQC stuff, let's see:
2008-06-07 div0this track fits starship really better than the menu...
2008-06-07 div0- Rename CD track files to proper names
2008-06-05 div0aggressor plays keyhunt just fine
2008-05-30 div0added TDM modes for six maps
2008-04-10 esteelmap picture for ons-reborn
2008-04-02 esteeladded morphed's ons-reborn map, added some ons sound...
2008-03-25 m0rfarruiner: hush harmless warning.
2008-03-25 m0rfarStrength: clipped one grate and one hiding spot.
2008-03-25 m0rfarDocument final_rage compile settings
2008-03-22 strahlemannrecompiled reslimed using the -patchmeta switch. Lowere...
2008-03-21 m0rfardieselpower: match 2.3
2008-03-21 m0rfarbleach: match 2.3
2008-03-21 m0rfarstarship: nexuiz items.
2008-03-21 m0rfardarkzone: nexuiz items.
2008-03-21 m0rfarevilspace: Nexuiz items. Matches 2.3 now, but have...
2008-03-21 m0rfarwarfare: replaced most items to Nexuiz entities......
2008-03-21 m0rfarwarfare: Changed some q3 weapon names to nexuiz names...
2008-03-21 esteeltZork was so kind to fix a 'no damage in lava' bug...
2008-03-13 strahlemannchanged some 25 armors to 100 armors on dieselpower
2008-03-10 m0rfarUse my real name in author
2008-03-01 div0more TDM
2008-02-26 lordhavocimproved waypoints for silvercity
2008-02-25 kadaverjackand another one...
2008-02-25 div0winner dialog; bloodprisonctf now in the RIGHT size...
2008-02-14 lordhavocrecompiled bloodprisonctf with -scale 1.2, this fixed...
2008-02-13 m0rfarstrength:
2008-02-13 div0add bloodprisonctf
2008-02-09 m0rfarFix some ambient sounds in strength.
2008-02-09 m0rfarnull -> common/caulk. Apparently "NULL" texture gets...
2008-02-09 m0rfarFix ambient sounds on evilspace. And added textures...
2008-02-09 m0rfarFix some ambient sounds on bleach. ambient_03.ogg and...
2008-02-09 div0recompiled reslimed (after adding a playerclip to fix...
2008-02-03 savagexnew ruiner compile
2008-02-03 savagexfix a (barely visible) texture-not-found surface. This...
2008-01-30 div0don't need the mapcfgs any more
2008-01-24 lordhavocadded an Invincible powerup to Ruiner (Strength is...
2008-01-24 lordhavocsplit rain entity into two to avoid having particles...
2008-01-17 div0Tell the player when he is WINNER. WINNER image not...
2008-01-17 div0fix bug in campaign setup that breaks TDM mode
2008-01-16 div0Lots of cvars added, and starship recompile with better...
2008-01-15 savagexfix and tweak mirrors on starship. This is only the...
2008-01-05 div0aneurysm and stormkeep get keyhunt
2008-01-04 div0starship reflecctions (maybe un-reflect some glass...
2007-12-29 div0Suddenly found a starship.map on my computer ;)
2007-12-25 div0decoronized reslimed
2007-12-23 div0fog for silvercity and reslimed
2007-12-09 div0some fog for silvercity (requires a current DP engine...
2007-11-22 div0search for map name right; fix runningman_1on1remix...
2007-11-17 div0enlarge map info dialog; commit map info files for...
2007-11-16 m0rfarToxic:
2007-11-01 m0rfarNew sky for Toxic.
2007-10-31 div0Strength.
2007-10-19 div0for some reason, ruiner had twice the water as it shoul...
2007-10-06 div0reflective water by Zombie and Urre; ruiner now uses...
2007-06-12 strahlemannupdated reslimed.map with the correct dom-point names
2007-06-11 kadaverjack- disable joysticks by default
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