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menu now ALWAYS works in a subwindow of 5:4 aspect, scaled to just fit in. Should...
[divverent/nexuiz.git] / data / effectinfo.txt
2009-11-19 mrbougoFruitieX, you broek mah effects! I guess this was accid...
2009-11-19 fruitiexexperimental gauntlet, use it in nexrun, do a small...
2009-10-04 div0less visible rifle trail
2009-10-04 samualMake electro_muzzleflash be blue instead of yellow...
2009-09-30 div0fix search radii for decals
2009-09-28 div0make hagar less of a fps drain
2009-09-27 div0undo the rocket/grenade swap so I can NOT merge this...
2009-09-27 div0temporarily un-swap rocket and grenade effects so I...
2009-09-27 div0less smoke for rocket guide start
2009-09-27 div0rocket guiding: particle effect, sound when guiding...
2009-09-23 div0better visuals for the rifle
2009-09-15 div0slightly better electro trail
2009-09-12 div0firemine: less smoke and stuff, more fps
2009-09-06 div0swap rocket and grenade explode effect, as grenade...
2009-09-04 div0speed up fireball effect
2009-09-01 div0[NOT FOR 2.5.2] fireball weapon: code changes, cfgs
2009-08-23 mand1ngaNew awesome effects for Onslaught
2009-08-21 div0particlegibs by morphed (cl_particlegibs 1)
2009-08-19 tzorkTeam colored minstanex beams & flyby sound for near...
2009-08-06 div0campaign starship level: easier
2009-08-06 div0lots of svn:eol-style native
2009-07-11 div0cl_gentle 1: morphed's effect
2009-07-09 morphednew cl_gentle fx
2009-07-08 div0remove "origin" lines
2009-06-12 tzorkforgot some media.
2009-06-08 div0CTF flag effects
2009-06-01 div0tenshihan 6.1
2009-05-31 mrbougoPrevious commit also tweaked colors for robot blood...
2009-05-31 mrbougoyes it does
2009-05-30 mand1ngaUpdated item_pickup effect by -z-
2009-05-29 mrbougoMore tweaks to the blood color, simulate te_bloodshower...
2009-05-28 div0item pickup effect
2009-05-26 mrbougomake human blood brighter, fix typo. one problem left...
2009-05-26 mrbougonew gib types: alien and robot_shiny, and blood types...
2009-04-30 morphedless smoke on explosions
2009-04-24 div0"cherryblossom" effect for func_pointparticles :P
2009-04-23 mrbougoupdated the effectinfo.txt comments
2009-04-19 div0crylink trail
2009-04-16 div0new smoke emitter for DF;
2009-03-24 div0comment-only changes, updated locations that refer...
2009-02-16 m0rfar* flipped TAG weapon icon
2009-02-12 div0make the bullet trail more visible, and also use less...
2009-02-11 div0add a somewhat working tr_bullet trail effect to make...
2009-01-25 div0make them less "over the top"
2009-01-25 div0experimental new colorful zero-violence effects :)
2009-01-23 div0more visible damage_hit
2009-01-21 m0rfarMore realistic blood color on impacts
2009-01-08 div0menu rearrangements
2008-11-28 div0use stretchfactor 0.6 for teleport; reduce teleporter...
2008-11-28 div0seeker: separate out flac effect
2008-10-31 div0less teleport effect for now
2008-10-30 div0separate out seeker's effects from electro trail, and...
2008-10-25 morphedlots of new particle fx, most are unused yet
2008-10-23 tzorkThe walker is back.
2008-10-22 div0effectinfo.txt: improve self-documentation (hope I...
2008-10-21 div0add on-hand hook weapon placable by mapper (weapon_hook)
2008-10-10 morphedtoned down hagar trail, more powerfull rocket explosion...
2008-10-10 div0separated out the mortar trail and the hagar trail...
2008-09-27 div0fix func_sparks
2008-09-25 div0Morphed, WHY did you delete SavageX's damage_dissolve...
2008-09-25 morphedlots of new particle fx, explosions, blood, shotgun...
2008-08-30 div0laser: add a dlight to the end; improve effect; effect...
2008-08-28 div0fix TE_SPARK again
2008-08-26 div0fix func_sparks
2008-08-26 div0CSQC handle func_sparks; more to come later (func_point...
2008-06-29 savagexmore beefy damage_dissolve effect for sv_gentle
2008-06-29 savagexadd 100% optional sv_gentle.
2008-04-02 esteelit seems its a bad idea to insert effects in the middle...
2008-04-02 lordhavocredesigned crylink primary, may need additional balancing
2008-03-01 div0more laser colors (NOTE: these may disappear when CSQC...
2008-01-29 lordhavocredid crylink effect
2008-01-25 div0new entity misc_laser with particle effect misc_laser_beam
2008-01-22 lordhavocmade nex beam smoke dimmer again
2008-01-22 lordhavocmade nex beam last longer and appear brighter
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-21 lordhavocmake grenade trails more visible (affects mortar and...
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2008-01-02 div0minor bugfixes in effectinfo
2007-12-22 div0made main beam as visible as before again
2007-12-22 div0after multiple requests, making Nex beam fade (and...
2007-12-17 div0leileilol's effect updates
2007-11-14 lordhavoctweaked dlights - doubled brightness of all effect...
2007-04-25 lordhavoctweaked bullet and explosion smoke effects
2007-03-22 esteelreenabled new nexgun effect but removed liquidfriction...
2007-03-12 esteelreverted new nex effect again as it can be bad for...
2007-03-11 esteelimproved the nexgun effect a bit (used some of the...
2007-02-21 lordhavocchanged bullet impact smoke to be a single particle...
2006-06-10 lordhavocchanged nex impact effect a bit
2006-05-29 lordhavocchanged electro secondary fire to fire continuously...
2006-05-29 savagexmake stardust effect cooler
2006-05-29 lordhavocremoved fire effect from big rocket explosion when...
2006-05-23 savagexeffectinfo.txt: EF_STARDUST doesn't emit light anymore...
2006-04-26 savagexdisable impact lights for crylinks as it was bringing...
2006-04-21 lordhavocupdated particle effects
2006-04-20 lordhavocchanged item respawn effect to a custom te_wizspike...
2006-04-12 div0changed electro trail type back to static (like in...
2006-04-11 kadaverjack- spawnpoints are now checking whether there is enough...
2006-04-09 kadaverjackfixed nex trail effect & moved a spawnpoint on nexdm08
2006-04-09 savagextoying around with particles: new EF_STARDUST (used...
2006-04-09 savagexadd effects file for scriptable particles