telefrag avoidance feature
[divverent/nexuiz.git] / data / balance25.cfg
2009-11-22 div0telefrag avoidance feature
2009-11-21 div0cvar hashes only
2009-11-19 fruitiexexperimental gauntlet, use it in nexrun, do a small...
2009-11-18 fruitiexexperimental lightningun, used in the nexrun balance
2009-11-11 div0oops, needed to lower tuba damage/force then :P
2009-11-11 div0WAY better tuba thanks to CSQC magic.
2009-11-08 div0add back the falloff curve that was MEANT to be linear...
2009-11-08 div0now with REAL linear falloff (old formula was wrong)
2009-11-07 div0yet another style: linear falloff
2009-11-07 div0different probability distributions for spread (quake...
2009-11-01 div0no, 2.5 balance shall have no tracer (all other balance...
2009-10-24 m0rfarrifle needs a tracer
2009-10-19 div0laser projectile delay (STUUUUUPID)
2009-10-14 div0fix crosshair effects
2009-10-11 fruitiexcvar hashes...
2009-10-11 div0cvar checksums
2009-10-09 fruitiexcvar hashes *sigh*
2009-10-09 div0cvar checksums for nexrun balance
2009-10-08 div0cvar checksums
2009-10-06 fruitiexcvar hashes
2009-10-04 div0cl_noantilag
2009-10-04 div0menu_vid_scale: add a slider to control size of HUD...
2009-10-03 fruitiexcvar checksums
2009-10-03 div0slower CR refire (2.5 balance)
2009-10-03 div0balance fixes
2009-09-28 div0hagar: support randomized lifetime on secondary (unused)
2009-09-27 div0refire2 for electro and fireball;
2009-09-27 lordhavocmajor changes to havoc mode (including: electro combo...
2009-09-26 div0settings merger script; fix problems with casings reapp...
2009-09-26 fruitiexcvar checksums
2009-09-25 div0new waypoint debugging: impulse 108 marks all WPs that...
2009-09-24 div0forcehalflife for the nex too
2009-09-24 div0distance-based nex damage falloff option (not used...
2009-09-24 div0change weapons*.cfg to balance*.cfg, allow "exec defaul...