fixed g_fullbrightplayers (so it actually works now - the powerup code was resetting...
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 5 Jul 2005 13:53:27 +0000 (13:53 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 5 Jul 2005 13:53:27 +0000 (13:53 +0000)
commitef29baaae4004e87e2fbdc76148dce69219a87c6
tree04872b2c5d4e01887649998b0c14eac8584421be
parent5523a80bcdc030adf4fece4b51606edd803330b8
fixed g_fullbrightplayers (so it actually works now - the powerup code was resetting it every frame)
cleaned up .effects values for various projectiles and things, now more use EF_FULLBRIGHT and less use EF_ADDITIVE than before, also muzzleflashes now use EF_LOWPRECISION

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@480 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
qcsrc/gamec/cl_client.c
qcsrc/gamec/extensions.h
qcsrc/gamec/g_casings.c
qcsrc/gamec/g_subs.c
qcsrc/gamec/t_items.c
qcsrc/gamec/w_common.c
qcsrc/gamec/w_crylink.c
qcsrc/gamec/w_electro.c
qcsrc/gamec/w_laser.c
qcsrc/gamec/w_rocketlauncher.c
qcsrc/gamec/w_uzi.c