]> icculus.org git repositories - divverent/nexuiz.git/commit
r4790 | div0 | 2008-10-21 08:20:01 +0200 (Tue, 21 Oct 2008) | 2 lines
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 22 Oct 2008 14:22:57 +0000 (14:22 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 22 Oct 2008 14:22:57 +0000 (14:22 +0000)
commit6130b5a529ba8be147038194449fb485a86686ad
tree5a1824b806b73abc8272785fa370f5f0c72b7bb2
parent718d733b2cfe80fbebcf045f13c8305c822bdef0
r4790 | div0 | 2008-10-21 08:20:01 +0200 (Tue, 21 Oct 2008) | 2 lines
add on-hand hook weapon placable by mapper (weapon_hook)
r4791 | div0 | 2008-10-21 08:34:20 +0200 (Tue, 21 Oct 2008) | 2 lines
slight retune of the gravity bomb
r4792 | div0 | 2008-10-21 10:08:24 +0200 (Tue, 21 Oct 2008) | 2 lines
improved settings, fixed pro
r4793 | div0 | 2008-10-21 12:07:35 +0200 (Tue, 21 Oct 2008) | 2 lines
slightly more visible race penalty nagging
r4794 | div0 | 2008-10-21 15:48:58 +0200 (Tue, 21 Oct 2008) | 2 lines
allow $target in target_spawn too, to do counters or similar stuff
r4795 | div0 | 2008-10-21 16:32:57 +0200 (Tue, 21 Oct 2008) | 2 lines
clean up the func_breakable mess a bit; TODO merge it with assault's
r4796 | div0 | 2008-10-21 19:21:36 +0200 (Tue, 21 Oct 2008) | 3 lines
func_breakable: more cleanups, assault merge, entities.def docs
hook: onhand hook now is turned off by offhand hook
r4797 | div0 | 2008-10-21 19:45:12 +0200 (Tue, 21 Oct 2008) | 2 lines
experimental g_start_delay cvar to wait for other players to join
r4798 | div0 | 2008-10-22 08:02:33 +0200 (Wed, 22 Oct 2008) | 3 lines
effectinfo.txt: improve self-documentation (hope I broke nothing) by referencing the code that uses the effects
clientcommands: add cheat commands "cmd pointparticles" and "cmd trailparticles" to try out effects
r4799 | div0 | 2008-10-22 08:07:59 +0200 (Wed, 22 Oct 2008) | 2 lines
add the perl script that annotates effectinfo.txt; fix effectindexdump command
r4800 | div0 | 2008-10-22 08:16:35 +0200 (Wed, 22 Oct 2008) | 2 lines
add wickedz skin and set it as default. FINALLY...
r4801 | div0 | 2008-10-22 09:34:05 +0200 (Wed, 22 Oct 2008) | 2 lines
onslaught sprite code is back, now using csqc. no radar support yet, but that will be easy.
r4802 | div0 | 2008-10-22 10:14:49 +0200 (Wed, 22 Oct 2008) | 2 lines
add simple radar icons for ons
r4803 | div0 | 2008-10-22 10:59:18 +0200 (Wed, 22 Oct 2008) | 2 lines
more stuff in the team radar
r4804 | div0 | 2008-10-22 11:02:18 +0200 (Wed, 22 Oct 2008) | 2 lines
remove debug print
r4805 | div0 | 2008-10-22 13:24:34 +0200 (Wed, 22 Oct 2008) | 3 lines
- experimental CSQC change: get rid of old ONS team radar code, support ons_showmap using the new radar by changing its parameters when M key is used
- send preferred hook shot origin over the net to csqc to support both onhand and offhand hook
r4806 | div0 | 2008-10-22 13:29:07 +0200 (Wed, 22 Oct 2008) | 2 lines
hook gun model by morphed
r4807 | div0 | 2008-10-22 14:07:24 +0200 (Wed, 22 Oct 2008) | 2 lines
turn off crosshair in ons_showmap mode too
r4808 | div0 | 2008-10-22 14:10:50 +0200 (Wed, 22 Oct 2008) | 2 lines
as ons_map no longer is ons specific, rename it to "radar" and keep "ons_map" as an alias.
r4809 | div0 | 2008-10-22 15:01:38 +0200 (Wed, 22 Oct 2008) | 2 lines
always exec turrets.cfg on startup, so turret maps workr4810 | esteel | 2008-10-22 15:04:50 +0200 (Wed, 22 Oct 2008) | 2 lines
added new files since revision 4768 to build-compat-pack.sh
r4811 | div0 | 2008-10-22 15:06:05 +0200 (Wed, 22 Oct 2008) | 2 lines
add the "radar" command
r4812 | div0 | 2008-10-22 15:09:20 +0200 (Wed, 22 Oct 2008) | 2 lines
add m as default bind for enlarged radar
r4813 | esteel | 2008-10-22 15:11:31 +0200 (Wed, 22 Oct 2008) | 2 lines
also delete files from build-compat-pack.sh
r4814 | div0 | 2008-10-22 15:13:51 +0200 (Wed, 22 Oct 2008) | 2 lines
sort it :)
r4815 | div0 | 2008-10-22 16:21:21 +0200 (Wed, 22 Oct 2008) | 2 lines
fix hook shot origin

git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@4817 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
120 files changed:
.patchsets
data/build-compat-pack.sh
data/defaultNexuiz.cfg
data/effectinfo-addcomments.pl [new file with mode: 0644]
data/effectinfo.txt
data/gfx/inv_weapon11.tga [new file with mode: 0644]
data/gfx/menu/default/skinvalues.txt
data/gfx/menu/wickedz/background.tga [new file with mode: 0644]
data/gfx/menu/wickedz/background_ingame.tga [new file with mode: 0644]
data/gfx/menu/wickedz/bigbutton_c.tga [new file with mode: 0644]
data/gfx/menu/wickedz/bigbutton_d.tga [new file with mode: 0644]
data/gfx/menu/wickedz/bigbutton_f.tga [new file with mode: 0644]
data/gfx/menu/wickedz/bigbutton_n.tga [new file with mode: 0644]
data/gfx/menu/wickedz/bigbuttongray_c.tga [new file with mode: 0644]
data/gfx/menu/wickedz/bigbuttongray_d.tga [new file with mode: 0644]
data/gfx/menu/wickedz/bigbuttongray_f.tga [new file with mode: 0644]
data/gfx/menu/wickedz/bigbuttongray_n.tga [new file with mode: 0644]
data/gfx/menu/wickedz/border.tga [new file with mode: 0644]
data/gfx/menu/wickedz/button_c.tga [new file with mode: 0644]
data/gfx/menu/wickedz/button_d.tga [new file with mode: 0644]
data/gfx/menu/wickedz/button_f.tga [new file with mode: 0644]
data/gfx/menu/wickedz/button_n.tga [new file with mode: 0644]
data/gfx/menu/wickedz/buttongray_c.tga [new file with mode: 0644]
data/gfx/menu/wickedz/buttongray_d.tga [new file with mode: 0644]
data/gfx/menu/wickedz/buttongray_f.tga [new file with mode: 0644]
data/gfx/menu/wickedz/buttongray_n.tga [new file with mode: 0644]
data/gfx/menu/wickedz/charmap.tga [new file with mode: 0644]
data/gfx/menu/wickedz/charmapbutton.tga [new file with mode: 0644]
data/gfx/menu/wickedz/checkbox_c0.tga [new file with mode: 0644]
data/gfx/menu/wickedz/checkbox_c1.tga [new file with mode: 0644]
data/gfx/menu/wickedz/checkbox_d0.tga [new file with mode: 0644]
data/gfx/menu/wickedz/checkbox_d1.tga [new file with mode: 0644]
data/gfx/menu/wickedz/checkbox_f0.tga [new file with mode: 0644]
data/gfx/menu/wickedz/checkbox_f1.tga [new file with mode: 0644]
data/gfx/menu/wickedz/checkbox_n0.tga [new file with mode: 0644]
data/gfx/menu/wickedz/checkbox_n1.tga [new file with mode: 0644]
data/gfx/menu/wickedz/checkmark.tga [new file with mode: 0644]
data/gfx/menu/wickedz/closebutton_c.tga [new file with mode: 0644]
data/gfx/menu/wickedz/closebutton_f.tga [new file with mode: 0644]
data/gfx/menu/wickedz/closebutton_n.tga [new file with mode: 0644]
data/gfx/menu/wickedz/color.tga [new file with mode: 0644]
data/gfx/menu/wickedz/colorbutton_c.tga [new file with mode: 0644]
data/gfx/menu/wickedz/colorbutton_f.tga [new file with mode: 0644]
data/gfx/menu/wickedz/colorbutton_n.tga [new file with mode: 0644]
data/gfx/menu/wickedz/crosshairbutton_c.tga [new file with mode: 0644]
data/gfx/menu/wickedz/crosshairbutton_f.tga [new file with mode: 0644]
data/gfx/menu/wickedz/crosshairbutton_n.tga [new file with mode: 0644]
data/gfx/menu/wickedz/cursor.tga [new file with mode: 0644]
data/gfx/menu/wickedz/ingame_background.psd [new file with mode: 0644]
data/gfx/menu/wickedz/inputbox_f.tga [new file with mode: 0644]
data/gfx/menu/wickedz/inputbox_n.tga [new file with mode: 0644]
data/gfx/menu/wickedz/radiobutton_c0.tga [new file with mode: 0644]
data/gfx/menu/wickedz/radiobutton_c1.tga [new file with mode: 0644]
data/gfx/menu/wickedz/radiobutton_d0.tga [new file with mode: 0644]
data/gfx/menu/wickedz/radiobutton_d1.tga [new file with mode: 0644]
data/gfx/menu/wickedz/radiobutton_f0.tga [new file with mode: 0644]
data/gfx/menu/wickedz/radiobutton_f1.tga [new file with mode: 0644]
data/gfx/menu/wickedz/radiobutton_n0.tga [new file with mode: 0644]
data/gfx/menu/wickedz/radiobutton_n1.tga [new file with mode: 0644]
data/gfx/menu/wickedz/scrollbar_c.tga [new file with mode: 0644]
data/gfx/menu/wickedz/scrollbar_f.tga [new file with mode: 0644]
data/gfx/menu/wickedz/scrollbar_n.tga [new file with mode: 0644]
data/gfx/menu/wickedz/scrollbar_s.tga [new file with mode: 0644]
data/gfx/menu/wickedz/skinvalues.txt [new file with mode: 0644]
data/gfx/menu/wickedz/slider_c.tga [new file with mode: 0644]
data/gfx/menu/wickedz/slider_d.tga [new file with mode: 0644]
data/gfx/menu/wickedz/slider_f.tga [new file with mode: 0644]
data/gfx/menu/wickedz/slider_n.tga [new file with mode: 0644]
data/gfx/menu/wickedz/slider_s.tga [new file with mode: 0644]
data/keybinds.txt
data/models/sprites/ons-cp-atck-blue_frame0.tga [moved from data/models/sprites/ons-cp-atck-blue.tga with 100% similarity]
data/models/sprites/ons-cp-atck-blue_frame1.tga [new file with mode: 0644]
data/models/sprites/ons-cp-atck-neut_frame0.tga [moved from data/models/sprites/ons-cp-atck-neut.tga with 100% similarity]
data/models/sprites/ons-cp-atck-neut_frame1.tga [new file with mode: 0644]
data/models/sprites/ons-cp-atck-red_frame0.tga [moved from data/models/sprites/ons-cp-atck-red.tga with 100% similarity]
data/models/sprites/ons-cp-atck-red_frame1.tga [new file with mode: 0644]
data/models/sprites/ons-cp-dfnd-blue_frame0.tga [moved from data/models/sprites/ons-cp-dfnd-blue.tga with 100% similarity]
data/models/sprites/ons-cp-dfnd-blue_frame1.tga [new file with mode: 0644]
data/models/sprites/ons-cp-dfnd-red_frame0.tga [moved from data/models/sprites/ons-cp-dfnd-red.tga with 100% similarity]
data/models/sprites/ons-cp-dfnd-red_frame1.tga [new file with mode: 0644]
data/models/weapons/g_hookgun.md3 [new file with mode: 0644]
data/models/weapons/v_hookgun.md3 [new file with mode: 0644]
data/models/weapons/w_hookgun.zym [new file with mode: 0644]
data/qcsrc/client/Defs.qc
data/qcsrc/client/Main.qc
data/qcsrc/client/View.qc
data/qcsrc/client/hook.qc
data/qcsrc/client/ons.qc [deleted file]
data/qcsrc/client/progs.src
data/qcsrc/client/teamradar.qc
data/qcsrc/client/waypointsprites.qc
data/qcsrc/common/constants.qh
data/qcsrc/common/util.qc
data/qcsrc/server/arena.qc
data/qcsrc/server/assault.qc
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_weapons.qc
data/qcsrc/server/clientcommands.qc
data/qcsrc/server/func_breakable.qc [new file with mode: 0644]
data/qcsrc/server/g_hook.qc
data/qcsrc/server/g_hook.qh
data/qcsrc/server/g_world.qc
data/qcsrc/server/gamecommand.qc
data/qcsrc/server/keyhunt.qc
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/mode_onslaught.qc
data/qcsrc/server/progs.src
data/qcsrc/server/target_spawn.qc
data/qcsrc/server/teamplay.qc
data/qcsrc/server/w_hook.qc [new file with mode: 0644]
data/qcsrc/server/waypointsprites.qc
data/scripts/entities.def
data/textures/hookgun.tga [new file with mode: 0644]
data/textures/hookgun_gloss.tga [new file with mode: 0644]
data/textures/hookgun_norm.tga [new file with mode: 0644]
data/textures/hookgun_pants.tga [new file with mode: 0644]
data/turrets.cfg
data/weapons.cfg
data/weaponsPro.cfg
modelsource/hookgun.zip [new file with mode: 0644]