// Property of Alientrap // // data/game.menu Item DataContainer Game { Item Data_Cvar Instagib { cvarName "g_instagib" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar RocketArena { cvarName "g_rocketarena" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar Casings { cvarName "g_casings" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar HealthStart { cvarName "g_balance_health_start" defValue 150 [DataLink_Setting] } Item Data_Cvar HealthRot { cvarName "g_balance_health_rot" defValue 0.1 [DataLink_Setting] } Item Data_Cvar HealthStable { cvarName "g_balance_health_stable" defValue 100 [DataLink_Setting] } Item Data_Cvar Gravity { cvarName "sv_gravity" defValue 800 [DataLink_Setting] } Item Data_Cvar MaxSpeed { cvarName "sv_maxspeed" defValue 400 [DataLink_Setting] } Item Data_Cvar GameSpeed { cvarName "slowmo" defValue 1 [DataLink_Setting] } Item Data_Cvar MaxAirSpeed { cvarName "sv_maxairspeed" defValue 50 [DataLink_Setting] } Item Data_Cvar JumpHeight { cvarName "g_balance_jumpheight" defValue 300 [DataLink_Setting] } Item Data_Cvar HealthRegeneration { cvarName "g_balance_health_regen" defValue 0.1 [DataLink_Setting] } Item Data_Cvar ArmorRott { cvarName "g_balance_armor_rot" defValue 0.1 [DataLink_Setting] } Item Data_Cvar ArmorRegen { cvarName "g_balance_armor_regen" defValue 0 [DataLink_Setting] } Item Data_Cvar ArmorStable { cvarName "g_balance_armor_stable" defValue 100 [DataLink_Setting] } Item Data_Cvar ArmorStart { cvarName "g_balance_armor_start" defValue 0 [DataLink_Setting] } Item Data_Cvar SelfDamagePercent { cvarName "g_balance_selfdamagepercent" defValue 0.6 [DataLink_Setting] } Item Data_Cvar WeaponSwitchDelay { cvarName "g_balance_weaponswitchdelay" defValue 0.3 [DataLink_Setting] } Item Data_Cvar Friction { cvarName "sv_friction" defValue 5 [DataLink_Setting] } Item Data_Cvar Accelerate { cvarName "sv_accelerate" defValue 5.5 [DataLink_Setting] } }