// Property of Alientrap/AK // // creategame/weapon.menu Item Window Weapon { size '900 585' flag [FlagEmbedded] Item ScrollWindow ScrollWindow { size '880 585' flag [FlagEmbedded] Item Arrangement Arrangement { direction [Nex_DefaultVertDirection] alignment [AlignFirst] flag [FlagEmbedded] // hack to make the arrangement have a set width Item Window FixWidth { size '900 0' Derive Nex_Void Left { pos '0 0' size '450 0' } Derive Nex_Void Right { pos '450 0' size '450 0' } } DeriveTemplate Nex_Composition Nex_Option_EditBox { DeriveTemplate Nex_Automation_Option_EditBox Automation {} DeriveTemplate TextButton Description {} DeriveTemplate EditBox EditBox { size '260 12' action Nex_Action_TestOnChange select Nex_Action_TestOnSelect } } Derive Nex_Option_EditBox InvincibleTakeDamage { text "Invincible Take Damage" target "Data::Weapon::InvincibleTakeDamage::Text" } Derive Nex_Option_EditBox InvincibleTime { text "Invincible Time" target "Data::Weapon::InvincibleTime::Text" } Derive Nex_Option_EditBox StrengthDamage { text "Strength Damage" target "Data::Weapon::StrengthDamage::Text" } Derive Nex_Option_EditBox StrengthForce { text "Strength Force" target "Data::Weapon::StrengthForce::Text" } Derive Nex_Option_EditBox StrengthTime { text "Strength Time" target "Data::Weapon::StrengthTime::Text" } Derive Nex_Option_EditBox LaserDamage { text "Laser Damage" target "Data::Weapon::LaserDamage::Text" } Derive Nex_Option_EditBox LaserEdgeDamage { text "Laser edge damage" target "Data::Weapon::LaserEdgeDamage::Text" } Derive Nex_Option_EditBox LaserForce { text "Laser Push Force" target "Data::Weapon::LaserForce::Text" } Derive Nex_Option_EditBox LaserRadius { text "Laser Radius" target "Data::Weapon::LaserRadius::Text" } Derive Nex_Option_EditBox LaserSpeed { text "Laser Speed" target "Data::Weapon::LaserSpeed::Text" } Derive Nex_Option_EditBox Laserrefire { text "Laser Refire" target "Data::Weapon::Laserrefire::Text" } Derive Nex_Option_EditBox ShotgunDamage { text "Shotgun Damage" target "Data::Weapon::ShotgunDamage::Text" } Derive Nex_Option_EditBox ShotgunDamage2 { text "Shotgun Damage 2" target "Data::Weapon::ShotgunDamage2::Text" } Derive Nex_Option_EditBox ShotgunBullets { text "Shotgun Bullets" target "Data::Weapon::ShotgunBullets::Text" } Derive Nex_Option_EditBox ShotgunSpread { text "Shotgun Spread" target "Data::Weapon::ShotgunSpread::Text" } Derive Nex_Option_EditBox ShotgunRefire { text "Shotgun Refire" target "Data::Weapon::ShotgunRefire::Text" } Derive Nex_Option_EditBox ShotgunRefire2 { text "Shotgun Refire2" target "Data::Weapon::ShotgunRefire2::Text" } Derive Nex_Option_EditBox ShotgunRefire3 { text "Shotgun Refire3" target "Data::Weapon::ShotgunRefire3::Text" } Derive Nex_Option_EditBox UziDamage { text "Uzi Damage" target "Data::Weapon::UziDamage::Text" } Derive Nex_Option_EditBox UziSpread { text "Uzi Spread" target "Data::Weapon::UziSpread::Text" } Derive Nex_Option_EditBox UziSpread2 { text "Uzi Spread2" target "Data::Weapon::UziSpread2::Text" } Derive Nex_Option_EditBox UziRefire { text "Uzi Refire" target "Data::Weapon::UziRefire::Text" } Derive Nex_Option_EditBox UziRefire2 { text "Uzi Refire2" target "Data::Weapon::UziRefire2::Text" } Derive Nex_Option_EditBox UziDamage2 { text "Uzi Damage2" target "Data::Weapon::UziDamage2::Text" } Derive Nex_Option_EditBox GrenadeLauncherDamage { text "Grenade Launcher Damage" target "Data::Weapon::GrenadeLauncherDamage::Text" } Derive Nex_Option_EditBox GrenadeLauncherEdgeDamage { text "GL Edge Damage" target "Data::Weapon::GrenadeLauncherEdgeDamage::Text" } Derive Nex_Option_EditBox GrenadeLauncherForce { text "Grenade Launcher Force" target "Data::Weapon::GrenadeLauncherForce::Text" } Derive Nex_Option_EditBox GrenadeLauncherRadius { text "Grenade Launcher Radius" target "Data::Weapon::GrenadeLauncherRadius::Text" } Derive Nex_Option_EditBox GrenadeLauncherSpeed { text "Grenade Launcher Speed" target "Data::Weapon::GrenadeLauncherSpeed::Text" } Derive Nex_Option_EditBox GrenadeLauncherSpeedUp { text "Grenade Launcher Speedup" target "Data::Weapon::GrenadeLauncherSpeedUp::Text" } Derive Nex_Option_EditBox GrenadeLauncherSpeed2 { text "Grenade Launcher Speed2" target "Data::Weapon::GrenadeLauncherSpeed2::Text" } Derive Nex_Option_EditBox GrenadeLauncherSpeed2Up { text "Grenade Launcher Speed2up" target "Data::Weapon::GrenadeLauncherSpeed2Up::Text" } Derive Nex_Option_EditBox GrenadeLauncherRefire { text "Grenade Launcher Refire" target "Data::Weapon::GrenadeLauncherRefire::Text" } Derive Nex_Option_EditBox GrenadeLauncherRefire2 { text "Grenade Launcher Refire2" target "Data::Weapon::GrenadeLauncherRefire2::Text" } Derive Nex_Option_EditBox ElectroDamage { text "Electro Damage" target "Data::Weapon::ElectroDamage::Text" } Derive Nex_Option_EditBox ElectroEdgeDamage { text "Electro Edgedamage" target "Data::Weapon::ElectroEdgeDamage::Text" } Derive Nex_Option_EditBox ElectroForce { text "Electro Force" target "Data::Weapon::ElectroForce::Text" } Derive Nex_Option_EditBox ElectroRadius { text "Electro Radius" target "Data::Weapon::ElectroRadius::Text" } Derive Nex_Option_EditBox ElectroRefire { text "Electro Refire" target "Data::Weapon::ElectroRefire::Text" } Derive Nex_Option_EditBox ElectroSpeed { text "Electro Speed" target "Data::Weapon::ElectroSpeed::Text" } Derive Nex_Option_EditBox ElectroBallSpeed { text "Electroball Speed" target "Data::Weapon::ElectroBallSpeed::Text" } Derive Nex_Option_EditBox ElectroBallSpeedUp { text "Electroball Speed up" target "Data::Weapon::ElectroBallSpeedUp::Text" } Derive Nex_Option_EditBox CryLinkDamage { text "CryLink Damage" target "Data::Weapon::CryLinkDamage::Text" } Derive Nex_Option_EditBox CryLinkEdgeDamage { text "CryLink Edgedamage" target "Data::Weapon::CryLinkEdgeDamage::Text" } Derive Nex_Option_EditBox CryLinkForce { text "CryLink Force" target "Data::Weapon::CryLinkForce::Text" } Derive Nex_Option_EditBox CryLinkRadius { text "CryLink Radius" target "Data::Weapon::CryLinkRadius::Text" } Derive Nex_Option_EditBox CryLinkSpeed { text "CryLink Speed" target "Data::Weapon::CryLinkSpeed::Text" } Derive Nex_Option_EditBox CryLinkSpread { text "CryLink Spread" target "Data::Weapon::CryLinkSpread::Text" } Derive Nex_Option_EditBox CryLinkRefire { text "CryLink Refire" target "Data::Weapon::CryLinkRefire::Text" } Derive Nex_Option_EditBox CryLinkShots { text "CryLink Shots" target "Data::Weapon::CryLinkShots::Text" } Derive Nex_Option_EditBox NexDamage { text "Nex Damage" target "Data::Weapon::NexDamage::Text" } Derive Nex_Option_EditBox NexRefire { text "Nex Refire" target "Data::Weapon::Nexrefire::Text" } Derive Nex_Option_EditBox HagarDamage { text "Hagar Damage" target "Data::Weapon::HagarDamage::Text" } Derive Nex_Option_EditBox HagarEdgeDamage { text "Hagar Edge Damage" target "Data::Weapon::HagarEdgeDamage::Text" } Derive Nex_Option_EditBox HagarForce { text "Hagar Force" target "Data::Weapon::HagarForce::Text" } Derive Nex_Option_EditBox HagarRadius { text "Hagar Radius" target "Data::Weapon::HagarRadius::Text" } Derive Nex_Option_EditBox HagarSpeed { text "Hagar Speed" target "Data::Weapon::HagarSpeed::Text" } Derive Nex_Option_EditBox HagarSpeed2 { text "Hagar Speed2" target "Data::Weapon::HagarSpeed2::Text" } Derive Nex_Option_EditBox HagarSpeed2Up { text "Hagar Speed2 up" target "Data::Weapon::HagarSpeed2Up::Text" } Derive Nex_Option_EditBox HagarSpread { text "Hagar Spread" target "Data::Weapon::HagarSpread::Text" } Derive Nex_Option_EditBox RocketLauncherDamage { text "Rocket Launcher Damage" target "Data::Weapon::RocketLauncherDamage::Text" } Derive Nex_Option_EditBox RocketLauncherEdgeDamage { text "RL Edge Damage" target "Data::Weapon::RocketLauncherEdgeDamage::Text" } Derive Nex_Option_EditBox RocketLauncherForce { text "Rocket Launcher Force" target "Data::Weapon::RocketLauncherForce::Text" } Derive Nex_Option_EditBox RocketLauncherRadius { text "Rocket Launcher Radius" target "Data::Weapon::RocketLauncherRadius::Text" } Derive Nex_Option_EditBox RocketLauncherSpeed { text "Rocket Launcher Speed" target "Data::Weapon::RocketLauncherSpeed::Text" } Derive Nex_Option_EditBox RocketLauncherRefire { text "Rocket Launcher Refire" target "Data::Weapon::RocketLauncherrefire::Text" } Derive Nex_Line Seperator {} Derive TextButton Reset { normal "Reset to default" init Nex_Action_ResetData target "::Data::Weapon" } } } Item VScrollBar Scroller { pos '880 0' size '20 100' target "##prev" } }