// Property of Alientrap/AK // // creategame/game.menu Item Layout Game { direction [Nex_DefaultVertDirection] size '900 585' origin '450 0' alignment [AlignFirst] DeriveTemplate Nex_Composition Nex_Option_EditBox { DeriveTemplate Nex_Automation_Option_EditBox Automation {} DeriveTemplate TextButton Description {} DeriveTemplate EditBox EditBox { size '260 12' action Nex_Action_TestOnChange select Nex_Action_TestOnSelect } } Derive Nex_Option_Switch Instagib { text "Instagib" target "::Data::Game::Instagib::Switch" } Derive Nex_Option_Switch Rocketarena { text "Rocket Arena" target "::Data::Game::RocketArena::Switch" } Derive Nex_Option_Switch Casings { text "Bullet Casings" target "::Data::Game::Casings::Switch" } Derive Nex_Option_EditBox HealthStart { text "Starting Health" target "Data::Game::HealthStart::Text" } Derive Nex_Option_EditBox HealthRot { text "Health Rot" target "Data::Game::HealthRot::Text" } Derive Nex_Option_EditBox HealthStable { text "Health Stable" target "Data::Game::HealthStable::Text" } Derive Nex_Option_EditBox Gravity { text "Level Gravity" target "Data::Game::Gravity::Text" } Derive Nex_Option_EditBox Maxspeed { text "Player Maxspeed" target "Data::Game::MaxSpeed::Text" } Derive Nex_Option_EditBox Gamespeed { text "Game Speed" target "Data::Game::GameSpeed::Text" } Derive Nex_Option_EditBox Maxairspeed { text "Max Air Speed" target "Data::Game::MaxAirSpeed::Text" } Derive Nex_Option_EditBox JumpHeight { text "Jump height" target "Data::Game::JumpHeight::Text" } Derive Nex_Option_EditBox HealthRegeneration { text "Health Regeneration Speed" target "Data::Game::HealthRegeneration::Text" } Derive Nex_Option_EditBox ArmorRott { text "Armor Rot Speed" target "Data::Game::ArmorRott::Text" } Derive Nex_Option_EditBox ArmorRegen { text "Armor Regeneration Speed" target "Data::Game::ArmorRegen::Text" } Derive Nex_Option_EditBox ArmorStable { text "Armor Stable" target "Data::Game::ArmorStable::Text" } Derive Nex_Option_EditBox ArmorStart { text "Armor Start" target "Data::Game::ArmorStart::Text" } Derive Nex_Option_EditBox SelfDamagePercent { text "Self Damage Percent" target "Data::Game::SelfDamagePercent::Text" } Derive Nex_Option_EditBox WeaponSwitchDelay { text "Weapon Switch Delay" target "Data::Game::WeaponSwitchDelay::Text" } Derive Nex_Option_EditBox Friction { text "Player Friction" target "Data::Game::Friction::Text" } Derive Nex_Option_EditBox Accelerate { text "Player Accelerate" target "Data::Game::Accelerate::Text" } Derive Nex_Line Seperator {} Derive TextButton Reset { normal "Reset to default" init Nex_Action_ResetData target "::Data::Game" } }