********************************* *********General***************** - 7 more tracks needed, one for each map ********************************* *************QC****************** Player skin selection based on .playerskin cvar string Graphic over the user to show they are typing a message/in the console/in the menu Intermission, Level changing (use maps.cfg) Telefragging (and message for being telefragged) Teams Prevent people from selecting no model or no skin (so they can't be some triangle as their model and cheat) ********************************* *************MENU**************** Add more options to 'Player' menu: Crosshair selection, FOV, Team color (choose one of 4, red, blue, green, yellow) Maplist.cfg editing ********************************* ************Engine*************** Player models holding weapon models Lan searching for the menu Updated Scoreboard: http://www.planetquake.com/ud/TFmatch.jpg no shell for rgb explosion ********************************* ************ Art **************** -Replace backround graphic (more tech style, keep health/armor/ammo graphics) -Replace numbers -ANIMATION- - Flying animation, currently the model is in idle animation when in the air, an animation where the feet are off the ground is needed. ********************************* ************GAME MODS *********** When a final version of the gamecode is made, the game will be given out to many quake1 mod authors to create their own nexuiz gamemode to be included in the final release. These may support the normal deathmatch gamecfg options or not.