..entity owned_by_field; .float rule; .string model2; .string model3; .float(entity) waypointsprite_visible_for_player; void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3) { if(m1 != e.model) { e.model = m1; e.SendFlags |= 2; } if(m2 != e.model2) { e.model2 = m2; e.SendFlags |= 4; } if(m3 != e.model3) { e.model3 = m3; e.SendFlags |= 8; } } void WaypointSprite_UpdateOrigin(entity e, vector o) { e.origin = o; e.SendFlags |= 128; } void WaypointSprite_UpdateRule(entity e, float t, float r) { e.rule = r; e.team = t; e.SendFlags |= 1; } void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col) { e.cnt = (icon & 0x7F); e.colormod = col; e.SendFlags |= 32; } void WaypointSprite_Ping(entity e) { e.cnt |= 0x80; e.SendFlags |= 32; } void WaypointSprite_FadeOutIn(entity e, float t) { if(!e.health) { e.health = t; e.teleport_time = time + t; } else if(t < (e.teleport_time - time)) { // accelerate the waypoint's dying // ensure: // (e.teleport_time - time) / wp.health stays // e.teleport_time = time + fadetime float current_fadetime; current_fadetime = e.teleport_time - time; e.teleport_time = time + t; e.health = e.health * t / current_fadetime; } e.SendFlags |= 16; } float waypointsprite_limitedrange, waypointsprite_deployed_lifetime, waypointsprite_deadlifetime; void WaypointSprite_Init() { waypointsprite_limitedrange = cvar("g_waypointsprite_limitedrange"); waypointsprite_deployed_lifetime = cvar("g_waypointsprite_deployed_lifetime"); waypointsprite_deadlifetime = cvar("g_waypointsprite_deadlifetime"); } void WaypointSprite_InitClient(entity e) { } void WaypointSprite_Kill(entity wp) { if(!wp) return; if(wp.owner) wp.owner.(wp.owned_by_field) = world; remove(wp); } void WaypointSprite_Disown(entity wp, float fadetime) { if(!wp) return; if(wp.owner) { if(wp.exteriormodeltoclient == wp.owner) wp.exteriormodeltoclient = world; wp.owner.(wp.owned_by_field) = world; wp.owner = world; WaypointSprite_FadeOutIn(wp, fadetime); } } void WaypointSprite_Think() { float doremove; doremove = FALSE; if(self.health) { if(time >= self.teleport_time) doremove = TRUE; } if(self.exteriormodeltoclient) WaypointSprite_UpdateOrigin(self, self.exteriormodeltoclient.origin + self.view_ofs); if(doremove) WaypointSprite_Kill(self); else self.nextthink = time; // WHY?!? } float WaypointSprite_visible_for_player(entity e) { // personal waypoints if(self.enemy) if(self.enemy != other) return FALSE; // team waypoints if(self.team && self.rule == SPRITERULE_DEFAULT) { if(self.team != other.team) return FALSE; if(other.classname != "player") return FALSE; } return TRUE; } float WaypointSprite_Customize() { // this is not in SendEntity because it shall run every frame, not just every update return self.waypointsprite_visible_for_player(other); } float WaypointSprite_SendEntity(entity to, float sendflags) { WriteByte(MSG_ENTITY, ENT_CLIENT_WAYPOINT); WriteByte(MSG_ENTITY, sendflags); WriteCoord(MSG_ENTITY, self.origin_x); WriteCoord(MSG_ENTITY, self.origin_y); WriteCoord(MSG_ENTITY, self.origin_z); if(sendflags & 1) { WriteByte(MSG_ENTITY, self.team); WriteByte(MSG_ENTITY, self.rule); } if(sendflags & 2) WriteString(MSG_ENTITY, self.model); if(sendflags & 4) WriteString(MSG_ENTITY, self.model2); if(sendflags & 8) WriteString(MSG_ENTITY, self.model3); if(sendflags & 16) { WriteCoord(MSG_ENTITY, self.health); WriteCoord(MSG_ENTITY, self.teleport_time); WriteShort(MSG_ENTITY, self.max_health); // maxdist float f; f = 0; if(self.currentammo) f |= 1; // hideable if(self.exteriormodeltoclient == to) f |= 2; // my own WriteByte(MSG_ENTITY, f); } if(sendflags & 32) { WriteByte(MSG_ENTITY, self.cnt); // icon on radar WriteByte(MSG_ENTITY, self.colormod_x * 255.0); WriteByte(MSG_ENTITY, self.colormod_y * 255.0); WriteByte(MSG_ENTITY, self.colormod_z * 255.0); } return TRUE; } entity WaypointSprite_Spawn( string spr, // sprite float lifetime, float maxdistance, // lifetime, max distance entity ref, vector ofs, // position entity showto, float t, // show to whom? Use a flag to indicate a team entity own, .entity ownfield, // remove when own gets killed float hideable // true when it should be controlled by cl_hidewaypoints ) { entity wp; wp = spawn(); wp.classname = "sprite_waypoint"; wp.teleport_time = time + lifetime; wp.health = lifetime; wp.exteriormodeltoclient = ref; if(ref) wp.view_ofs = ofs; else setorigin(wp, ofs); wp.enemy = showto; wp.team = t; wp.owner = own; wp.currentammo = hideable; if(own) { if(own.ownfield) remove(own.ownfield); own.ownfield = wp; wp.owned_by_field = ownfield; } wp.max_health = maxdistance; wp.think = WaypointSprite_Think; wp.nextthink = time; wp.effects = EF_NODEPTHTEST | EF_LOWPRECISION; wp.model = spr; wp.modelindex = 1; wp.SendEntity = WaypointSprite_SendEntity; wp.customizeentityforclient = WaypointSprite_Customize; wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player; return wp; } entity WaypointSprite_SpawnFixed( string spr, vector ofs, entity own, .entity ownfield ) { return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, TRUE); } .entity waypointsprite_deployed_fixed; entity WaypointSprite_DeployFixed( string spr, float limited_range, vector ofs ) { float t, maxdistance; if(teams_matter) t = self.team; else t = 0; if(limited_range) maxdistance = waypointsprite_limitedrange; else maxdistance = 0; return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, FALSE); } .entity waypointsprite_deployed_personal; entity WaypointSprite_DeployPersonal( string spr, vector ofs ) { return WaypointSprite_Spawn(spr, 0, 0, world, ofs, self, 0, self, waypointsprite_deployed_personal, FALSE); } .entity waypointsprite_attached; .entity waypointsprite_attachedforcarrier; entity WaypointSprite_Attach( string spr, float limited_range ) { float t, maxdistance; if(self.waypointsprite_attachedforcarrier) return world; // can't attach to FC if(teams_matter) t = self.team; else t = 0; if(limited_range) maxdistance = waypointsprite_limitedrange; else maxdistance = 0; return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, FALSE); } entity WaypointSprite_AttachCarrier( string spr, entity carrier ) { WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached return WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, FALSE); } void WaypointSprite_DetachCarrier(entity carrier) { WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime); } void WaypointSprite_ClearPersonal() { WaypointSprite_Kill(self.waypointsprite_deployed_personal); } void WaypointSprite_ClearOwned() { WaypointSprite_Kill(self.waypointsprite_deployed_fixed); WaypointSprite_Kill(self.waypointsprite_deployed_personal); WaypointSprite_Kill(self.waypointsprite_attached); } void WaypointSprite_PlayerDead() { WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime); WaypointSprite_DetachCarrier(self); } void WaypointSprite_PlayerGone() { WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime); WaypointSprite_Kill(self.waypointsprite_deployed_personal); WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime); WaypointSprite_DetachCarrier(self); }