void W_Laser_Touch (void) { vector dir; vector org2; if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) { remove(self); return; } if (other == self.owner) return; dir = normalize (self.owner.origin - self.origin); org2 = findbetterlocation (self.origin, 8); te_knightspike(org2); self.event_damage = SUB_Null; RadiusDamage (self, self.owner, cvar("g_balance_laser_damage"), cvar("g_balance_laser_edgedamage"), cvar("g_balance_laser_radius"), world, cvar("g_balance_laser_force"), IT_LASER); sound (self, CHAN_BODY, "weapons/laserimpact.ogg", 1, ATTN_NORM); remove (self); } void W_Laser_Attack (void) { local entity missile; W_SetupShot (self, '15 8 -8', FALSE, 3, "weapons/lasergun_fire.ogg"); //te_customflash(w_shotorg, 160, 0.2, '1 0 0'); missile = spawn (); missile.owner = self; missile.classname = "laserbolt"; missile.bot_dodge = TRUE; missile.bot_dodgerating = cvar("g_balance_laser_damage"); missile.movetype = MOVETYPE_FLY; missile.solid = SOLID_BBOX; setmodel (missile, "models/laser.mdl"); setsize (missile, '0 0 0', '0 0 0'); setorigin (missile, w_shotorg); missile.velocity = w_shotdir * cvar("g_balance_laser_speed"); missile.angles = vectoangles (missile.velocity); //missile.glow_color = 250; // 244, 250 //missile.glow_size = 120; missile.touch = W_Laser_Touch; missile.think = SUB_Remove; missile.nextthink = time + cvar("g_balance_laser_lifetime"); missile.effects = EF_NOSHADOW | EF_FULLBRIGHT | EF_FULLBRIGHT | EF_LOWPRECISION; missile.flags = FL_PROJECTILE; } float(float req) w_laser = { if (req == WR_AIM) self.button0 = bot_aim(cvar("g_balance_laser_speed"), 0, cvar("g_balance_laser_lifetime"), FALSE); else if (req == WR_THINK) { if (self.button0) if (weapon_prepareattack(0, cvar("g_balance_laser_refire"))) { W_Laser_Attack(); weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_laser_animtime"), w_ready); } if (self.button3) if (client_hasweapon(self, self.cnt, TRUE, TRUE)) self.switchweapon = self.cnt; } else if (req == WR_SETUP) weapon_setup(WEP_LASER, "laser", 0); else if (req == WR_CHECKAMMO1) return TRUE; else if (req == WR_CHECKAMMO2) return TRUE; return TRUE; };