#ifdef TTURRETS_ENABLED // Include section. #include "../system/system_misc.qc" /// Assorted junk & jewls #include "../system/system_main.qc" /// And routines #include "../system/system_aimprocs.qc" /// Aiming realted stuff #include "../system/system_scoreprocs.qc" /// Target calssification #include "../system/system_damage.qc" /// Outch, they are hurting me! what should i do? // Non combat units #include "../units/unit_fusionreactor.qc" /// Supply unites that need it with power #include "../units/unit_targettrigger.qc" /// Hit me! #include "../units/unit_checkpoint.qc" /// Halfsmart pathing. // Combat units #include "../units/unit_plasma.qc" /// Basic energy cannon #include "../units/unit_mlrs.qc" /// Basic multibay RL #include "../units/unit_hellion.qc" /// Seeking missiles MLRS #include "../units/unit_flac.qc" /// anti missile turret #include "../units/unit_phaser.qc" /// ZzzapT #include "../units/unit_hk.qc" /// Hunter killers #include "../units/unit_machinegun.qc" /// whacka #include "../units/unit_tessla.qc" /// Chain lightning capabale turret #include "../units/unit_walker.qc" /// Moving minigun-rocket-meele err thing #include "../units/unit_ewheel.qc" /// A evil wheel. with guns on. //#include "../units/unit_repulsor.qc" /// Fires a wave that knocks foes back //#include "../units/unit_hive.qc" #endif // TTURRETS_ENABLED