void race_InitSpectator(); void race_PreSpawnObserver(); void race_PreSpawn(); void race_PostSpawn(entity spot); void race_PreDie(); void race_ReadyRestart(); float race_teams; float race_spawns; float race_PreviousCheckpoint(float f); float race_NextCheckpoint(float f); void race_AbandonRaceCheck(entity p); float race_highest_place_spawn; // number of places; a place higher gets spawned at 0 float race_lowest_place_spawn; // where to spawn in qualifying float race_fraglimit; float race_leadlimit; float race_timelimit; .float race_place; .float race_completed; float race_completing; void race_ImposePenaltyTime(entity pl, float penalty, string reason);