// DP/Nex Menu // system/history.qh // MMANAGER_HISTORY .entity _prev; // <- points to the previous history element .entity _child; // <- points to the old/calling selected item .entity _parent; // <- points to the old active window .entity _next; // <- points to the item which the history is used for .event _destroy; // <- points to the function that is called when the history is popped // points to the last element of the history entity Menu_History; /////////////// // prototypes /// typedef void() Menu_History_PopFunction; void( entity pEntity, Menu_History_PopFunction pPopFunction ) Menu_History_Push; void() Menu_History_Pop; bool( entity pEntity ) Menu_History_Verify; // Verifies the target item void() Menu_History_Clear;