.float move_flags; .float move_movetype; .float move_time; .vector move_origin; .vector move_angles; .vector move_velocity; void Movetype_Physics(float matchserver); float MOVETYPE_NONE = 0; float MOVETYPE_ANGLENOCLIP = 1; float MOVETYPE_ANGLECLIP = 2; float MOVETYPE_WALK = 3; float MOVETYPE_STEP = 4; float MOVETYPE_FLY = 5; float MOVETYPE_TOSS = 6; float MOVETYPE_PUSH = 7; float MOVETYPE_NOCLIP = 8; float MOVETYPE_FLYMISSILE = 9; float MOVETYPE_BOUNCE = 10; float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing float MOVETYPE_FOLLOW = 12; float MOVETYPE_FAKEPUSH = 13; float FL_ONGROUND = 512;