// -------------------------------------------------------------------------- // MENU Functionality void() menu_show_error; void() menu_sub_null; void() menu_show; // ptr float menu_visible; float(float bInputType, float nPrimary, float nSecondary) menu_action; // -------------------------------------------------------------------------- // CTF void() ctf_menu_show; string ctf_temp_1; // -------------------------------------------------------------------------- // Onslaught // Map coordinate base calculations need these vector mi_center; vector mi_scale; // Minimap string minimapname; float ons_showmap; // -------------------------------------------------------------------------- // General stuff float gametype; entity gps_start; float draw_enginesbar; //float sorted_players; //float sorted_teams; // Defs .float ctf_state; .float health; // Constants const float COLOR_TEAM_RED = 64; const float COLOR_TEAM_BLUE = 208; const float COLOR_TEAM1 = 4; // red const float COLOR_TEAM2 = 13; // blue const float COLOR_TEAM3 = 12; // yellow const float COLOR_TEAM4 = 9; // pink const float COLOR_SPECTATOR = 1337;