// -------------------------------------------------------------------------- // MENU Functionality void() menu_show_error; void() menu_sub_null; void() menu_show; // ptr float menu_visible; float(float bInputType, float nPrimary, float nSecondary) menu_action; // -------------------------------------------------------------------------- // CTF void() ctf_menu_show; string ctf_temp_1; // -------------------------------------------------------------------------- // Onslaught // Map coordinate base calculations need these /*vector mi_redicon; vector mi_blueicon; vector mi_redbase; vector mi_bluebase; vector mi_scale;*/ //vector mi_min; //vector mi_max; vector mi_center; vector mi_scale; // Minimap string minimapname; float ons_showmap; // -------------------------------------------------------------------------- // General stuff float gametype; entity gps_start; // Defs .float ctf_state; .float health; // Constants const float COLOR_TEAM_RED = 64; const float COLOR_TEAM_BLUE = 208; const float COLOR_TEAM1 = 64; const float COLOR_TEAM2 = 208;