// Property of Alientrap/AK // custom/stresstest.qc void() Item_Nex_StressRepeat_Spawn = { // at least a few times local entity lItem; local float lCounter; self.flag = self.flag | FLAG_EMBEDDED; for( lCounter = 0 ; lCounter < 100 ; ++lCounter ) lItem = Menu_DeriveItem( self._child, ftos( lCounter ), self._parent.name, true ); };