// Property of Alientrap/AK // options/key.menu Item Window Effects { Derive MultiLabel Description { size '600 100' pos '156 45' text "See the Nexiuz Readme for more infomation. \nRealtime lighting/Bloom features require \nhigh end computers to run fast." } Item Layout Layout { pos '156 95' size '700 800' origin '280 0' alignment [AlignFirst] direction [Nex_DefaultVertDirection] Derive Nex_Option_Slider ParticleQuality { text "Particle Quality" target "::Data::Effects::ParticleQuality::Value" } Derive Nex_Option_Switch Decals { text "Decals" target "::Data::Effects::Decals::Switch" } Derive Nex_Option_Switch Bloom { text "Bloom" target "::Data::Effects::Bloom::Switch" } Derive Nex_Option_Switch HDR { text "High Dynamic Range (HDR)" target "::Data::Effects::HDR::Switch" } Derive Nex_Option_Switch Coronas { text "Coronas" target "::Data::Effects::Coronas::Switch" } Derive Nex_Line SeperatorRTLights {} Derive Nex_Option_Switch DeluxeMapping { text "Deluxemapping" target "::Data::Effects::DeluxeMapping::Switch" } Derive Nex_Option_Switch OffsetMapping { text "Offset Mapping" target "::Data::Effects::OffsetMapping::Switch" } Derive Nex_Option_Switch RealtimeLights { text "Realtime World Lights" target "::Data::Effects::RealtimeLights::Switch" } Derive Nex_Option_Switch RealtimeShadows { text "Realtime World Shadows" target "::Data::Effects::RealtimeShadows::Switch" } Derive Nex_Option_Switch RealtimeDLights { text "Realtime Dynamic Lights" target "::Data::Effects::RealtimeDLights::Switch" } Derive Nex_Option_Switch RealtimeDLightShadows { text "Realt. Dyn. Lights Shad." target "::Data::Effects::RealtimeDLightShadows::Switch" } Derive Nex_Line SeperatorGFXFeatures {} Derive Nex_Option_Switch GLSL { text "OpenGL 2.0 Shaders" target "::Data::Effects::GLSL::Switch" } Derive Nex_Option_Switch Gloss { text "Gloss" target "::Data::Effects::Gloss::Switch" } Derive Nex_Option_Switch ShowFPS { text "Show FPS" target "::Data::Effects::ShowFPS::Switch" } Derive Nex_Line SeperatorReset {} Derive TextButton Reset { normal "Reset to default" init Nex_Action_ResetData target "::Data::Effects" } } }