Item Layout LMS { direction [Nex_DefaultVertDirection] size '900 585' origin '600 50' alignment [AlignFirst] Derive Nex_Option_Switch LMSMode { text "Last Man Standing" target "::Data::Game::LMS::LMSMode::Switch" } Derive Nex_Option_EditBox LMSStartingShells { text "Starting shells" target "::Data::Game::LMS::LMSStartingShells::Text" } Derive Nex_Option_EditBox LMSStartingNails { text "Starting bullets" target "::Data::Game::LMS::LMSStartingNails::Text" } Derive Nex_Option_EditBox LMSStartingRockets { text "Starting rockets" target "::Data::Game::LMS::LMSStartingRockets::Text" } Derive Nex_Option_EditBox LMSStartingCells { text "Starting cells" target "::Data::Game::LMS::LMSStartingCells::Text" } Derive Nex_Option_Switch LMSJoin { text "Join anytime" target "::Data::Game::LMS::LMSJoin::Switch" } Derive Nex_Option_EditBox LMSLastJoin { text "Min. lives left to join" target "::Data::Game::LMS::LMSLastJoin::Text" } Derive Nex_Line Seperator {} Derive TextButton Reset { normal "Reset to default" init Nex_Action_ResetData target "::Data::Game::LMS" } }