// Nexuiz version set g_nexuizversion 1.2.1 // team aliases alias team_red "color 4" alias team_blue "color 13" alias team_green "color 3" alias team_yellow "color 12" // other aliases alias "+scores" "+showscores; ping" alias "-scores" "-showscores" alias "bsp" "ls maps/*.bsp" alias "mapcfg" "ls maps/*.mapcfg" alias "chmap" "exec maps/$1.mapcfg" alias "dem" "ls demos/*.dem" alias "rec" "record demos/$1" alias "ply" "playdemo demos/$1" alias "ccl" "cmd clogin $1" alias "cc" "cmd ccmd $*" // player defaults _cl_color 0 _cl_name Player _cl_playermodel models/player/marine.zym _cl_playerskin 0 crosshair 5 fov 90 freelook 1 sensitivity 6 v_gamma 1.125000 viewsize 110 bgmvolume 1 volume 0.5 // fullscreen 1024x768x32bit vid_bitsperpixel "32" vid_fullscreen "1" vid_width "1024" vid_height "768" // 2D resolution 640x480 vid_conwidth "640" vid_conheight "480" scr_conforcewhiledisconnected "0" // server settings hostname "Nexuiz Server" sv_maxrate 10000 // disable rcon-like clientcommands to avoid server being open with default password seta sv_clientcommands 0 seta sv_clientcommands_password "hackme" seta g_viewweapon_bobintensity 1 seta g_viewweapon_q1pitching 1 seta nex_numbots 0 cl_forwardspeed 480 cl_backspeed 480 cl_sidespeed 480 cl_upspeed 400 cl_movement 1 cl_movement_accelerate 5.5 cl_movement_edgefriction 0 cl_movement_friction 5 cl_movement_jumpvelocity 300 cl_movement_maxairspeed 50 cl_movement_maxspeed 400 cl_movement_stepheight 34 cl_stairsmoothspeed 200 edgefriction 0 set g_balance_jumpheight 300 set sv_maxairspeed 50 sv_accelerate 5.5 sv_friction 5 sv_maxspeed 400 sv_stepheight 34 pausable 0 bot_number 0 // number of bots in server set g_instagib 0 set g_rocketarena 0 set g_vampire 0 set g_fullbrightplayers 0 set g_fullbrightitems 0 set g_casings 0 seta "g_maplist" "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdmextra1 dom_nexdm01 dom_nexdm02 dom_nexdm03 dom_nexdm04 dom_nexdm05 dom_nexdm06 dom_nexdm07 dom_nexdm08 dom_nexdm09 dom_nexdm10 dom_nexdm11 dom_nexdm12 dom_nexdm13 dom_nexdm14 dom_nexdm15 dom_nexdm16 dom_nexdm17 dom_nexdmextra1 rune_nexdm01 rune_nexdm02 rune_nexdm03 rune_nexdm04 rune_nexdm05 rune_nexdm06 rune_nexdm07 rune_nexdm08 rune_nexdm09 rune_nexdm10 rune_nexdm11 rune_nexdm12 rune_nexdm13 rune_nexdm14 rune_nexdm15 rune_nexdm16 rune_nexdm17 rune_nexdmextra1 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdmextra1 tdm_tznex01 ctf_nexctf01 ctf_tznex01 ctf_nexdm13" seta g_maplist_index 0 // this is used internally for saving position in maplist cycle // timeout for kill credit when your damage knocks someone into a death trap set g_maxpushtime 8.0 set welcome_message_time 8 set exit_cfg "" alias clearmap "disconnect; exec $exit_cfg" seta g_grappling_hook 0 seta g_balance_grapplehook_speed_fly 1200 seta g_balance_grapplehook_speed_pull 1000 // "This means that timelimit can be overwritten globally and fraglimit can be overwritten for each game mode: DM/TDM, Domination, CTF, and Runematch." set g_ctf_capture_limit 0 set fraglimit_override 0 set timelimit_override 0 // common team values set g_tdm 0 seta teamplay_default 3 // default teamplay setting in team games set deathmatch_force_teamplay 0 // always play TDM on dm maps seta g_balance_teams 1 // automatically balance out players entering seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams seta g_tdm_teams 2 // how many teams are in team deathmatch set g_changeteam_banned 0 // not allowed to change team set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down) // ctf set g_ctf 0 //set g_ctf_capture_limit 5 set g_ctf_flag_returntime 30 set g_ctf_flagscore_capture 5 set g_ctf_flagscore_capture_team 20 set g_ctf_flagscore_pickup 1 set g_ctf_flagscore_return 5 set g_ctf_flagscore_return_rogue 10 // runematch set g_runematch 0 set g_runematch_point_limit 0 set g_runematch_pointrate 5 set g_runematch_pointamt 1 set g_runematch_shuffletime 30 // how often runes change position set g_runematch_respawntime 15 // how soon after being dropped to respawn set g_runematch_frags_killedby_runeholder 4 set g_runematch_frags_killed_runeholder 5 set g_runematch_frags_norune 0 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn set g_runematch_allow_same 0 // allow matching rune-curse pairs set g_runematch_rune_alpha 0.78 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT set g_runematch_rune_glow_size 0 set g_runematch_rune_glow_color 0 set g_runematch_rune_color_strength 1.0 //1.5 // strength/weakness set g_balance_rune_strength_damage 2.0 //1.5 set g_balance_rune_strength_force 1.5 set g_balance_curse_weak_damage 0.5 //0.6 set g_balance_curse_weak_force 0.5 //0.6 set g_balance_rune_strength_combo_damage 0.9 set g_balance_rune_strength_combo_force 1.0 // defense/vulner set g_balance_rune_defense_takedamage 0.5 set g_balance_curse_vulner_takedamage 2.0 set g_balance_rune_defense_combo_takedamage 1.0 // vampire/empathy set g_balance_rune_vampire_absorb 0.5 set g_balance_curse_empathy_takedamage -0.6 set g_balance_rune_vampire_combo_absorb -0.2 // regen/venom set g_balance_rune_regen_hpmod 1.75 set g_balance_curse_venom_hpmod 0.6 set g_balance_rune_regen_combo_hpmod 0.9 set g_balance_rune_regen_regenrate 3.0 set g_balance_curse_venom_rotrate 3.0//2 set g_balance_rune_regen_combo_regenrate 0.5 set g_balance_rune_regen_combo_rotrate 1.5 // speed/slow set g_balance_rune_speed_atkrate 0.6 set g_balance_curse_slow_atkrate 1.75 set g_balance_rune_speed_combo_atkrate 1.2 set g_balance_rune_speed_moverate 1.5 set g_balance_curse_slow_moverate 0.75 set g_balance_rune_speed_combo_moverate 0.9 set g_balance_rune_speed_jumpheight 2.0 set g_balance_curse_slow_jumpheight 1.0 set g_balance_rune_speed_combo_jumpheight 1.0 // domination set g_domination 0 set g_domination_point_limit 0 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific set g_domination_disable_frags 0 // players can't get frags normally; only get points from kills set g_domination_point_amt 0 // override: how many points to get per ping set g_domination_point_rate 0 // override: how often to give those points set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference) set g_domination_point_glow 0 // domination point glow (warning, slow) //seta g_domination_balance_team_points 1 // # of points received is based on team sizes // server game balance settings set g_balance_armor_regen 0 set g_balance_armor_rot 0.1 set g_balance_armor_stable 100 set g_balance_armor_start 0 set g_balance_armor_blockpercent 0.6 set g_balance_health_regen 0.1 set g_balance_health_rot 0.1 set g_balance_health_stable 100 set g_balance_health_start 150 set g_balance_selfdamagepercent 0.6 set g_balance_weaponswitchdelay 0.3 // powerup balance settings set g_balance_powerup_invincible_takedamage 0.2 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 set g_balance_powerup_strength_time 30 // weapon balance settings set g_balance_laser_damage 35 set g_balance_laser_edgedamage 10 set g_balance_laser_force 400 set g_balance_laser_radius 70 set g_balance_laser_speed 9000 set g_balance_laser_refire 0.7 set g_balance_shotgun_bullets 10 set g_balance_shotgun_damage 6 set g_balance_shotgun_damage2 6 set g_balance_shotgun_spread 0.07 set g_balance_shotgun_refire 0.5 set g_balance_shotgun_refire2 1.5 set g_balance_shotgun_refire3 0.2 set g_balance_uzi_damage 16 set g_balance_uzi_refire 0.1 set g_balance_uzi_spread 0.05 set g_balance_uzi_damage2 30 set g_balance_uzi_refire2 0.2 set g_balance_uzi_spread2 0.01 set g_balance_grenadelauncher_damage 65 set g_balance_grenadelauncher_edgedamage 35 set g_balance_grenadelauncher_force 400 set g_balance_grenadelauncher_radius 140 set g_balance_grenadelauncher_speed 2000 set g_balance_grenadelauncher_speed2 1400 set g_balance_grenadelauncher_speed2_up 200 set g_balance_grenadelauncher_speed_up 200 set g_balance_grenadelauncher_refire 0.7 set g_balance_grenadelauncher_refire2 0.6 set g_balance_electro_ballspeed 900 set g_balance_electro_ballspeed_up 200 set g_balance_electro_damage 90 set g_balance_electro_edgedamage 0 set g_balance_electro_force 200 set g_balance_electro_radius 150 set g_balance_electro_refire 0.9 set g_balance_electro_refire3 0.05 set g_balance_electro_speed 2000 set g_balance_crylink_damage 20 set g_balance_crylink_edgedamage 0 set g_balance_crylink_force 55 set g_balance_crylink_radius 3 set g_balance_crylink_refire 0.8 set g_balance_crylink_speed 6000 set g_balance_crylink_spread 0.10 set g_balance_crylink_shots 7 set g_balance_nex_damage 175 set g_balance_nex_refire 1 set g_balance_hagar_damage 40 set g_balance_hagar_edgedamage 15 set g_balance_hagar_force 100 set g_balance_hagar_radius 70 set g_balance_hagar_spread 0.025 set g_balance_hagar_speed 3000 set g_balance_hagar_speed2 1400 set g_balance_hagar_speed2_up 100 set g_balance_rocketlauncher_damage 130 set g_balance_rocketlauncher_edgedamage 50 set g_balance_rocketlauncher_force 600 set g_balance_rocketlauncher_radius 170 set g_balance_rocketlauncher_speed 850 set g_balance_rocketlauncher_refire 1 //set g_balance_falldamage_deadminspeed 100 //set g_balance_falldamage_minspeed 600 //set g_balance_falldamage_factor 0.05 //set g_balance_falldamage_maxdamage 50 set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 // effects cl_decals 1 cl_particles 1 cl_stainmaps 0 gl_flashblend 0 r_bloom 1 r_coronas 1 r_dynamic 1 r_shadow_bumpscale_basetexture 5 r_shadow_realtime_world 1 r_shadow_realtime_world_lightmaps 1 r_shadow_glsl_offsetmapping 0 r_shadow_realtime_world_shadows 0 r_shadow_realtime_dlight_shadows 0 r_shadow_realtime_world_dlightshadows 0 // disable watershader. Only affects NVidia cards. // turned off to avoid fullbright water r_watershader 0 // misc host_maxfps 1000 host_minfps 10 scr_conbrightness 0 scr_screenshot_jpeg 1 scr_screenshot_jpeg_quality 0.9 sv_maxvelocity 1000000000 // aliases: alias +attack2 +button3 alias -attack2 -button3 alias +zoom +button4 alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 alias weapnext "impulse 10" alias weapprev "impulse 12" alias bot_add "impulse 100" alias bot_add2 "impulse 101" alias bot_kick "impulse 102" alias bot_cam "impulse 102" alias bot_wayedit "impulse 102" // movement bind w +forward bind a +moveleft bind s +back bind d +moveright bind UPARROW +forward bind LEFTARROW +moveleft bind DOWNARROW +back bind RIGHTARROW +moveright bind SHIFT +crouch bind ENTER +jump bind SPACE +jump // weapons bind 1 "impulse 1" bind 2 "impulse 2" bind 3 "impulse 3" bind 4 "impulse 4" bind 5 "impulse 5" bind 6 "impulse 6" bind 7 "impulse 7" bind 8 "impulse 8" bind 9 "impulse 9" bind 0 "impulse 210" bind MOUSE1 +attack bind MOUSE2 +attack2 bind MOUSE3 +zoom bind MWHEELUP weapnext bind MWHEELDOWN weapprev // misc bind - sizedown bind = sizeup bind ` toggleconsole bind ~ toggleconsole bind TAB +showscores bind ESCAPE togglemenu bind r messagemode2 bind t messagemode bind y messagemode2 bind PAUSE pause bind F10 quit bind F12 screenshot