CHANGES since 2.4.2 to r4251: compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun game: assault bugfixed game: cmd maplist improved game: colors improved (TODO credit sev in nexuiz-credits.txt!) game: command allready game: command lockteams, unlockteams game: command movetoteam_red, ... game: command nospectators game: command vlogin must be used instead of vdo login now game: crylink bounce does half damage game: crylink primary does 2 cells game: crylink weakened game: ctf flag touching when dead bug fixed game: cvar g_jump_grunt game: cvar g_maxplayers game: cvar g_spawn_furthest game: cvar g_spawnpoints_auto_move_out_of_solid game: cvar g_tourney* game: cvar sv_gentle game: cvar sv_maxidle game: cvar sv_ready_restart_after_countdown game: cvar sv_ready_restart_nag game: cvar sv_ready_restart_repeatable game: cvar teamplay_lockonrestart game: fix some memory leaks game: hook attaches to moving objects game: hook can pull players (but detaches when that player shoots you) game: hook detaches when teleporting game: hook jitter-less game: hook sky-attach bug fixed game: item respawn: 20s for 50health and 25armor game: lemmings countdown ;) game: log can get :time: events game: map voting: nodetail 1 as default game: map voting: with previews game: new music track by meoblast001 (TODO nexuiz-credits.txt) game: performance improved (fteqcc -O3) game: race game type game: scoreboard improved game: scores per-team game: sounds: model specific player sounds game: sv_foginterval game: texturecompression for lightmaps off (workaround for OS X bug) game: timeout feature game: turrets game: vote call is now possible for server admins too game: zoom unlagged, detect zoom scripts (for spectating/demos) map: aggressor supports keyhunt mapping: allow mins/maxs specification for brush entities instead of models (as alternative) mapping: automatic shader generator script mapping: entities.def updated mapping: entity func_door: make DOOR_NOT_LINK work mapping: entity func_pointparticles mapping: entity func_sparks mapping: entity func_train now supports -1 wait on path_corner, making it NOT wait mapping: entity info_null now removes itself (as it should); this DOES break some maps that need fixing now mapping: entity misc_follow mapping: entity misc_laser changed and improved mapping: entity trigger_flipflop, trigger_monoflip, trigger_multivibrator mapping: field nottargeted overrides targetname checks in e.g. func_door (so it can be used for misc_follow without needing an extra trigger) mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in mapname.mapinfo mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox) mapping: zeroradiant support, bugfix patchset updated map: reslimed: less distracting fog map: some more TDM map settings map: starship and silvercity: no CTF menu: channel mixer menu: game type in server browser menu: input box margin now in chars, not percent menu: mouse fixed in -game pro menu: new playermodel previews (sev) menu: play button in map info menuskins: big buttons as extra graphics menuskins: COLOR_SCROLLBAR_C menuskins: HEIGHT_DIALOGBORDER menu: wicked skins misc: +exec benchmark.cfg rcon2irc: disconnect fix