set g_teamnexuiz_version .1 // sets TN version so you dont get the centerprint on joining // player defaults seta bot_number 0 skill 1 _cl_color 0 _cl_name Player _cl_playermodel models/class/scout_female.zym _cl_playerskin 0 crosshair 5 fov 90 freelook 1 sensitivity 6 v_gamma 1.125000 viewsize 110 bgmvolume 1 volume 0.5 // fullscreen 1024x768x32bit vid_bitsperpixel "32" vid_fullscreen "1" vid_width "1024" vid_height "768" // 2D resolution 640x480 vid_conwidth "640" vid_conheight "480" scr_conforcewhiledisconnected "0" // server settings scr_screenshot_gamma 1 hostname "Nexuiz Server" sv_maxrate 10000 seta g_viewweapon_bobintensity 1 seta g_viewweapon_q1pitching 1 seta nex_numbots 0 cl_forwardspeed 480 cl_backspeed 480 cl_sidespeed 480 cl_upspeed 400 cl_movement 1 cl_movement_accelerate 5.5 cl_movement_edgefriction 0 cl_movement_friction 5 cl_movement_jumpvelocity 300 cl_movement_maxairspeed 400 cl_movement_maxspeed 400 cl_movement_stepheight 34 cl_stairsmoothspeed 200 edgefriction 0 set g_balance_jumpheight 300 set sv_maxairspeed 100 sv_accelerate 5.5 sv_friction 5 sv_maxspeed 400 set sv_jumppad_control 100 //0.2 sv_stepheight 34 //sv_stopspeed 50 pausable 0 // drop extra weapon (slot #5) alias drop_weapon "+use; wait; impulse 5; wait; -use;"; set g_use_ammunition 1 // use ammunition. if 0, none is used (cool 1.3 feature eh?) set g_instagib 0 set g_rocketarena 0 set g_fullbrightplayers 0 set g_fullbrightitems 0 set g_casings 0 seta g_maplist "nexdm01 nexdm02 nexdm03 nexdm04 nexdm05 nexdm06 nexdm07 nexdm08 nexdm09 nexdm10 nexdm11 nexdm12 nexdm13 nexdm14 nexdm15 nexdm16 nexdmextra1" // server game balance settings set g_balance_armor_regen 0.05 //0.1 set g_balance_armor_rot 0.2 //0.3 set g_balance_armor_stable 50 set g_balance_armor_start 50 set g_balance_armor_effectiveness 1.0 // ratio of normal blocking effectiveness (0.5 is half, etc) set g_balance_armor_takedamage 1.0 // ratio of damage armor takes when it blocks attacks set g_balance_rot_wait 3.0 // how long to wait after healing before degeneration starts set g_balance_regen_wait 3.0 // how long to wait after taking damage before regenerating starts set g_balance_health_regen 0.05 // 0.1 set g_balance_health_rot 0.07 //0.15 set g_balance_health_stable 100 set g_balance_health_start 150 set g_balance_selfdamagepercent 0.6 set g_balance_weaponswitchdelay 0.3 // powerup balance settings set g_balance_powerup_invincible_takedamage 0.2 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 set g_balance_powerup_strength_time 30 // weapon balance settings set g_balance_laser_damage 15 set g_balance_laser_edgedamage 10 set g_balance_laser_force 200 set g_balance_laser_radius 70 set g_balance_laser_speed 3000 set g_balance_laser_refire 0.3 set g_balance_grenadelauncher_damage 65 set g_balance_grenadelauncher_edgedamage 35 set g_balance_grenadelauncher_force 400 set g_balance_grenadelauncher_radius 140 set g_balance_grenadelauncher_speed 2000 set g_balance_grenadelauncher_speed2 900 set g_balance_grenadelauncher_speed2_up 200 set g_balance_grenadelauncher_speed_up 200 set g_balance_grenadelauncher_refire 0.8 set g_balance_crylink_damage 20 set g_balance_crylink_edgedamage 0 set g_balance_crylink_force 55 set g_balance_crylink_radius 3 set g_balance_crylink_refire 0.4 set g_balance_crylink_speed 1800 set g_balance_crylink_spread 0.15 set g_balance_nex_damage 200 set g_balance_nex_refire 1 set g_balance_hagar_damage 40 set g_balance_hagar_edgedamage 15 set g_balance_hagar_force 100 set g_balance_hagar_radius 70 set g_balance_hagar_speed 3000 set g_balance_hagar_speed2 1400 set g_balance_hagar_speed2_up 100 // scout set g_balance_grapple_damage 30 set g_balance_grapple_damage2 8 set g_balance_grapple_hurtrate 0.5 set g_balance_grapple_force 250 set g_balance_grapple_speed 800 //1200 set g_balance_grapple_pullspeed 500 //1000 set g_balance_grapple_refire 0.6 set g_balance_shield_duration 3 set g_balance_shield_emergency_duration 0.75 set g_balance_shield_protection 95 set g_balance_shield_recharge_time 13 // spy set g_balance_grenade_nail_numspikes 5 set g_balance_grenade_nail_spikedamage 40 set g_balance_grenade_nail_spread 35 set g_balance_grenade_nail_spikespeed 1200 set g_balance_grenade_nail_spikegrav 0.25 set g_balance_grenade_nail_spikeforce 50 set g_balance_grenade_nail_numclusters 8 set g_balance_grenade_nail_cluster_rate 0.3 set g_balance_grenade_nail_anglechange 60 set g_balance_grenade_nail_deploytime 0.4 set g_balance_grenade_nail_deployheight 35 set g_balance_grenade_nail_speed 600 set g_balance_grenade_nail_speed_up 200 set g_balance_grenade_nail_refire 3 // soldier set g_balance_ricochet_firerate 1 // testing set g_balance_ricochet_bouncecount 3 // total number of stages (including rocket player fires) set g_balance_ricochet_nulltime 0.25 // time before freshly spawned mini-rockets can interact set g_balance_ricochet_nulltouches 1 // min times to touch before starting to interact set g_balance_ricochet_splitcount 3 set g_balance_ricochet_spread 0.2 set g_balance_ricochet_damage 130 set g_balance_ricochet_edgedamage 50 set g_balance_ricochet_force 600 set g_balance_ricochet_radius 170 set g_balance_ricochet_speed 250 //set g_balance_ricochet_gravity 0.1 set g_balance_ricochet_splitcount2 2 set g_balance_ricochet_spread2 0.4 set g_balance_ricochet_damage2 130 set g_balance_ricochet_edgedamage2 50 set g_balance_ricochet_force2 600 set g_balance_ricochet_radius2 170 set g_balance_ricochet_speed2 350 //set g_balance_ricochet_gravity2 0.3 set g_balance_ricochet_spread3 0.6 set g_balance_ricochet_damage3 130 set g_balance_ricochet_edgedamage3 50 set g_balance_ricochet_force3 600 set g_balance_ricochet_radius3 170 set g_balance_ricochet_speed3 450 //set g_balance_ricochet_gravity3 0.7 set g_balance_grenade_frag_damage 170 set g_balance_grenade_frag_edgedamage 100 set g_balance_grenade_frag_force 700 set g_balance_grenade_frag_radius 300 set g_balance_grenade_frag_speed 600 set g_balance_grenade_frag_speed_up 200 set g_balance_grenade_frag_refire 3 set g_balance_grenade_mirv_speed 600 set g_balance_grenade_mirv_speed_up 200 set g_balance_grenade_mirv_speed2 400 set g_balance_grenade_mirv_count 4 set g_balance_grenade_mirv_spread 8 //0.35 set g_balance_grenade_mirv_damage 90 set g_balance_grenade_mirv_edgedamage 55 set g_balance_grenade_mirv_force 300 set g_balance_grenade_mirv_radius 160 set g_balance_grenade_mirv_refire 3 set g_balance_shotgun_bullets 10 set g_balance_shotgun_damage 6.5 //3.5 set g_balance_shotgun_spread 0.09 set g_balance_shotgun_clipsize 7 set g_balance_shotgun_refire 0.4 set g_balance_shotgun_loadclip 0.4 set g_balance_shotgun_loadclip2 0.3 set g_balance_shotgun_force 50 set g_balance_namek_damage 25 //18 set g_balance_namek_refire 0.08 set g_balance_namek_speed 1700 set g_balance_namek_spread 0.08 set g_balance_namek_range_min 400 set g_balance_namek_range_max 600 set g_balance_namek_force 100 set g_balance_namek_damage2 30 //13 // note: fires 2 shots per attack set g_balance_namek_refire2 0.2 set g_balance_namek_speed2 800 set g_balance_namek_range2 1500 set g_balance_electro_ballspeed 900 set g_balance_electro_ballspeed_up 200 set g_balance_electro_damage 90 set g_balance_electro_edgedamage 45 set g_balance_electro_force 200 set g_balance_electro_radius 100 set g_balance_electro_refire 1 set g_balance_electro_speed 2000 set g_balance_rocketlauncher_damage 130 set g_balance_rocketlauncher_edgedamage 50 set g_balance_rocketlauncher_force 600 set g_balance_rocketlauncher_radius 170 set g_balance_rocketlauncher_speed 850 set g_balance_rocketlauncher_refire 1.2 // pyro set g_balance_heatup_rate 2.0 //1.5 // // how fast fire heats up other targets (ignites when 1.0 is reached) set g_balance_cooloff_rate 0.5 //1.0 // how fast heat dissapates set g_balance_maxheat 3 //2 // maximum heat value set g_balance_heat_radius 200 //180 // radius of heat set g_balance_heat_damage 0.6 // ratio of damage to deal in radius (based on how much the target is currently taking) set g_balance_heat_edgeratio 0.4 // ratio of effect heat up & damage has at edge of radius set g_balance_heat_transfer 1.2 // ratio of burntime to transfer to target (damage & rate stay the same) set g_balance_heat_timemax 8 // maximum burn time from transfer set g_balance_napalm_firerate 20 set g_balance_napalm_glob_duration 8 set g_balance_napalm_speed 800 set g_balance_napalm_speed_up 180 set g_balance_napalm_numglobs 3 //6 set g_balance_napalm_glob_speedv 100 set g_balance_napalm_glob_speedh 100 set g_balance_napalm_glob_gravity 0.3 set g_balance_napalm_glob_radius 250 set g_balance_napalm_glob_damage 15 //2 //15 set g_balance_napalm_glob_edgedamage 2 //1 //2 set g_balance_napalm_glob_damagerate 0.2 set g_balance_napalm_glob_force 70 //100 set g_balance_grenade_concussion_radius 450 //300 set g_balance_grenade_concussion_force 1000 set g_balance_grenade_concussion_force_up 200 set g_balance_grenade_concussion_restrictflight 0 set g_balance_grenade_concussion_stuntime 3 set g_balance_grenade_concussion_speed 600 set g_balance_grenade_concussion_speed_up 150 set g_balance_grenade_concussion_refire 3 set g_balance_grenade_firebomb_burntime 7 //4.5 // how long bomb burns set g_balance_grenade_firebomb_burndmg 5 // damage per attack set g_balance_grenade_firebomb_burnrate 0.1 // how often bomb's flame attacks set g_balance_grenade_firebomb_burnradius 200 // bomb's flame range set g_balance_grenade_firebomb_edgeratio 0.4 // damage per attack at edge set g_balance_grenade_firebomb_flametime 7 // how long to set targets on fire set g_balance_grenade_firebomb_flamedmg 3 // damage per fire attack set g_balance_grenade_firebomb_flamerate 0.3 // how often flame attacks set g_balance_grenade_firebomb_speed 900 set g_balance_grenade_firebomb_speed_up 150 set g_balance_grenade_firebomb_flamecolor "128 128 255" set g_balance_grenade_firebomb_flamec_strength 0.6 set g_balance_grenade_firebomb_refire 3 set g_balance_bombletts_damage 65 set g_balance_bombletts_edgedamage 35 set g_balance_bombletts_force 200 set g_balance_bombletts_radius 140 set g_balance_bombletts_speed 600 set g_balance_bombletts_speed_up 160 set g_balance_bombletts_refire 0.6 set g_balance_bombletts_bounce_speed 0.9 set g_balance_flamer_damage 16 //8 set g_balance_flamer_edgedamage 7 set g_balance_flamer_radius 35 set g_balance_flamer_refire 0.05 set g_balance_flamer_speed 750 set g_balance_flamer_force 15 set g_balance_flamer_burndamage 9 set g_balance_flamer_burnrate 0.3 set g_balance_flamer_burntime 4 //1.5 set g_balance_flamer_burntime_inc 0.5 //0.3 set g_balance_flamer_burntime_max 6.5 //4.5 //set g_balance_flamer_dillute 0.7 // how much flame dillutes with distance (higher number = less damage & burntime at long range) set g_balance_incendiaryrocket_damage 20 set g_balance_incendiaryrocket_edgedamage 5 set g_balance_incendiaryrocket_force 70 set g_balance_incendiaryrocket_radius 160 set g_balance_incendiaryrocket_speed 600 set g_balance_incendiaryrocket_refire 1.4 set g_balance_incendiaryrocket_burnradius 160 set g_balance_incendiaryrocket_burndamage 9 //5 set g_balance_incendiaryrocket_burnrate 0.3 set g_balance_incendiaryrocket_burntime 4 set g_balance_incendiaryrocket_burnedge_ratio 0.3 set g_balance_hotbombs_allowed 5 set g_balance_hotbombs_speed 140 set g_balance_hotbombs_refire 0.5 //1.0 set g_balance_hotbombs_refire2 0.1 set g_balance_hotbombs_damage 80 //60 set g_balance_hotbombs_edgedamage 40 //30 set g_balance_hotbombs_force 300 set g_balance_hotbombs_radius 130 set g_balance_hotbombs_burnradius 160 set g_balance_hotbombs_burndamage 10 set g_balance_hotbombs_burnrate 0.3 set g_balance_hotbombs_burntime 8 set g_balance_hotbombs_burnedge_ratio 0.85 //0.7 // medic set g_balance_class_medic_grenade_delayattack 5 // medic's status grenades delay normal attacks too for a while set g_balance_grenade_poison_radius 250 set g_balance_grenade_poison_damage 125 //100 set g_balance_grenade_poison_duration 3 set g_balance_grenade_poison_speed 600 set g_balance_grenade_poison_speed_up 150 set g_balance_grenade_poison_refire 3 set g_balance_grenade_armor_radius 250 set g_balance_grenade_armor_speed 600 set g_balance_grenade_armor_speed_up 150 set g_balance_grenade_armor_refire 3 set g_balance_uzi_damage 5 set g_balance_uzi_refire 0.05 set g_balance_uzi_spread 0.05 set g_balance_uzi_damage2 15 set g_balance_uzi_refire2 0.2 set g_balance_uzi_spread2 0.01 set g_balance_healgun_range 250 set g_balance_healgun_refire 0.05 set g_balance_healgun_refire2 0.2 set g_balance_healgun_selfhp_min 10 set g_balance_healgun_selfhp_maxratio 1.25 set g_balance_healgun_targhp_maxratio 1.5 set g_balance_healgun_selfdrain 0.25 set g_balance_healgun_targheal 0.25 set g_balance_healgun_targdrain 0.5 set g_balance_healgun_selfheal 0.25 //MAC10 set g_balance_mac_damage 5 set g_balance_mac_refire 0.06 set g_balance_mac_spread 0.035 set g_balance_mac_damage2 10 set g_balance_mac_refire2 0.5 set g_balance_mac_spread2 0.01 //Pistol set g_balance_pistol_damage 10 set g_balance_pistol_refire .25 set g_balance_pistol_refire2 .3 set g_balance_pistol_bullets 1 // class balancing set g_balance_class_scout_health 50 //80 set g_balance_class_scout_armor 30 // 40 set g_balance_class_scout_speed 400 set g_balance_class_scout_mass 0.7 //0.5 set g_balance_class_spy_health 120 set g_balance_class_spy_armor 25 set g_balance_class_spy_speed 300 //340 set g_balance_class_spy_mass 1.0 //0.7 set g_balance_spy_cloak_min_health 15 set g_balance_spy_cloak_cost_start 10 set g_balance_spy_cloak_cost_upkeeph 2 set g_balance_spy_cloak_cost_upkeepa 3 //set g_balance_spy_move_safespeed 0.5 set g_balance_spy_move_alpha 0.15 set g_balance_spy_move_alpha_max 0.5 set g_balance_class_soldier_health 120 set g_balance_class_soldier_armor 60 set g_balance_class_soldier_speed 270 //300 set g_balance_class_soldier_mass 4 //1.7 //1.0 set g_balance_class_pyro_health 120 set g_balance_class_pyro_armor 90 set g_balance_class_pyro_speed 250 //180 set g_balance_class_pyro_mass 3.5 //2.0 //1.2 set g_balance_class_medic_health 130 set g_balance_class_medic_armor 10 set g_balance_class_medic_speed 280 //220 set g_balance_class_medic_mass 1.5 //2.0 set g_balance_class_medic_flame_takedamage 0.2 set g_balance_medic_heal_radius 200 // radius of ping set g_balance_medic_heal_pingrate 1.0 // how often to ping set g_balance_medic_heal_pingheal 25 // amount of health to heal with each ping set g_balance_medic_heal_pingarmor 25 // amount of armor to heal with each ping set g_balance_medic_heal_max 1.25 // ratio of player's max health/armor to heal to set g_balance_medic_heal_reducestatus 0.5 // ratio to reduce status effects each ping set g_balance_class_engineer_health 50 set g_balance_class_engineer_armor 80 set g_balance_class_engineer_speed 320 //260 set g_balance_class_engineer_mass 1.2 // class changing options set g_classchange_force_respawn 0 set g_classchange_delay_until_death 1 set g_classchange_not_allowed 0 // effects cl_decals 1 cl_particles 1 cl_stainmaps 0 gl_flashblend 0 r_bloom 1 r_coronas 1 r_dynamic 1 r_shadow_bumpscale_basetexture 5 r_shadow_realtime_world 1 r_shadow_realtime_world_lightmaps 1 r_shadow_glsl_offsetmapping 0 // misc host_maxfps 1000 host_minfps 10 scr_conbrightness 0 scr_screenshot_jpeg 1 scr_screenshot_jpeg_quality 0.9 sv_maxvelocity 1000000000 // aliases: alias +attack2 +button3 alias -attack2 -button3 alias +zoom +button4 alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 alias weapnext "impulse 10" alias weapprev "impulse 12" alias bot_add "impulse 100" alias bot_add2 "impulse 101" alias bot_kick "impulse 102" alias bot_cam "impulse 102" alias bot_wayedit "impulse 102" // movement bind w +forward bind a +moveleft bind s +back bind d +moveright bind UPARROW +forward bind LEFTARROW +moveleft bind DOWNARROW +back bind RIGHTARROW +moveright bind SHIFT +crouch bind ENTER +jump bind SPACE +jump // weapons bind 1 "impulse 1" bind 2 "impulse 2" bind 3 "impulse 3" bind 4 "impulse 4" bind 5 "impulse 5" bind 6 "impulse 6" bind 7 "impulse 7" bind 8 "impulse 8" bind 9 "impulse 9" bind 0 "impulse 210" bind MOUSE1 +attack bind MOUSE2 +attack2 bind MOUSE3 +zoom bind MWHEELUP weapnext bind MWHEELDOWN weapprev // misc bind - sizedown bind = sizeup bind ` toggleconsole bind ~ toggleconsole bind TAB +showscores bind ESCAPE togglemenu bind r messagemode2 bind t messagemode bind y messagemode2 bind PAUSE pause bind F10 quit bind F12 screenshot