Just unzip the nexuiz15.zip file. You can do this with any archive program (like 7zip). It's very important to remain the directory structure while unpacking (in WinZip this option is called "Use folder names"). The directory structure should look like this afterwards:
Nexuiz |-- data | |-- data*.pk3 |-- *.exe |-- *.dll `-- nexuiz-linux-*
This happens when the engine can't load the data*.pk3 file. The reasons could be:
Try run nexuiz-sdl.exe (on Windows) or nexuiz-linux-686-sdl (on Linux). This version usually performs better on newer sound cards than nexuiz.exe/nexuiz-linux-686-glx.
This is probably because you don't have the map, that's running on the server. There is no map/content download in Nexuiz at the moment so you have to get the map the old fashioned way. Most servers will have a download URL in their name or welcome message. There is also a wiki page dedicated to new maps.
There's a tutorial on how to setup up an dedicated server in this forum post.
The default port is 26000 UDP. You can change that by starting Nexuiz with nexuiz-sdl.exe -port <port> (on Windows) or nexuiz-linux-686-sdl -port <port> (on Linux). To add the command line argument on Windows, create a new shortcut to nexuiz-sdl.exe and right click on it. Select properties and -port <port> in the "Target:" line. Be sure that the "Start in:" line contains the full path to your Nexuiz folder and clock "OK".
Yes, but it is not compatible with Quake rcon (so you can't use quake rcon tools). To enable it enter set sv_clientcommands 1 on your server console. Don't forget to set a password with set sv_clientcommands_password hackme. Now you can become admin ingame by entering ccl hackme on the client console. To issue commands enter cc <command> (e.g. cc restart or cc chmap dm_nexdm12).
Enter status at the console. You will see a list of all players. In front of their names you will see a number (the player id). You can kick the player you don't like with kick # <player id> <reason> (notice the space after #).
Maps usually ship as *.pk3 file. All you have to do is to copy this file to your Nexuiz/data/ directory.
Before you can create a desktop/menu item you have to create a little shell script. Open a text editor (like gedit or kate) and paste the following lines:
#!/bin/sh cd `dirname $0` ./nexuiz-linux-686-sdl "$@" # or ./nexuiz-linux-x86_64-sdl if you're using an AMD64/EM64T distributions
cd /path/to/Nexuiz chmod a+x nexuiz.sh
Press [shift]+[escape]. To close it press [escape]
You can get a list of variables by entering cvarlist on the console. cmdlist will give you a list of available commands. An annotated version of that output can be found at the Nexuiz wiki.
The greatest performance boost can be achieved by turning off dynamic lights and shadows. Bloom is also quite resource intensive. On older graphics cards or on-board/notebook chips with little video ram you can try to lower the texture resolution. To do this open the console and type gl_picmip #; r_restart (where # is a number between 0 and 10, 0 is the highest quality).
Colors can be used in nicknames and chat messages by typing ^ followed by a number between 0 and 9.
To record a demo: open the console and type rec <name>. The demo file will be stored in ~/.nexuiz/data/demos/<name>.dem (Linux) or Nexuiz/data/demos/<name>.dem (Windows). To watch a demo: open the console and type ply <name> (name is the filename without extension). If you downloaded a demo, copy it to Nexuiz/data/demos first. You can list all your demo files by typing dem on the console. Some usefull keybindings for viewing demos are listed here.
Engine: instructions are available at http://icculus.org/twilight/darkplaces/download.html (you will need a cvs client, beta builds are available here)
Game data: to check out the Nexuiz svn, you'll need a svn client. To check out the repository with a commandline svn client, do
svn co svn://svn.icculus.org/nexuiz/trunk/
This document was generated using AFT v5.096