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added g_midair: only take damage while in the air
[divverent/nexuiz.git] / scmenu / data / gamemodes / gamemisc.menu
1 // Property of Alientrap
2 //
3 // data/gamemisc.menu
4
5 Item DataContainer Misc
6 {
7         Item Data_Cvar JoinMessageTime
8         {
9                 cvarName        "welcome_message_time"
10                 defValue        8
11
12                 [DataLink_Setting]
13         }
14         Item Data_CvarCreateSave Grapple
15         {
16                 cvarName        "g_grappling_hook"
17                 defValue        0
18
19                 [DataLink_OnOffSwitch]
20         }
21         Item Data_CvarCreateSave GrappleFireSpeed
22         {
23                 cvarName        "g_balance_grapplehook_speed_fly"
24                 defValue        1200
25
26                 [DataLink_Setting]
27         }
28         Item Data_CvarCreateSave GrapplePullSpeed
29         {
30                 cvarName        "g_balance_grapplehook_speed_pull"
31                 defValue        1000
32
33                 [DataLink_Setting]
34         }       
35         Item Data_Cvar Instagib
36         {
37                 cvarName        "g_instagib"
38                 defValue        0
39
40                 [DataLink_OnOffSwitch]
41         }
42         Item Data_Cvar RocketArena
43         {
44                 cvarName        "g_rocketarena"
45                 defValue        0
46
47                 [DataLink_OnOffSwitch]
48         }
49         Item Data_Cvar Vampire
50         {
51                 cvarName        "g_vampire"
52                 defValue        0
53
54                 [DataLink_OnOffSwitch]
55         }
56         Item Data_Cvar MidAir
57         {
58                 cvarName        "g_midair"
59                 defValue        0
60
61                 [DataLink_OnOffSwitch]
62         }
63         Item Data_Cvar Casings
64         {
65                 cvarName        "g_casings"
66                 defValue        0
67
68                 [DataLink_OnOffSwitch]
69         }
70         Item Data_Cvar HealthStart
71         {
72                 cvarName        "g_balance_health_start"
73                 defValue        150
74
75                 [DataLink_Setting]
76         }
77         Item Data_Cvar HealthRot
78         {
79                 cvarName        "g_balance_health_rot"
80                 defValue        0.1
81
82                 [DataLink_Setting]
83         }
84         Item Data_Cvar HealthStable
85         {
86                 cvarName        "g_balance_health_stable"
87                 defValue        100
88
89                 [DataLink_Setting]
90         }
91         Item Data_Cvar Gravity
92         {
93                 cvarName        "sv_gravity"
94                 defValue        800
95
96                 [DataLink_Setting]
97         }
98         Item Data_Cvar MaxSpeed
99         {
100                 cvarName        "sv_maxspeed"
101                 defValue        400
102
103                 [DataLink_Setting]
104         }
105         Item Data_Cvar GameSpeed
106         {
107                 cvarName        "slowmo"
108                 defValue        1
109
110                 [DataLink_Setting]
111         }
112         Item Data_Cvar MaxAirSpeed
113         {
114                 cvarName        "sv_maxairspeed"
115                 defValue        50
116
117                 [DataLink_Setting]
118         }
119         Item Data_Cvar JumpHeight
120         {
121                 cvarName        "g_balance_jumpheight"
122                 defValue        300
123
124                 [DataLink_Setting]
125         }
126         Item Data_Cvar HealthRegeneration
127         {
128                 cvarName        "g_balance_health_regen"
129                 defValue        0.1
130
131                 [DataLink_Setting]
132         }
133         Item Data_Cvar ArmorRott
134         {
135                 cvarName        "g_balance_armor_rot"
136                 defValue        0.1
137
138                 [DataLink_Setting]
139         }
140         Item Data_Cvar ArmorRegen
141         {
142                 cvarName        "g_balance_armor_regen"
143                 defValue        0
144
145                 [DataLink_Setting]
146         }
147         Item Data_Cvar ArmorStable
148         {
149                 cvarName        "g_balance_armor_stable"
150                 defValue        100
151
152                 [DataLink_Setting]
153         }
154         Item Data_Cvar ArmorStart
155         {
156                 cvarName        "g_balance_armor_start"
157                 defValue        0
158
159                 [DataLink_Setting]
160         }
161         Item Data_Cvar SelfDamagePercent
162         {
163                 cvarName        "g_balance_selfdamagepercent"
164                 defValue        0.6
165
166                 [DataLink_Setting]
167         }
168         Item Data_Cvar WeaponSwitchDelay
169         {
170                 cvarName        "g_balance_weaponswitchdelay"
171                 defValue        0.3
172
173                 [DataLink_Setting]
174         }
175         Item Data_Cvar Friction
176         {
177                 cvarName        "sv_friction"
178                 defValue        5
179
180                 [DataLink_Setting]
181         }
182         Item Data_Cvar Accelerate
183         {
184                 cvarName        "sv_accelerate"
185                 defValue        5.5
186
187                 [DataLink_Setting]
188         }
189 }