added Vampire mode to menu and default.cfg
[divverent/nexuiz.git] / scmenu / creategame / game.menu
1 // Property of Alientrap/AK
2 //
3 // creategame/game.menu
4 Item Layout Game
5 {
6         direction       [Nex_DefaultVertDirection]
7         size            '900 585'
8         origin          '450 0'
9         alignment       [AlignFirst]
10
11         DeriveTemplate Nex_Composition Nex_Option_EditBox
12         {
13                 DeriveTemplate Nex_Automation_Option_EditBox Automation
14                 {}
15                 DeriveTemplate TextButton Description
16                 {}
17                 DeriveTemplate EditBox EditBox
18                 {
19                         size    '260 12'
20                         action  Nex_Action_TestOnChange
21                         select  Nex_Action_TestOnSelect
22                 }
23         }
24
25         Derive Nex_Option_Switch Instagib
26         {
27                 text    "Instagib"
28                 target  "::Data::Game::Instagib::Switch"
29         }
30         Derive Nex_Option_Switch Rocketarena
31         {
32                 text    "Rocket Arena"
33                 target  "::Data::Game::RocketArena::Switch"
34         }
35         Derive Nex_Option_Switch Vampire
36         {
37                 text    "Vampire Mode"
38                 target  "::Data::Game::Vampire::Switch"
39         }
40         Derive Nex_Option_Switch Casings
41         {
42                 text    "Bullet Casings"
43                 target  "::Data::Game::Casings::Switch"
44         }
45         Derive Nex_Option_EditBox HealthStart
46         {
47                 text    "Starting Health"
48                 target  "Data::Game::HealthStart::Text"
49         }
50         Derive Nex_Option_EditBox HealthRot
51         {
52                 text    "Health Rot"
53                 target  "Data::Game::HealthRot::Text"
54         }
55         Derive Nex_Option_EditBox HealthStable
56         {
57                 text    "Health Stable"
58                 target  "Data::Game::HealthStable::Text"
59         }
60         Derive Nex_Option_EditBox Gravity
61         {
62                 text    "Level Gravity"
63                 target  "Data::Game::Gravity::Text"
64         }
65         Derive Nex_Option_EditBox Maxspeed
66         {
67                 text    "Player Maxspeed"
68                 target  "Data::Game::MaxSpeed::Text"
69         }
70         Derive Nex_Option_EditBox Gamespeed
71         {
72                 text    "Game Speed"
73                 target  "Data::Game::GameSpeed::Text"
74         }
75         Derive Nex_Option_EditBox Maxairspeed
76         {
77                 text    "Max Air Speed"
78                 target  "Data::Game::MaxAirSpeed::Text"
79         }
80         Derive Nex_Option_EditBox JumpHeight
81         {
82                 text    "Jump height"
83                 target  "Data::Game::JumpHeight::Text"
84         }
85         Derive Nex_Option_EditBox HealthRegeneration
86         {
87                 text    "Health Regeneration Speed"
88                 target  "Data::Game::HealthRegeneration::Text"
89         }
90         Derive Nex_Option_EditBox ArmorRott
91         {
92                 text    "Armor Rot Speed"
93                 target  "Data::Game::ArmorRott::Text"
94         }
95         Derive Nex_Option_EditBox ArmorRegen
96         {
97                 text    "Armor Regeneration Speed"
98                 target  "Data::Game::ArmorRegen::Text"
99         }
100         Derive Nex_Option_EditBox ArmorStable
101         {
102                 text    "Armor Stable"
103                 target  "Data::Game::ArmorStable::Text"
104         }
105         Derive Nex_Option_EditBox ArmorStart
106         {
107                 text    "Armor Start"
108                 target  "Data::Game::ArmorStart::Text"
109         }
110         Derive Nex_Option_EditBox SelfDamagePercent
111         {
112                 text    "Self Damage Percent"
113                 target  "Data::Game::SelfDamagePercent::Text"
114         }
115         Derive Nex_Option_EditBox WeaponSwitchDelay
116         {
117                 text    "Weapon Switch Delay"
118                 target  "Data::Game::WeaponSwitchDelay::Text"
119         }
120         Derive Nex_Option_EditBox Friction
121         {
122                 text    "Player Friction"
123                 target  "Data::Game::Friction::Text"
124         }
125         Derive Nex_Option_EditBox Accelerate
126         {
127                 text    "Player Accelerate"
128                 target  "Data::Game::Accelerate::Text"
129         }
130         Derive Nex_Line Seperator
131         {}
132         Derive TextButton Reset
133         {
134                 normal  "Reset to default"
135                 init    Nex_Action_ResetData
136                 target  "::Data::Game"
137         }
138 }