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some aliases
[divverent/nexuiz.git] / qcsrc / default.cfg
1 // team aliases
2 alias team_red          "color 4"
3 alias team_blue         "color 13"
4 alias team_green        "color 3"
5 alias team_yellow       "color 12"
6
7 // other aliases
8
9 alias "+scores" "+showscores; ping"
10 alias "-scores" "-showscores"
11
12 alias "bsp" "ls maps/*.bsp"
13 alias "mapcfg" "ls maps/*.mapcfg"
14 alias "chmap" "exec maps/$*.mapcfg"
15
16 alias "dem" "ls demos/*.dem"
17 alias "rec" "record demos/$*"
18 alias "play" "playdemo demos/$*"
19
20 alias "ccl" "cmd clogin $*"
21 alias "cc" "cmd ccmd $*"
22
23 // player defaults
24 _cl_color 0
25 _cl_name Player
26 _cl_playermodel models/player/marine.zym
27 _cl_playerskin 0
28 crosshair 5
29 fov 90
30 freelook 1
31 sensitivity 6
32 v_gamma 1.125000
33 viewsize 110
34 bgmvolume 1
35 volume 0.5
36 // fullscreen 1024x768x32bit
37 vid_bitsperpixel "32"
38 vid_fullscreen "1"
39 vid_width "1024"
40 vid_height "768"
41 // 2D resolution 640x480
42 vid_conwidth "640"
43 vid_conheight "480"
44 scr_conforcewhiledisconnected "0"
45
46 // server settings
47 hostname "Nexuiz Server"
48 sv_maxrate 10000
49
50 // disable rcon-like clientcommands to avoid server being open with default password
51 seta sv_clientcommands 0
52 seta sv_clientcommands_password "hackme"
53
54 seta g_viewweapon_bobintensity 1
55 seta g_viewweapon_q1pitching 1
56 seta nex_numbots 0
57 cl_forwardspeed 480
58 cl_backspeed 480
59 cl_sidespeed 480
60 cl_upspeed 400
61 cl_movement 1
62 cl_movement_accelerate 5.5
63 cl_movement_edgefriction 0
64 cl_movement_friction 5
65 cl_movement_jumpvelocity 300
66 cl_movement_maxairspeed 50
67 cl_movement_maxspeed 400
68 cl_movement_stepheight 34
69 cl_stairsmoothspeed 200
70 edgefriction 0
71 set g_balance_jumpheight 300
72 set sv_maxairspeed 50
73 sv_accelerate 5.5
74 sv_friction 5
75 sv_maxspeed 400
76 sv_stepheight 34
77 pausable 0
78 bot_number 0 // number of bots in server
79 set g_instagib 0
80 set g_rocketarena 0
81 set g_vampire 0
82 set g_fullbrightplayers 0
83 set g_fullbrightitems 0
84 set g_casings 0
85 seta "g_maplist" "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdmextra1 dom_nexdm01 dom_nexdm08 dom_nexdm10 rune_nexdm02 rune_nexdm05 rune_nexdm08 rune_nexdm09 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdmextra1 tdm_tznex01 ctf_nexctf01 ctf_tznex01"
86 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
87 // timeout for kill credit when your damage knocks someone into a death trap
88 set g_maxpushtime 8.0
89
90 set welcome_message_time                8
91
92 set exit_cfg ""
93 alias clearmap  "disconnect; exec $exit_cfg"
94
95 seta g_grappling_hook 0
96 seta g_balance_grapplehook_speed_fly 1200
97 seta g_balance_grapplehook_speed_pull 1000
98
99 // "This means that timelimit can be overwritten globally and fraglimit can be overwritten for each game mode: DM/TDM, Domination, CTF, and Runematch."
100 set g_ctf_capture_limit 0
101 set fraglimit_override 0
102 set timelimit_override 0
103
104 // common team values
105 set  g_tdm                              0
106 seta teamplay_default                   3       // default teamplay setting in team games
107 set deathmatch_force_teamplay           0       // always play TDM on dm maps
108 seta g_balance_teams                    1       // automatically balance out players entering
109 seta g_balance_teams_force              0       // automatically balance out teams when players move or disconnect
110 seta g_balance_teams_prevent_imbalance  0       // prevent players from changing to larger teams
111 seta g_tdm_teams                        2       // how many teams are in team deathmatch
112 set g_changeteam_banned                 0       // not allowed to change team
113 set g_changeteam_fragtransfer           80      // % of frags you get to keep when you change teams (rounded down)
114
115 // ctf
116 set g_ctf                               0
117 //set g_ctf_capture_limit               5
118 set g_ctf_flag_returntime               30
119 set g_ctf_flagscore_capture             5
120 set g_ctf_flagscore_capture_team        20
121 set g_ctf_flagscore_pickup              1
122 set g_ctf_flagscore_return              5
123 set g_ctf_flagscore_return_rogue        10
124
125 // runematch
126 set g_runematch                                 0
127 set g_runematch_point_limit                     0
128 set g_runematch_pointrate                       5
129 set g_runematch_pointamt                        1
130 set g_runematch_shuffletime                     30 // how often runes change position
131 set g_runematch_respawntime                     15 // how soon after being dropped to respawn
132 set g_runematch_frags_killedby_runeholder       4
133 set g_runematch_frags_killed_runeholder         5
134 set g_runematch_frags_norune                    0
135 set g_runematch_drop_runes_max                  2 // only drop up to 2 runes, the rest should respawn
136 set g_runematch_allow_same                      0 // allow matching rune-curse pairs
137 set g_runematch_rune_alpha                      0.78
138 set g_runematch_rune_effects                    544 // EF_ADDITIVE + EF_FULLBRIGHT
139 set g_runematch_rune_glow_size                  0
140 set g_runematch_rune_glow_color                 0
141 set g_runematch_rune_color_strength             1.0 //1.5
142 // strength/weakness
143 set g_balance_rune_strength_damage              2.0 //1.5
144 set g_balance_rune_strength_force               1.5
145 set g_balance_curse_weak_damage                 0.5 //0.6
146 set g_balance_curse_weak_force                  0.5 //0.6
147 set g_balance_rune_strength_combo_damage        0.9
148 set g_balance_rune_strength_combo_force         1.0
149 // defense/vulner
150 set g_balance_rune_defense_takedamage           0.5
151 set g_balance_curse_vulner_takedamage           2.0
152 set g_balance_rune_defense_combo_takedamage     1.0
153 // vampire/empathy
154 set g_balance_rune_vampire_absorb               0.5
155 set g_balance_curse_empathy_takedamage          -0.6
156 set g_balance_rune_vampire_combo_absorb         -0.2
157 // regen/venom
158 set g_balance_rune_regen_hpmod                  1.75
159 set g_balance_curse_venom_hpmod                 0.6
160 set g_balance_rune_regen_combo_hpmod            0.9
161 set g_balance_rune_regen_regenrate              3.0
162 set g_balance_curse_venom_rotrate               3.0//2
163 set g_balance_rune_regen_combo_regenrate        0.5
164 set g_balance_rune_regen_combo_rotrate          1.5
165 // speed/slow
166 set g_balance_rune_speed_atkrate                0.6
167 set g_balance_curse_slow_atkrate                1.75
168 set g_balance_rune_speed_combo_atkrate          1.2
169 set g_balance_rune_speed_moverate               1.5
170 set g_balance_curse_slow_moverate               0.75
171 set g_balance_rune_speed_combo_moverate         0.9
172 set g_balance_rune_speed_jumpheight             2.0
173 set g_balance_curse_slow_jumpheight             1.0
174 set g_balance_rune_speed_combo_jumpheight       1.0     
175
176 // domination
177 set g_domination                        0
178 set g_domination_point_limit            0
179 set g_domination_default_teams          2 // default number of teams for maps that aren't domination-specific
180 set g_domination_disable_frags          0 // players can't get frags normally; only get points from kills
181 set g_domination_point_amt              0 // override: how many points to get per ping
182 set g_domination_point_rate             0 // override: how often to give those points
183 set g_domination_point_capturetime      0.1 // how long it takes to capture a point (given no interference)
184 set g_domination_point_glow             0 // domination point glow (warning, slow)
185 //seta g_domination_balance_team_points 1 // # of points received is based on team sizes
186
187 // server game balance settings
188 set g_balance_armor_regen 0
189 set g_balance_armor_rot 0.1
190 set g_balance_armor_stable 100
191 set g_balance_armor_start 0
192 set g_balance_armor_blockpercent 0.6
193 set g_balance_health_regen 0.1
194 set g_balance_health_rot 0.1
195 set g_balance_health_stable 100
196 set g_balance_health_start 150
197 set g_balance_selfdamagepercent 0.6
198 set g_balance_weaponswitchdelay 0.3
199 // powerup balance settings
200 set g_balance_powerup_invincible_takedamage 0.2
201 set g_balance_powerup_invincible_time 30
202 set g_balance_powerup_strength_damage 3
203 set g_balance_powerup_strength_force 4
204 set g_balance_powerup_strength_time 30
205 // weapon balance settings
206 set g_balance_laser_damage 35
207 set g_balance_laser_edgedamage 10
208 set g_balance_laser_force 400
209 set g_balance_laser_radius 70
210 set g_balance_laser_speed 9000
211 set g_balance_laser_refire 0.7
212 set g_balance_shotgun_bullets 10
213 set g_balance_shotgun_damage 6
214 set g_balance_shotgun_damage2 6
215 set g_balance_shotgun_spread 0.07
216 set g_balance_shotgun_refire 0.5
217 set g_balance_shotgun_refire2 1.5
218 set g_balance_shotgun_refire3 0.2
219 set g_balance_uzi_damage 16
220 set g_balance_uzi_refire 0.1
221 set g_balance_uzi_spread 0.05
222 set g_balance_uzi_damage2 30
223 set g_balance_uzi_refire2 0.2
224 set g_balance_uzi_spread2 0.01
225 set g_balance_grenadelauncher_damage 65
226 set g_balance_grenadelauncher_edgedamage 35
227 set g_balance_grenadelauncher_force 400
228 set g_balance_grenadelauncher_radius 140
229 set g_balance_grenadelauncher_speed 2000
230 set g_balance_grenadelauncher_speed2 1400
231 set g_balance_grenadelauncher_speed2_up 200
232 set g_balance_grenadelauncher_speed_up 200
233 set g_balance_grenadelauncher_refire 0.7
234 set g_balance_grenadelauncher_refire2 0.6
235 set g_balance_electro_ballspeed 900
236 set g_balance_electro_ballspeed_up 200
237 set g_balance_electro_damage 90
238 set g_balance_electro_edgedamage 0
239 set g_balance_electro_force 200
240 set g_balance_electro_radius 150
241 set g_balance_electro_refire 0.9
242 set g_balance_electro_refire3 0.05
243 set g_balance_electro_speed 2000
244 set g_balance_crylink_damage 20
245 set g_balance_crylink_edgedamage 0
246 set g_balance_crylink_force 55
247 set g_balance_crylink_radius 3
248 set g_balance_crylink_refire 0.8
249 set g_balance_crylink_speed 6000
250 set g_balance_crylink_spread 0.10
251 set g_balance_crylink_shots 7
252 set g_balance_nex_damage 175
253 set g_balance_nex_refire 1
254 set g_balance_hagar_damage 40
255 set g_balance_hagar_edgedamage 15
256 set g_balance_hagar_force 100
257 set g_balance_hagar_radius 70
258 set g_balance_hagar_spread 0.025
259 set g_balance_hagar_speed 3000
260 set g_balance_hagar_speed2 1400
261 set g_balance_hagar_speed2_up 100
262 set g_balance_rocketlauncher_damage 130
263 set g_balance_rocketlauncher_edgedamage 50
264 set g_balance_rocketlauncher_force 600
265 set g_balance_rocketlauncher_radius 170
266 set g_balance_rocketlauncher_speed 850
267 set g_balance_rocketlauncher_refire 1
268 //set g_balance_falldamage_deadminspeed 100
269 //set g_balance_falldamage_minspeed 600
270 //set g_balance_falldamage_factor 0.05
271 //set g_balance_falldamage_maxdamage 50
272 set g_balance_falldamage_deadminspeed 150
273 set g_balance_falldamage_minspeed 1400
274 set g_balance_falldamage_factor 0.15
275 set g_balance_falldamage_maxdamage 25
276
277 // effects
278 cl_decals 1
279 cl_particles 1
280 cl_stainmaps 0
281 gl_flashblend 0
282 r_bloom 1
283 r_coronas 1
284 r_dynamic 1
285 r_shadow_bumpscale_basetexture 5
286 r_shadow_realtime_world 1
287 r_shadow_realtime_world_lightmaps 1
288 r_shadow_glsl_offsetmapping 0
289 r_shadow_realtime_world_shadows 0
290 r_shadow_realtime_dlight_shadows 0
291 r_shadow_realtime_world_dlightshadows 0
292
293 // disable watershader. Only affects NVidia cards.
294 // turned off to avoid fullbright water
295 r_watershader 0
296
297 // misc
298 host_maxfps 1000
299 host_minfps 10
300 scr_conbrightness 0
301 scr_screenshot_jpeg 1
302 scr_screenshot_jpeg_quality 0.9
303 sv_maxvelocity 1000000000
304
305 // aliases:
306 alias +attack2 +button3
307 alias -attack2 -button3
308 alias +zoom +button4
309 alias -zoom -button4
310 alias +crouch +button5
311 alias -crouch -button5
312 alias weapnext "impulse 10"
313 alias weapprev "impulse 12"
314 alias bot_add "impulse 100"
315 alias bot_add2 "impulse 101"
316 alias bot_kick "impulse 102"
317 alias bot_cam "impulse 102"
318 alias bot_wayedit "impulse 102"
319
320 // movement
321 bind w +forward
322 bind a +moveleft
323 bind s +back
324 bind d +moveright
325 bind UPARROW +forward
326 bind LEFTARROW +moveleft
327 bind DOWNARROW +back
328 bind RIGHTARROW +moveright
329 bind SHIFT +crouch
330 bind ENTER +jump
331 bind SPACE +jump
332
333 // weapons
334 bind 1 "impulse 1"
335 bind 2 "impulse 2"
336 bind 3 "impulse 3"
337 bind 4 "impulse 4"
338 bind 5 "impulse 5"
339 bind 6 "impulse 6"
340 bind 7 "impulse 7"
341 bind 8 "impulse 8"
342 bind 9 "impulse 9"
343 bind 0 "impulse 210"
344 bind MOUSE1 +attack
345 bind MOUSE2 +attack2
346 bind MOUSE3 +zoom
347 bind MWHEELUP weapnext
348 bind MWHEELDOWN weapprev
349
350 // misc
351 bind - sizedown
352 bind = sizeup
353 bind ` toggleconsole
354 bind ~ toggleconsole
355 bind TAB +showscores
356 bind ESCAPE togglemenu
357 bind r messagemode2
358 bind t messagemode
359 bind y messagemode2
360 bind PAUSE pause
361 bind F10 quit
362 bind F12 screenshot
363