7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -4.704776 -10.195089 -16.477974 ) ( 26.729597 0.989949 0.000000 )
18 ( -5.478286 -10.194578 -16.461016 ) ( 25.943576 0.989949 0.000000 )
19 ( -5.992308 -10.194254 -16.469152 ) ( 25.442029 0.989949 0.000000 )
20 ( -6.190065 -10.194132 -16.476757 ) ( 25.250465 0.989949 0.000000 )
21 ( -6.057910 -10.194215 -16.474960 ) ( 25.379625 0.989949 0.000000 )
22 ( -5.691254 -10.194445 -16.469859 ) ( 25.737352 0.989949 0.000000 )
23 ( -5.221537 -10.194747 -16.468765 ) ( 26.203117 0.989949 0.000000 )
24 ( -4.846669 -10.194995 -16.475572 ) ( 26.585289 0.989949 0.000000 )
28 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
29 ( 3.595824 -6.989619 -13.767715 ) ( -0.000000 0.000000 0.000332 )
30 ( 21.474534 0.234759 4.380671 ) ( 0.000000 0.000000 -0.000332 )
31 ( 6.296405 -2.768073 3.306673 ) ( 0.000000 -0.000000 -0.000332 )
35 3.595824 -6.989619 -13.767715 -0.000000 0.000000 0.000332
39 2.846030 -6.989120 -13.767715 0.000001 0.004121 0.000332
43 2.378801 -6.988810 -13.773888 0.000003 0.007869 0.000332
47 2.203587 -6.988694 -13.780061 0.000003 0.009607 0.000332
51 2.324680 -6.988774 -13.778964 0.000003 0.008753 0.000332
55 2.660043 -6.988997 -13.775873 0.000002 0.006348 0.000332
59 3.097868 -6.989288 -13.771904 0.000001 0.003259 0.000332
63 3.458894 -6.989528 -13.768813 0.000000 0.000854 0.000332