]> icculus.org git repositories - divverent/nexuiz.git/blob - data/weaponsHavoc.cfg
add piece-o-cake to default maplist
[divverent/nexuiz.git] / data / weaponsHavoc.cfg
1 set cvar_check_weapons a7ca57b891d66754b856e24e5c1745e3
2
3 // NOTE: this only replaces weapons on the map
4 // use g_start_weapon_* to also replace the on-startup weapons!
5 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
6 // set the cvars to "0" to totally disable a weapon
7 set g_weaponreplace_laser ""
8 set g_weaponreplace_shotgun ""
9 set g_weaponreplace_uzi "campingrifle"
10 set g_weaponreplace_grenadelauncher ""
11 set g_weaponreplace_electro ""
12 set g_weaponreplace_crylink ""
13 set g_weaponreplace_nex "campingrifle"
14 set g_weaponreplace_hagar ""
15 set g_weaponreplace_rocketlauncher ""
16 set g_weaponreplace_porto ""
17 set g_weaponreplace_minstanex ""
18 set g_weaponreplace_hook ""
19 set g_weaponreplace_hlac ""
20 set g_weaponreplace_campingrifle ""
21 set g_weaponreplace_tuba ""
22
23
24 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
25 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
26 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
27 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
28 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
29 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
30 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
31 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
32 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
33 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
34 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
35 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
36 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
37 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
38 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
39 set g_start_ammo_shells 60
40 set g_start_ammo_nails 0
41 set g_start_ammo_rockets 0
42 set g_start_ammo_cells 0
43 set g_start_ammo_fuel 0
44 set g_pickup_shells 30
45 set g_pickup_shells_max 120
46 set g_pickup_nails 50
47 set g_pickup_nails_max 200
48 set g_pickup_rockets 30
49 set g_pickup_rockets_max 120
50 set g_pickup_cells 50
51 set g_pickup_cells_max 200
52 set g_pickup_fuel 25
53 set g_pickup_fuel_jetpack 50
54 set g_pickup_fuel_max 999
55 set g_pickup_armorsmall 5
56 set g_pickup_armorsmall_max 200
57 set g_pickup_armormedium 25
58 set g_pickup_armormedium_max 100
59 set g_pickup_armorbig 50
60 set g_pickup_armorbig_max 100
61 set g_pickup_armorlarge 100
62 set g_pickup_armorlarge_max 200
63 set g_pickup_healthsmall 5
64 set g_pickup_healthsmall_max 200
65 set g_pickup_healthmedium 25
66 set g_pickup_healthmedium_max 100
67 set g_pickup_healthlarge 50
68 set g_pickup_healthlarge_max 100
69 set g_pickup_healthmega 100
70 set g_pickup_healthmega_max 200
71 set g_pickup_respawntime_short 15
72 set g_pickup_respawntime_medium 20
73 set g_pickup_respawntime_long 30
74 set g_pickup_respawntime_powerup 120
75 set g_pickup_respawntime_weapon 15
76 set g_pickup_respawntime_ammo 15
77 set g_pickup_respawntimejitter_short 0
78 set g_pickup_respawntimejitter_medium 0
79 set g_pickup_respawntimejitter_long 0
80 set g_pickup_respawntimejitter_powerup 0
81 set g_pickup_respawntimejitter_weapon 0
82 set g_pickup_respawntimejitter_ammo 0
83
84 set g_balance_laser_primary_damage 5
85 set g_balance_laser_primary_edgedamage 5
86 set g_balance_laser_primary_force 400
87 set g_balance_laser_primary_radius 70
88 set g_balance_laser_primary_speed 9000
89 set g_balance_laser_primary_refire 0.3
90 set g_balance_laser_primary_animtime 0.3
91 set g_balance_laser_primary_lifetime 30
92 set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
93 set g_balance_laser_secondary_damage 35
94 set g_balance_laser_secondary_edgedamage 10
95 set g_balance_laser_secondary_force 50
96 set g_balance_laser_secondary_radius 70
97 set g_balance_laser_secondary_speed 9000
98 set g_balance_laser_secondary_refire 0.3
99 set g_balance_laser_secondary_animtime 0.3
100 set g_balance_laser_secondary_lifetime 30
101
102 set g_balance_shotgun_primary_bullets 15
103 set g_balance_shotgun_primary_damage 8
104 set g_balance_shotgun_primary_force 0
105 set g_balance_shotgun_primary_spread 0.15
106 set g_balance_shotgun_primary_refire 1
107 set g_balance_shotgun_primary_animtime 0.2
108 set g_balance_shotgun_primary_ammo 3
109 set g_balance_shotgun_primary_speed 12000
110 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
111 set g_balance_shotgun_secondary_bullets 6
112 set g_balance_shotgun_secondary_damage 8
113 set g_balance_shotgun_secondary_force 0
114 set g_balance_shotgun_secondary_spread 0.1
115 set g_balance_shotgun_secondary_refire 1
116 set g_balance_shotgun_secondary_animtime 0.2
117 set g_balance_shotgun_secondary_ammo 1
118 set g_balance_shotgun_secondary_speed 12000
119 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
120
121 set g_balance_uzi_first_damage 30
122 set g_balance_uzi_first_force 0
123 set g_balance_uzi_first_spread 0.01
124 set g_balance_uzi_first_refire 0.4
125 set g_balance_uzi_first_ammo 1
126 set g_balance_uzi_sustained_damage 10
127 set g_balance_uzi_sustained_force 0
128 set g_balance_uzi_sustained_spread 0.03
129 set g_balance_uzi_sustained_refire 0.1
130 set g_balance_uzi_sustained_ammo 1
131 set g_balance_uzi_speed 18000
132 set g_balance_uzi_bulletconstant 115 // 13.1qu
133
134 set g_balance_grenadelauncher_primary_damage 60
135 set g_balance_grenadelauncher_primary_edgedamage 20
136 set g_balance_grenadelauncher_primary_force 400
137 set g_balance_grenadelauncher_primary_radius 140
138 set g_balance_grenadelauncher_primary_speed 2000
139 set g_balance_grenadelauncher_primary_speed_up 200
140 set g_balance_grenadelauncher_primary_lifetime 30
141 set g_balance_grenadelauncher_primary_refire 0.5
142 set g_balance_grenadelauncher_primary_animtime 0.3
143 set g_balance_grenadelauncher_primary_ammo 2
144 set g_balance_grenadelauncher_secondary_damage 60
145 set g_balance_grenadelauncher_secondary_edgedamage 20
146 set g_balance_grenadelauncher_secondary_force 400
147 set g_balance_grenadelauncher_secondary_radius 140
148 set g_balance_grenadelauncher_secondary_speed 1400
149 set g_balance_grenadelauncher_secondary_speed_up 200
150 set g_balance_grenadelauncher_secondary_lifetime 2.5
151 set g_balance_grenadelauncher_secondary_refire 0.5
152 set g_balance_grenadelauncher_secondary_animtime 0.3
153 set g_balance_grenadelauncher_secondary_ammo 2
154 set g_balance_grenadelauncher_secondary_health 10
155 set g_balance_grenadelauncher_secondary_damageforcescale 4
156
157 set g_balance_electro_primary_damage 60
158 set g_balance_electro_primary_edgedamage 40
159 set g_balance_electro_primary_force 200
160 set g_balance_electro_primary_radius 200
161 set g_balance_electro_primary_speed 2000
162 set g_balance_electro_primary_lifetime 30
163 set g_balance_electro_primary_refire 0.8
164 set g_balance_electro_primary_animtime 0.3
165 set g_balance_electro_primary_ammo 5
166 set g_balance_electro_secondary_damage 30
167 set g_balance_electro_secondary_spread 0.05
168 set g_balance_electro_secondary_edgedamage 0
169 set g_balance_electro_secondary_force 200
170 set g_balance_electro_secondary_radius 50
171 set g_balance_electro_secondary_speed 1200
172 set g_balance_electro_secondary_speed_up 200
173 set g_balance_electro_secondary_lifetime 1.5
174 set g_balance_electro_secondary_refire 0.3
175 set g_balance_electro_secondary_animtime 0.3
176 set g_balance_electro_secondary_ammo 2
177 set g_balance_electro_secondary_health 5
178 set g_balance_electro_secondary_damageforcescale 4
179 set g_balance_electro_combo_damage 80
180 set g_balance_electro_combo_edgedamage 30
181 set g_balance_electro_combo_force 200
182 set g_balance_electro_combo_radius 250
183 set g_balance_electro_combo_speed 2000
184
185 set g_balance_crylink_primary_damage 15
186 set g_balance_crylink_primary_edgedamage 0
187 set g_balance_crylink_primary_force 0
188 set g_balance_crylink_primary_radius 80
189 set g_balance_crylink_primary_speed 7000
190 set g_balance_crylink_primary_spread 0.03
191 set g_balance_crylink_primary_shots 4
192 set g_balance_crylink_primary_bounces 1
193 set g_balance_crylink_primary_refire 0.8
194 set g_balance_crylink_primary_animtime 0.3
195 set g_balance_crylink_primary_ammo 4
196 set g_balance_crylink_primary_bouncedamagefactor 0.5
197
198 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
199 set g_balance_crylink_primary_middle_fadetime 5
200 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2100
201 set g_balance_crylink_primary_star_fadetime 0.2
202 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2100
203 set g_balance_crylink_primary_other_fadetime 0.2
204
205 set g_balance_crylink_secondary_damage 15
206 set g_balance_crylink_secondary_edgedamage 0
207 set g_balance_crylink_secondary_force 100
208 set g_balance_crylink_secondary_radius 80
209 set g_balance_crylink_secondary_speed 7000
210 set g_balance_crylink_secondary_spread 0.08
211 set g_balance_crylink_secondary_shots 5
212 set g_balance_crylink_secondary_bounces 1
213 set g_balance_crylink_secondary_refire 0.8
214 set g_balance_crylink_secondary_animtime 0.3
215 set g_balance_crylink_secondary_ammo 5
216 set g_balance_crylink_secondary_bouncedamagefactor 0.5
217
218 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
219 set g_balance_crylink_secondary_middle_fadetime 5
220 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
221 set g_balance_crylink_secondary_line_fadetime 2
222
223 set g_balance_nex_damage 70
224 set g_balance_nex_force 0
225 set g_balance_nex_refire 0.7
226 set g_balance_nex_animtime 0.3
227 set g_balance_nex_ammo 15
228
229 set g_balance_minstanex_refire 1
230 set g_balance_minstanex_animtime 0.3
231 set g_balance_minstanex_ammo 10
232
233 set g_balance_hagar_primary_damage 35
234 set g_balance_hagar_primary_edgedamage 20
235 set g_balance_hagar_primary_force 200
236 set g_balance_hagar_primary_radius 90
237 set g_balance_hagar_primary_spread 0.1
238 set g_balance_hagar_primary_speed 3000
239 set g_balance_hagar_primary_lifetime 30
240 set g_balance_hagar_primary_refire 0.1
241 set g_balance_hagar_primary_ammo 1
242 set g_balance_hagar_secondary_damage 35
243 set g_balance_hagar_secondary_edgedamage 20
244 set g_balance_hagar_secondary_force 200
245 set g_balance_hagar_secondary_radius 90
246 set g_balance_hagar_secondary_spread 0.05
247 set g_balance_hagar_secondary_speed 3000
248 set g_balance_hagar_secondary_lifetime 30
249 set g_balance_hagar_secondary_refire 0.1
250 set g_balance_hagar_secondary_ammo 1
251
252 set g_balance_rocketlauncher_damage 120
253 set g_balance_rocketlauncher_edgedamage 35
254 set g_balance_rocketlauncher_force 800
255 set g_balance_rocketlauncher_radius 110
256 set g_balance_rocketlauncher_speed 2000
257 set g_balance_rocketlauncher_speedaccel 0
258 set g_balance_rocketlauncher_speedstart 2000
259 set g_balance_rocketlauncher_lifetime 30
260 set g_balance_rocketlauncher_refire 1
261 set g_balance_rocketlauncher_animtime 0.3
262 set g_balance_rocketlauncher_ammo 3
263 set g_balance_rocketlauncher_health 99999
264 set g_balance_rocketlauncher_damageforcescale 0
265 set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
266 set g_balance_rocketlauncher_guiderate 0 // max degrees per second
267 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
268 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
269 set g_balance_rocketlauncher_laserguided_speed 1000  //650
270 set g_balance_rocketlauncher_laserguided_speedaccel 0
271 set g_balance_rocketlauncher_laserguided_speedstart 1000
272 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
273 set g_balance_rocketlauncher_laserguided_allow_steal    1
274
275 set g_balance_porto_primary_refire 1.5
276 set g_balance_porto_primary_speed 2000
277 set g_balance_porto_primary_lifetime 30
278 set g_balance_porto_primary_ammo 50
279 set g_balance_portal_health 200 // these get recharged whenever the portal is used
280 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
281
282 set g_balance_hook_primary_fuel 10 // hook monkeys set 0
283 set g_balance_hook_primary_refire 0 // hook monkeys set 0
284 set g_balance_hook_primary_animtime 0.3 // good shoot anim
285 set g_balance_hook_primary_hooked_time_max 0 // infinite
286 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
287 set g_balance_hook_primary_hooked_fuel 8 // fuel per second hooked
288 set g_balance_hook_secondary_damage 25 // not much
289 set g_balance_hook_secondary_edgedamage 5 // not much
290 set g_balance_hook_secondary_radius 500 // LOTS
291 set g_balance_hook_secondary_force -2000 // LOTS
292 set g_balance_hook_secondary_ammo 50 // a whole pack
293 set g_balance_hook_secondary_lifetime 30 // infinite
294 set g_balance_hook_secondary_speed 0 // not much throwing
295 set g_balance_hook_secondary_gravity 5 // fast falling
296 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
297 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
298 set g_balance_hook_secondary_power 3 // effect behaves like a square function
299 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
300
301 // HLAC 
302 set g_balance_hlac_primary_spread_min 0.01
303 set g_balance_hlac_primary_spread_max 0.03
304 set g_balance_hlac_primary_spread_add 0.002
305 set g_balance_hlac_primary_spread_crouchmod 0.5
306
307 set g_balance_hlac_primary_damage 12
308 set g_balance_hlac_primary_edgedamage 0
309 set g_balance_hlac_primary_force 50
310 set g_balance_hlac_primary_radius 70
311 set g_balance_hlac_primary_speed 20000
312 set g_balance_hlac_primary_lifetime 5
313
314 set g_balance_hlac_primary_refire 0.05
315 set g_balance_hlac_primary_animtime 0.05
316 set g_balance_hlac_primary_ammo 1
317
318 set g_balance_hlac_secondary_spread 0.06
319 set g_balance_hlac_secondary_spread_crouchmod 0.5
320
321 set g_balance_hlac_secondary_damage 15
322 set g_balance_hlac_secondary_edgedamage 10
323 set g_balance_hlac_secondary_force 100
324 set g_balance_hlac_secondary_radius 70
325 set g_balance_hlac_secondary_speed 20000
326 set g_balance_hlac_secondary_lifetime 5
327
328 set g_balance_hlac_secondary_refire 1
329 set g_balance_hlac_secondary_animtime 0.3
330 set g_balance_hlac_secondary_ammo 10
331 set g_balance_hlac_secondary_shots 5
332
333 set g_balance_campingrifle_magazinecapacity 5
334 set g_balance_campingrifle_reloadtime 1.5
335 set g_balance_campingrifle_auto_reload_after_changing_weapons 1
336 set g_balance_campingrifle_primary_damage 50
337 set g_balance_campingrifle_primary_headshotaddeddamage 100
338 set g_balance_campingrifle_primary_spread 0
339 set g_balance_campingrifle_primary_force 2
340 set g_balance_campingrifle_primary_speed 35000
341 set g_balance_campingrifle_primary_lifetime 5
342 set g_balance_campingrifle_primary_refire 0.7
343 set g_balance_campingrifle_primary_animtime 0.3
344 set g_balance_campingrifle_primary_ammo 5
345 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
346 set g_balance_campingrifle_secondary_damage 35
347 set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
348 set g_balance_campingrifle_secondary_spread 0.02
349 set g_balance_campingrifle_secondary_force 1
350 set g_balance_campingrifle_secondary_speed 20000
351 set g_balance_campingrifle_secondary_lifetime 5
352 set g_balance_campingrifle_secondary_refire 0.2
353 set g_balance_campingrifle_secondary_animtime 0.2
354 set g_balance_campingrifle_secondary_ammo 5
355 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
356
357 set g_balance_tuba_refire 0.25
358 set g_balance_tuba_animtime 0.25
359 set g_balance_tuba_attenuation 0.5
360 set g_balance_tuba_volume 1
361 set g_balance_tuba_damage 10
362 set g_balance_tuba_edgedamage 0
363 set g_balance_tuba_radius 200
364 set g_balance_tuba_force 200