]> icculus.org git repositories - divverent/nexuiz.git/blob - data/weaponsHavoc.cfg
make movetypes code a bit more flexible (allow an entity to specify its MOVE_ type)
[divverent/nexuiz.git] / data / weaponsHavoc.cfg
1 set cvar_check_weapons 2a35f7139825257d468d22354209cf54
2
3 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
4 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
5 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
6 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
15 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
16 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
17 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
18 set g_start_ammo_shells 40
19 set g_start_ammo_nails 0
20 set g_start_ammo_rockets 0
21 set g_start_ammo_cells 0
22 set g_pickup_shells 30
23 set g_pickup_shells_max 120
24 set g_pickup_nails 50
25 set g_pickup_nails_max 200
26 set g_pickup_rockets 30
27 set g_pickup_rockets_max 120
28 set g_pickup_cells 30
29 set g_pickup_cells_max 120
30 set g_pickup_armorsmall 5
31 set g_pickup_armorsmall_max 200
32 set g_pickup_armormedium 25
33 set g_pickup_armormedium_max 100
34 set g_pickup_armorlarge 100
35 set g_pickup_armorlarge_max 200
36 set g_pickup_healthsmall 5
37 set g_pickup_healthsmall_max 100
38 set g_pickup_healthmedium 25
39 set g_pickup_healthmedium_max 100
40 set g_pickup_healthlarge 50
41 set g_pickup_healthlarge_max 100
42 set g_pickup_healthmega 100
43 set g_pickup_healthmega_max 200
44 set g_pickup_respawntime_short 15
45 set g_pickup_respawntime_medium 20
46 set g_pickup_respawntime_long 30
47 set g_pickup_respawntime_powerup 120
48 set g_pickup_respawntime_weapon 15
49 set g_pickup_respawntime_ammo 15
50
51 set g_balance_laser_primary_damage 20
52 set g_balance_laser_primary_edgedamage 10
53 set g_balance_laser_primary_force 400
54 set g_balance_laser_primary_radius 70
55 set g_balance_laser_primary_speed 9000
56 set g_balance_laser_primary_refire 0.3
57 set g_balance_laser_primary_animtime 0.3
58 set g_balance_laser_primary_lifetime 30
59 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
60 set g_balance_laser_secondary_damage 20
61 set g_balance_laser_secondary_edgedamage 10
62 set g_balance_laser_secondary_force 400
63 set g_balance_laser_secondary_radius 70
64 set g_balance_laser_secondary_speed 9000
65 set g_balance_laser_secondary_refire 0.3
66 set g_balance_laser_secondary_animtime 0.3
67 set g_balance_laser_secondary_lifetime 30
68
69 set g_balance_shotgun_primary_bullets 4
70 set g_balance_shotgun_primary_damage 6
71 set g_balance_shotgun_primary_force 0
72 set g_balance_shotgun_primary_spread 0.06
73 set g_balance_shotgun_primary_refire 0.3
74 set g_balance_shotgun_primary_animtime 0.2
75 set g_balance_shotgun_primary_ammo 1
76 set g_balance_shotgun_secondary_bullets 4
77 set g_balance_shotgun_secondary_damage 6
78 set g_balance_shotgun_secondary_force 0
79 set g_balance_shotgun_secondary_spread 0.06
80 set g_balance_shotgun_secondary_refire 1
81 set g_balance_shotgun_secondary_animtime 0.2
82 set g_balance_shotgun_secondary_ammo 1
83
84 set g_balance_uzi_first_damage 30
85 set g_balance_uzi_first_force 0
86 set g_balance_uzi_first_spread 0.01
87 set g_balance_uzi_first_refire 0.4
88 set g_balance_uzi_first_ammo 1
89 set g_balance_uzi_sustained_damage 10
90 set g_balance_uzi_sustained_force 0
91 set g_balance_uzi_sustained_spread 0.03
92 set g_balance_uzi_sustained_refire 0.1
93 set g_balance_uzi_sustained_ammo 1
94
95 set g_balance_grenadelauncher_primary_damage 60
96 set g_balance_grenadelauncher_primary_edgedamage 20
97 set g_balance_grenadelauncher_primary_force 400
98 set g_balance_grenadelauncher_primary_radius 140
99 set g_balance_grenadelauncher_primary_speed 2000
100 set g_balance_grenadelauncher_primary_speed_up 200
101 set g_balance_grenadelauncher_primary_lifetime 30
102 set g_balance_grenadelauncher_primary_refire 0.5
103 set g_balance_grenadelauncher_primary_animtime 0.3
104 set g_balance_grenadelauncher_primary_ammo 2
105 set g_balance_grenadelauncher_secondary_damage 60
106 set g_balance_grenadelauncher_secondary_edgedamage 20
107 set g_balance_grenadelauncher_secondary_force 400
108 set g_balance_grenadelauncher_secondary_radius 140
109 set g_balance_grenadelauncher_secondary_speed 1400
110 set g_balance_grenadelauncher_secondary_speed_up 200
111 set g_balance_grenadelauncher_secondary_lifetime 2.5
112 set g_balance_grenadelauncher_secondary_refire 0.5
113 set g_balance_grenadelauncher_secondary_animtime 0.3
114 set g_balance_grenadelauncher_secondary_ammo 2
115 set g_balance_grenadelauncher_secondary_health 10
116
117 set g_balance_electro_primary_damage 50
118 set g_balance_electro_primary_edgedamage 10
119 set g_balance_electro_primary_force 200
120 set g_balance_electro_primary_radius 200
121 set g_balance_electro_primary_speed 2000
122 set g_balance_electro_primary_lifetime 30
123 set g_balance_electro_primary_refire 0.5
124 set g_balance_electro_primary_animtime 0.3
125 set g_balance_electro_primary_ammo 2
126 set g_balance_electro_secondary_damage 50
127 set g_balance_electro_secondary_spread 0
128 set g_balance_electro_secondary_edgedamage 10
129 set g_balance_electro_secondary_force 200
130 set g_balance_electro_secondary_radius 200
131 set g_balance_electro_secondary_speed 700
132 set g_balance_electro_secondary_speed_up 200
133 set g_balance_electro_secondary_lifetime 5
134 set g_balance_electro_secondary_refire 0.3
135 set g_balance_electro_secondary_animtime 0.3
136 set g_balance_electro_secondary_ammo 2
137 set g_balance_electro_secondary_health 5
138 set g_balance_electro_combo_damage 70
139 set g_balance_electro_combo_edgedamage 0
140 set g_balance_electro_combo_force 200
141 set g_balance_electro_combo_radius 250
142 set g_balance_electro_combo_speed 2000
143
144 set g_balance_crylink_primary_damage 15
145 set g_balance_crylink_primary_edgedamage 0
146 set g_balance_crylink_primary_force 0
147 set g_balance_crylink_primary_radius 20
148 set g_balance_crylink_primary_speed 7000
149 set g_balance_crylink_primary_spread 0
150 set g_balance_crylink_primary_shots 1
151 set g_balance_crylink_primary_bounces 0
152 set g_balance_crylink_primary_refire 0.1
153 set g_balance_crylink_primary_animtime 0.1
154 set g_balance_crylink_primary_ammo 1
155 set g_balance_crylink_primary_bouncedamagefactor 0.5
156
157 set g_balance_crylink_primary_middle_lifetime 30 // range: virtually infinite
158 set g_balance_crylink_primary_middle_fadetime 0
159 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2100
160 set g_balance_crylink_primary_star_fadetime 0.2
161 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2100
162 set g_balance_crylink_primary_other_fadetime 0.2
163
164 set g_balance_crylink_secondary_damage 15
165 set g_balance_crylink_secondary_edgedamage 0
166 set g_balance_crylink_secondary_force 100
167 set g_balance_crylink_secondary_radius 20
168 set g_balance_crylink_secondary_speed 7000
169 set g_balance_crylink_secondary_spread 0.08
170 set g_balance_crylink_secondary_shots 5
171 set g_balance_crylink_secondary_bounces 0
172 set g_balance_crylink_secondary_refire 0.6
173 set g_balance_crylink_secondary_animtime 0.3
174 set g_balance_crylink_secondary_ammo 5
175 set g_balance_crylink_secondary_bouncedamagefactor 0.5
176
177 set g_balance_crylink_secondary_middle_lifetime 30 // range: virtually infinite
178 set g_balance_crylink_secondary_middle_fadetime 0
179 set g_balance_crylink_secondary_line_lifetime 30 // range: virtually infinite
180 set g_balance_crylink_secondary_line_fadetime 0
181
182 set g_balance_nex_damage 70
183 set g_balance_nex_force 0
184 set g_balance_nex_refire 0.7
185 set g_balance_nex_animtime 0.3
186 set g_balance_nex_ammo 5
187
188 set g_balance_minstanex_refire 1
189 set g_balance_minstanex_animtime 0.3
190 set g_balance_minstanex_ammo 10
191
192 set g_balance_hagar_primary_damage 40
193 set g_balance_hagar_primary_edgedamage 20
194 set g_balance_hagar_primary_force 0
195 set g_balance_hagar_primary_radius 120
196 set g_balance_hagar_primary_spread 0
197 set g_balance_hagar_primary_speed 3000
198 set g_balance_hagar_primary_lifetime 30
199 set g_balance_hagar_primary_refire 0.3
200 set g_balance_hagar_primary_ammo 1
201 set g_balance_hagar_secondary_damage 40
202 set g_balance_hagar_secondary_edgedamage 20
203 set g_balance_hagar_secondary_force 0
204 set g_balance_hagar_secondary_radius 120
205 set g_balance_hagar_secondary_spread 0
206 set g_balance_hagar_secondary_speed 1400
207 set g_balance_hagar_secondary_lifetime 30
208 set g_balance_hagar_secondary_refire 0.3
209 set g_balance_hagar_secondary_ammo 1
210
211 set g_balance_rocketlauncher_damage 90
212 set g_balance_rocketlauncher_edgedamage 45
213 set g_balance_rocketlauncher_force 800
214 set g_balance_rocketlauncher_radius 110
215 set g_balance_rocketlauncher_speed 1000
216 set g_balance_rocketlauncher_speedaccel 0
217 set g_balance_rocketlauncher_speedstart 1000
218 set g_balance_rocketlauncher_lifetime 30
219 set g_balance_rocketlauncher_refire 1
220 set g_balance_rocketlauncher_animtime 0.3
221 set g_balance_rocketlauncher_ammo 3
222 set g_balance_rocketlauncher_health 30
223 set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
224 set g_balance_rocketlauncher_laserguided_speed 1000  //650
225 set g_balance_rocketlauncher_laserguided_speedaccel 0
226 set g_balance_rocketlauncher_laserguided_speedstart 1000
227 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
228 set g_balance_rocketlauncher_laserguided_allow_steal    1
229
230 // TESTING: port-o-launch
231 set g_balance_porto_primary_refire 1.5
232 set g_balance_porto_primary_speed 2000
233 set g_balance_porto_primary_lifetime 30
234 set g_balance_porto_primary_ammo 25
235 set g_balance_portal_health 200 // these get recharged whenever the portal is used
236 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
237
238 // TESTING: on-hand hook with bomb
239 set g_balance_hook_primary_ammo 1 // hook monkeys
240 set g_balance_hook_primary_refire 0 // hook monkeys
241 set g_balance_hook_primary_animtime 0.3 // good shoot anim
242 set g_balance_hook_primary_hooked_time_max 0 // infinite
243 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
244 set g_balance_hook_primary_hooked_ammodecrease_delay 2.5 // no ammo used if nagative or 0
245 set g_balance_hook_secondary_damage 25 // not much
246 set g_balance_hook_secondary_edgedamage 5 // not much
247 set g_balance_hook_secondary_radius 500 // LOTS
248 set g_balance_hook_secondary_force -2000 // LOTS
249 set g_balance_hook_secondary_ammo 25 // a whole pack
250 set g_balance_hook_secondary_lifetime 30 // infinite
251 set g_balance_hook_secondary_speed 0 // not much throwing
252 set g_balance_hook_secondary_gravity 5 // fast falling
253 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
254 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
255 set g_balance_hook_secondary_power 3 // effect behaves like a square function
256 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
257
258 // HLAC 
259 set g_balance_hlac_primary_spread_min 0.01
260 set g_balance_hlac_primary_spread_max 0.25
261 set g_balance_hlac_primary_spread_add 0.0045
262 set g_balance_hlac_primary_spread_crouchmod 0.25
263
264 set g_balance_hlac_primary_damage 23
265 set g_balance_hlac_primary_edgedamage 10
266 set g_balance_hlac_primary_force 100
267 set g_balance_hlac_primary_radius 70
268 set g_balance_hlac_primary_speed 9000
269 set g_balance_hlac_primary_lifetime 5
270
271 set g_balance_hlac_primary_refire 0.1
272 set g_balance_hlac_primary_animtime 0.1
273 set g_balance_hlac_primary_ammo 1
274
275 set g_balance_hlac_secondary_spread 0.15
276 set g_balance_hlac_secondary_spread_crouchmod 0.5
277
278 set g_balance_hlac_secondary_damage 23
279 set g_balance_hlac_secondary_edgedamage 10
280 set g_balance_hlac_secondary_force 100
281 set g_balance_hlac_secondary_radius 70
282 set g_balance_hlac_secondary_speed 9000
283 set g_balance_hlac_secondary_lifetime 5
284
285 set g_balance_hlac_secondary_refire 1
286 set g_balance_hlac_secondary_animtime 0.3
287 set g_balance_hlac_secondary_ammo 10
288 set g_balance_hlac_secondary_shots 6
289
290
291 // TAG Seeker
292 set g_balance_seeker_tag_speed   9000
293 set g_balance_seeker_tag_ammo    1
294 set g_balance_seeker_tag_animtime 0.1
295 set g_balance_seeker_tag_refire  0.7
296
297 set g_balance_seeker_missile_delay 0.25
298 set g_balance_seeker_missile_activate_delay 0.1
299
300 set g_balance_seeker_missile_speed        700
301 set g_balance_seeker_missile_accel              1.05
302 set g_balance_seeker_missile_decel              0.9
303
304 set g_balance_seeker_missile_speed_max    1250
305 set g_balance_seeker_missile_turnrate     0.65
306
307 set g_balance_seeker_missile_damage       40
308 set g_balance_seeker_missile_edgedamage   10
309 set g_balance_seeker_missile_radius       80
310 set g_balance_seeker_missile_force        250
311
312 set g_balance_seeker_missile_count                  4
313 set g_balance_seeker_missile_lifetime       15
314 set g_balance_seeker_missile_refire           0.5
315 set g_balance_seeker_missile_animtime       0.25
316 set g_balance_seeker_missile_ammo             2
317
318 set g_balance_seeker_missile_proxy            0
319 set g_balance_seeker_missile_proxy_maxrange   45
320 set g_balance_seeker_missile_proxy_delay      0.2
321
322 // World avoidance
323 set g_balance_seeker_missile_smart             1
324 set g_balance_seeker_missile_smart_mindist     800
325 set g_balance_seeker_missile_smart_trace_max   2500
326 set g_balance_seeker_missile_smart_trace_min   1000
327 // End new seeker
328
329
330 set g_balance_seeker_flac_lifetime      0.1
331 set g_balance_seeker_flac_lifetime_rand 0.05
332 set g_balance_seeker_flac_speed         3000
333 set g_balance_seeker_flac_spread            0.4
334
335 set g_balance_seeker_flac_damage       15
336 set g_balance_seeker_flac_edgedamage   10
337 set g_balance_seeker_flac_radius       100
338 set g_balance_seeker_flac_force        50
339
340 set g_balance_seeker_flac_refire       0.1
341 set g_balance_seeker_flac_animtime     0.1
342 set g_balance_seeker_flac_ammo         0.5
343
344 // NOTE: maps should not use this weapon yet
345 set g_balance_campingrifle_magazinecapacity 12
346 set g_balance_campingrifle_reloadtime 1.4
347 set g_balance_campingrifle_primary_damage 90
348 set g_balance_campingrifle_primary_headshotaddeddamage 160
349 set g_balance_campingrifle_primary_spread 0
350 set g_balance_campingrifle_primary_force 2
351 set g_balance_campingrifle_primary_speed 35000
352 set g_balance_campingrifle_primary_lifetime 5
353 set g_balance_campingrifle_primary_refire 0.7
354 set g_balance_campingrifle_primary_animtime 0.3
355 set g_balance_campingrifle_primary_ammo 10
356 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
357 set g_balance_campingrifle_secondary_damage 60
358 set g_balance_campingrifle_secondary_headshotaddeddamage 0
359 set g_balance_campingrifle_secondary_spread 0.008
360 set g_balance_campingrifle_secondary_force 1
361 set g_balance_campingrifle_secondary_speed 20000
362 set g_balance_campingrifle_secondary_lifetime 5
363 set g_balance_campingrifle_secondary_refire 0.12
364 set g_balance_campingrifle_secondary_animtime 0.06
365 set g_balance_campingrifle_secondary_ammo 10
366 set g_balance_campingrifle_secondary_health 5
367 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu