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minstanex animtime 0.3
[divverent/nexuiz.git] / data / weapons.cfg
1 // NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
2 // update this checksum!
3 //
4 // And... don't forget to edit weaponsPro.cfg too.
5
6 set cvar_check_weapons 32e7dc7d745187473f0040d14892e2bb
7
8 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
9 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
10 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
11 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
12 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
13 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
14 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
15 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
16 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
17 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
18 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
19 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
20 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
21 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
22 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
23 set g_start_ammo_shells 40
24 set g_start_ammo_nails 0
25 set g_start_ammo_rockets 0
26 set g_start_ammo_cells 0
27 set g_pickup_shells 15
28 set g_pickup_shells_max 999
29 set g_pickup_nails 80
30 set g_pickup_nails_max 999
31 set g_pickup_rockets 15
32 set g_pickup_rockets_max 999
33 set g_pickup_cells 25
34 set g_pickup_cells_max 999
35 set g_pickup_armorsmall 5
36 set g_pickup_armorsmall_max 999
37 set g_pickup_armormedium 25
38 set g_pickup_armormedium_max 999
39 set g_pickup_armorbig 50
40 set g_pickup_armorbig_max 999
41 set g_pickup_armorlarge 100
42 set g_pickup_armorlarge_max 999
43 set g_pickup_healthsmall 5
44 set g_pickup_healthsmall_max 999
45 set g_pickup_healthmedium 25
46 set g_pickup_healthmedium_max 999
47 set g_pickup_healthlarge 50
48 set g_pickup_healthlarge_max 999
49 set g_pickup_healthmega 100
50 set g_pickup_healthmega_max 999
51 set g_pickup_respawntime_short 15
52 set g_pickup_respawntime_medium 20
53 set g_pickup_respawntime_long 30
54 set g_pickup_respawntime_powerup 120
55 set g_pickup_respawntime_weapon 15
56 set g_pickup_respawntime_ammo 15
57
58 set g_balance_laser_primary_damage 35
59 set g_balance_laser_primary_edgedamage 10
60 set g_balance_laser_primary_force 400
61 set g_balance_laser_primary_radius 70
62 set g_balance_laser_primary_speed 9000
63 set g_balance_laser_primary_refire 0.7
64 set g_balance_laser_primary_animtime 0.3
65 set g_balance_laser_primary_lifetime 30
66 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
67 set g_balance_laser_secondary_damage 35
68 set g_balance_laser_secondary_edgedamage 10
69 set g_balance_laser_secondary_force 400
70 set g_balance_laser_secondary_radius 70
71 set g_balance_laser_secondary_speed 9000
72 set g_balance_laser_secondary_refire 0.7
73 set g_balance_laser_secondary_animtime 0.3
74 set g_balance_laser_secondary_lifetime 30
75
76 set g_balance_shotgun_primary_bullets 5
77 set g_balance_shotgun_primary_damage 12
78 set g_balance_shotgun_primary_force 60
79 set g_balance_shotgun_primary_spread 0.08
80 set g_balance_shotgun_primary_refire 0.5
81 set g_balance_shotgun_primary_animtime 0.2
82 set g_balance_shotgun_primary_ammo 1
83 set g_balance_shotgun_primary_speed 12000
84 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
85 set g_balance_shotgun_secondary_bullets 5
86 set g_balance_shotgun_secondary_damage 12
87 set g_balance_shotgun_secondary_force 60
88 set g_balance_shotgun_secondary_spread 0.12
89 set g_balance_shotgun_secondary_refire 1.35
90 set g_balance_shotgun_secondary_animtime 0.2
91 set g_balance_shotgun_secondary_ammo 1
92 set g_balance_shotgun_secondary_speed 12000
93 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
94
95 set g_balance_uzi_first_damage 30
96 set g_balance_uzi_first_force 50
97 set g_balance_uzi_first_spread 0.015
98 set g_balance_uzi_first_refire 0.2
99 set g_balance_uzi_first_ammo 1
100 set g_balance_uzi_sustained_damage 15
101 set g_balance_uzi_sustained_force 27
102 set g_balance_uzi_sustained_spread 0.05
103 set g_balance_uzi_sustained_refire 0.1
104 set g_balance_uzi_sustained_ammo 1
105 set g_balance_uzi_speed 18000
106 set g_balance_uzi_bulletconstant 115 // 13.1qu
107
108 set g_balance_grenadelauncher_primary_damage 65
109 set g_balance_grenadelauncher_primary_edgedamage 35
110 set g_balance_grenadelauncher_primary_force 400
111 set g_balance_grenadelauncher_primary_radius 140
112 set g_balance_grenadelauncher_primary_speed 2000
113 set g_balance_grenadelauncher_primary_speed_up 200
114 set g_balance_grenadelauncher_primary_lifetime 30
115 set g_balance_grenadelauncher_primary_refire 0.8
116 set g_balance_grenadelauncher_primary_animtime 0.3
117 set g_balance_grenadelauncher_primary_ammo 2
118 set g_balance_grenadelauncher_secondary_damage 65
119 set g_balance_grenadelauncher_secondary_edgedamage 35
120 set g_balance_grenadelauncher_secondary_force 400
121 set g_balance_grenadelauncher_secondary_radius 140
122 set g_balance_grenadelauncher_secondary_speed 1400
123 set g_balance_grenadelauncher_secondary_speed_up 200
124 set g_balance_grenadelauncher_secondary_lifetime 2.5
125 set g_balance_grenadelauncher_secondary_refire 0.7
126 set g_balance_grenadelauncher_secondary_animtime 0.3
127 set g_balance_grenadelauncher_secondary_ammo 2
128 set g_balance_grenadelauncher_secondary_health 10
129
130 set g_balance_electro_primary_damage 60
131 set g_balance_electro_primary_edgedamage 0
132 set g_balance_electro_primary_force 200
133 set g_balance_electro_primary_radius 150
134 set g_balance_electro_primary_speed 2000
135 set g_balance_electro_primary_lifetime 30
136 set g_balance_electro_primary_refire 0.6
137 set g_balance_electro_primary_animtime 0.3
138 set g_balance_electro_primary_ammo 2
139 set g_balance_electro_secondary_damage 50
140 set g_balance_electro_secondary_spread 0.05
141 set g_balance_electro_secondary_edgedamage 0
142 set g_balance_electro_secondary_force 200
143 set g_balance_electro_secondary_radius 150
144 set g_balance_electro_secondary_speed 900
145 set g_balance_electro_secondary_speed_up 200
146 set g_balance_electro_secondary_lifetime 5
147 set g_balance_electro_secondary_refire 0.3
148 set g_balance_electro_secondary_animtime 0.3
149 set g_balance_electro_secondary_ammo 2
150 set g_balance_electro_secondary_health 5
151 set g_balance_electro_combo_damage 80
152 set g_balance_electro_combo_edgedamage 0
153 set g_balance_electro_combo_force 200
154 set g_balance_electro_combo_radius 250
155 set g_balance_electro_combo_speed 2000
156
157 set g_balance_crylink_primary_damage 18
158 set g_balance_crylink_primary_edgedamage 0
159 set g_balance_crylink_primary_force -55
160 set g_balance_crylink_primary_radius 80
161 set g_balance_crylink_primary_speed 7000
162 set g_balance_crylink_primary_spread 0.03
163 set g_balance_crylink_primary_shots 4
164 set g_balance_crylink_primary_bounces 1
165 set g_balance_crylink_primary_refire 0.4
166 set g_balance_crylink_primary_animtime 0.3
167 set g_balance_crylink_primary_ammo 2
168 set g_balance_crylink_primary_bouncedamagefactor 0.5
169
170 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
171 set g_balance_crylink_primary_middle_fadetime 5
172 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2100
173 set g_balance_crylink_primary_star_fadetime 0.2
174 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2100
175 set g_balance_crylink_primary_other_fadetime 0.2
176
177 set g_balance_crylink_secondary_damage 18
178 set g_balance_crylink_secondary_edgedamage 0
179 set g_balance_crylink_secondary_force -55
180 set g_balance_crylink_secondary_radius 3
181 set g_balance_crylink_secondary_speed 7000
182 set g_balance_crylink_secondary_spread 0.08
183 set g_balance_crylink_secondary_shots 7
184 set g_balance_crylink_secondary_bounces 0
185 set g_balance_crylink_secondary_refire 0.5
186 set g_balance_crylink_secondary_animtime 0.3
187 set g_balance_crylink_secondary_ammo 2
188 set g_balance_crylink_secondary_bouncedamagefactor 0.5
189
190 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
191 set g_balance_crylink_secondary_middle_fadetime 5
192 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
193 set g_balance_crylink_secondary_line_fadetime 2
194
195 set g_balance_nex_damage 130
196 set g_balance_nex_force 600
197 set g_balance_nex_refire 1.5
198 set g_balance_nex_animtime 0.3
199 set g_balance_nex_ammo 5
200
201 set g_balance_minstanex_refire 1
202 set g_balance_minstanex_animtime 0.3
203 set g_balance_minstanex_ammo 10
204
205 set g_balance_hagar_primary_damage 37
206 set g_balance_hagar_primary_edgedamage 15
207 set g_balance_hagar_primary_force 100
208 set g_balance_hagar_primary_radius 65
209 set g_balance_hagar_primary_spread 0.010
210 set g_balance_hagar_primary_speed 3000
211 set g_balance_hagar_primary_lifetime 30
212 set g_balance_hagar_primary_refire 0.15
213 set g_balance_hagar_primary_ammo 1
214 set g_balance_hagar_secondary_damage 37
215 set g_balance_hagar_secondary_edgedamage 15
216 set g_balance_hagar_secondary_force 100
217 set g_balance_hagar_secondary_radius 65
218 set g_balance_hagar_secondary_spread 0.015
219 set g_balance_hagar_secondary_speed 1400
220 set g_balance_hagar_secondary_lifetime 30
221 set g_balance_hagar_secondary_refire 0.15
222 set g_balance_hagar_secondary_ammo 1
223
224 set g_balance_rocketlauncher_damage 120
225 set g_balance_rocketlauncher_edgedamage 35
226 set g_balance_rocketlauncher_force 600
227 set g_balance_rocketlauncher_radius 150
228 set g_balance_rocketlauncher_speed 850
229 set g_balance_rocketlauncher_speedaccel 0
230 set g_balance_rocketlauncher_speedstart 850
231 set g_balance_rocketlauncher_lifetime 30
232 set g_balance_rocketlauncher_refire 1
233 set g_balance_rocketlauncher_animtime 0.3
234 set g_balance_rocketlauncher_ammo 3
235 set g_balance_rocketlauncher_health 30
236 set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
237 set g_balance_rocketlauncher_laserguided_speed 1000  //650
238 set g_balance_rocketlauncher_laserguided_speedaccel 0
239 set g_balance_rocketlauncher_laserguided_speedstart 1000
240 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
241 set g_balance_rocketlauncher_laserguided_allow_steal    1
242
243 // TESTING: port-o-launch
244 set g_balance_porto_primary_refire 1.5
245 set g_balance_porto_primary_speed 2000
246 set g_balance_porto_primary_lifetime 30
247 set g_balance_porto_primary_ammo 25
248 set g_balance_portal_health 200 // these get recharged whenever the portal is used
249 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
250
251 // TESTING: on-hand hook with bomb
252 set g_balance_hook_primary_ammo 2 // hook monkeys set 0
253 set g_balance_hook_primary_refire 0 // hook monkeys set 0
254 set g_balance_hook_primary_animtime 0.3 // good shoot anim
255 set g_balance_hook_primary_hooked_time_max 0 // infinite
256 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
257 set g_balance_hook_primary_hooked_ammodecrease_delay 0.5 // remove one cell every 0.5 seconds
258 set g_balance_hook_secondary_damage 25 // not much
259 set g_balance_hook_secondary_edgedamage 5 // not much
260 set g_balance_hook_secondary_radius 500 // LOTS
261 set g_balance_hook_secondary_force -2000 // LOTS
262 set g_balance_hook_secondary_ammo 25 // a whole pack
263 set g_balance_hook_secondary_lifetime 30 // infinite
264 set g_balance_hook_secondary_speed 0 // not much throwing
265 set g_balance_hook_secondary_gravity 5 // fast falling
266 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
267 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
268 set g_balance_hook_secondary_power 3 // effect behaves like a square function
269 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
270
271 // HLAC 
272 set g_balance_hlac_primary_spread_min 0.01
273 set g_balance_hlac_primary_spread_max 0.25
274 set g_balance_hlac_primary_spread_add 0.0045
275 set g_balance_hlac_primary_spread_crouchmod 0.25
276
277 set g_balance_hlac_primary_damage 23
278 set g_balance_hlac_primary_edgedamage 10
279 set g_balance_hlac_primary_force 100
280 set g_balance_hlac_primary_radius 70
281 set g_balance_hlac_primary_speed 9000
282 set g_balance_hlac_primary_lifetime 5
283
284 set g_balance_hlac_primary_refire 0.1
285 set g_balance_hlac_primary_animtime 0.1
286 set g_balance_hlac_primary_ammo 1
287
288 set g_balance_hlac_secondary_spread 0.15
289 set g_balance_hlac_secondary_spread_crouchmod 0.5
290
291 set g_balance_hlac_secondary_damage 23
292 set g_balance_hlac_secondary_edgedamage 10
293 set g_balance_hlac_secondary_force 100
294 set g_balance_hlac_secondary_radius 70
295 set g_balance_hlac_secondary_speed 9000
296 set g_balance_hlac_secondary_lifetime 5
297
298 set g_balance_hlac_secondary_refire 1
299 set g_balance_hlac_secondary_animtime 0.3
300 set g_balance_hlac_secondary_ammo 10
301 set g_balance_hlac_secondary_shots 6
302
303
304 // TAG Seeker
305 set g_balance_seeker_tag_speed   9000
306 set g_balance_seeker_tag_ammo    1
307 set g_balance_seeker_tag_animtime 0.3
308 set g_balance_seeker_tag_refire  0.7
309
310 set g_balance_seeker_missile_delay 0.25
311 //set g_balance_seeker_missile_activate_delay 0.1
312
313 set g_balance_seeker_missile_speed        700
314 set g_balance_seeker_missile_accel              1.05
315 set g_balance_seeker_missile_decel              0.9
316
317 set g_balance_seeker_missile_speed_max    1250
318 set g_balance_seeker_missile_turnrate     0.65
319
320 set g_balance_seeker_missile_damage       40
321 set g_balance_seeker_missile_edgedamage   10
322 set g_balance_seeker_missile_radius       80
323 set g_balance_seeker_missile_force        250
324
325 set g_balance_seeker_missile_count                  4
326 set g_balance_seeker_missile_lifetime       15
327 set g_balance_seeker_missile_refire           0.5
328 set g_balance_seeker_missile_animtime       0.3
329 set g_balance_seeker_missile_ammo             2
330
331 set g_balance_seeker_missile_proxy            0
332 set g_balance_seeker_missile_proxy_maxrange   45
333 set g_balance_seeker_missile_proxy_delay      0.2
334
335 // World avoidance
336 set g_balance_seeker_missile_smart             1
337 set g_balance_seeker_missile_smart_mindist     800
338 set g_balance_seeker_missile_smart_trace_max   2500
339 set g_balance_seeker_missile_smart_trace_min   1000
340 // End new seeker
341
342
343 set g_balance_seeker_flac_lifetime      0.1
344 set g_balance_seeker_flac_lifetime_rand 0.05
345 set g_balance_seeker_flac_speed         3000
346 set g_balance_seeker_flac_spread            0.4
347
348 set g_balance_seeker_flac_damage       15
349 set g_balance_seeker_flac_edgedamage   10
350 set g_balance_seeker_flac_radius       100
351 set g_balance_seeker_flac_force        50
352
353 set g_balance_seeker_flac_refire       0.1
354 set g_balance_seeker_flac_animtime     0.1
355 set g_balance_seeker_flac_ammo         0.5
356
357 // NOTE: maps should not use this weapon yet
358 set g_balance_campingrifle_magazinecapacity 8
359 set g_balance_campingrifle_reloadtime 1.1 // this + primary animtime = 1.4 = exactly 2 shots
360 set g_balance_campingrifle_primary_damage 60
361 set g_balance_campingrifle_primary_headshotaddeddamage 100
362 set g_balance_campingrifle_primary_spread 0
363 set g_balance_campingrifle_primary_force 2
364 set g_balance_campingrifle_primary_speed 35000
365 set g_balance_campingrifle_primary_lifetime 5
366 set g_balance_campingrifle_primary_refire 0.7
367 set g_balance_campingrifle_primary_animtime 0.3
368 set g_balance_campingrifle_primary_ammo 10
369 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
370 set g_balance_campingrifle_secondary_damage 35
371 set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
372 set g_balance_campingrifle_secondary_spread 0.008
373 set g_balance_campingrifle_secondary_force 1
374 set g_balance_campingrifle_secondary_speed 20000
375 set g_balance_campingrifle_secondary_lifetime 5
376 set g_balance_campingrifle_secondary_refire 0.12
377 set g_balance_campingrifle_secondary_animtime 0.1
378 set g_balance_campingrifle_secondary_ammo 10
379 set g_balance_campingrifle_secondary_health 5
380 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu