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1 // NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
2 // update this checksum!
3 //
4 // And... don't forget to edit weaponsHavoc.cfg too.
5
6 set cvar_check_weapons a7ca57b891d66754b856e24e5c1745e3
7
8 // NOTE: this only replaces weapons on the map
9 // use g_start_weapon_* to also replace the on-startup weapons!
10 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
11 // set the cvars to "0" to totally disable a weapon
12 set g_weaponreplace_laser ""
13 set g_weaponreplace_shotgun ""
14 set g_weaponreplace_uzi ""
15 set g_weaponreplace_grenadelauncher ""
16 set g_weaponreplace_electro ""
17 set g_weaponreplace_crylink ""
18 set g_weaponreplace_nex ""
19 set g_weaponreplace_hagar ""
20 set g_weaponreplace_rocketlauncher ""
21 set g_weaponreplace_porto ""
22 set g_weaponreplace_minstanex ""
23 set g_weaponreplace_hook ""
24 set g_weaponreplace_hlac ""
25 set g_weaponreplace_campingrifle ""
26 set g_weaponreplace_tuba ""
27
28
29 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
30 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
31 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
32 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
33 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
34 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
35 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
36 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
37 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
38 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
39 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
40 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
41 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
42 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
43 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
44 set g_start_ammo_shells 40
45 set g_start_ammo_nails 0
46 set g_start_ammo_rockets 0
47 set g_start_ammo_cells 0
48 set g_start_ammo_fuel 0
49 set g_pickup_shells 15
50 set g_pickup_shells_max 999
51 set g_pickup_nails 80
52 set g_pickup_nails_max 999
53 set g_pickup_rockets 15
54 set g_pickup_rockets_max 999
55 set g_pickup_cells 25
56 set g_pickup_cells_max 999
57 set g_pickup_fuel 25
58 set g_pickup_fuel_jetpack 50
59 set g_pickup_fuel_max 999
60 set g_pickup_armorsmall 5
61 set g_pickup_armorsmall_max 999
62 set g_pickup_armormedium 25
63 set g_pickup_armormedium_max 999
64 set g_pickup_armorbig 50
65 set g_pickup_armorbig_max 999
66 set g_pickup_armorlarge 100
67 set g_pickup_armorlarge_max 999
68 set g_pickup_healthsmall 5
69 set g_pickup_healthsmall_max 999
70 set g_pickup_healthmedium 25
71 set g_pickup_healthmedium_max 999
72 set g_pickup_healthlarge 50
73 set g_pickup_healthlarge_max 999
74 set g_pickup_healthmega 100
75 set g_pickup_healthmega_max 999
76 set g_pickup_respawntime_short 15
77 set g_pickup_respawntime_medium 20
78 set g_pickup_respawntime_long 30
79 set g_pickup_respawntime_powerup 120
80 set g_pickup_respawntime_weapon 15
81 set g_pickup_respawntime_ammo 15
82 set g_pickup_respawntimejitter_short 0
83 set g_pickup_respawntimejitter_medium 0
84 set g_pickup_respawntimejitter_long 0
85 set g_pickup_respawntimejitter_powerup 10
86 set g_pickup_respawntimejitter_weapon 0
87 set g_pickup_respawntimejitter_ammo 0
88
89 set g_balance_laser_primary_damage 35
90 set g_balance_laser_primary_edgedamage 10
91 set g_balance_laser_primary_force 400
92 set g_balance_laser_primary_radius 70
93 set g_balance_laser_primary_speed 9000
94 set g_balance_laser_primary_refire 0.7
95 set g_balance_laser_primary_animtime 0.3
96 set g_balance_laser_primary_lifetime 30
97 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
98 set g_balance_laser_secondary_damage 35
99 set g_balance_laser_secondary_edgedamage 10
100 set g_balance_laser_secondary_force 400
101 set g_balance_laser_secondary_radius 70
102 set g_balance_laser_secondary_speed 9000
103 set g_balance_laser_secondary_refire 0.7
104 set g_balance_laser_secondary_animtime 0.3
105 set g_balance_laser_secondary_lifetime 30
106
107 set g_balance_shotgun_primary_bullets 6
108 set g_balance_shotgun_primary_damage 12
109 set g_balance_shotgun_primary_force 60
110 set g_balance_shotgun_primary_spread 0.07
111 set g_balance_shotgun_primary_refire 0.5
112 set g_balance_shotgun_primary_animtime 0.2
113 set g_balance_shotgun_primary_ammo 1
114 set g_balance_shotgun_primary_speed 12000
115 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
116 set g_balance_shotgun_secondary_bullets 6
117 set g_balance_shotgun_secondary_damage 12
118 set g_balance_shotgun_secondary_force 60
119 set g_balance_shotgun_secondary_spread 0.1
120 set g_balance_shotgun_secondary_refire 1.35
121 set g_balance_shotgun_secondary_animtime 0.2
122 set g_balance_shotgun_secondary_ammo 1
123 set g_balance_shotgun_secondary_speed 12000
124 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
125
126 set g_balance_uzi_first_damage 35
127 set g_balance_uzi_first_force 50
128 set g_balance_uzi_first_spread 0.015
129 set g_balance_uzi_first_refire 0.2
130 set g_balance_uzi_first_ammo 1
131 set g_balance_uzi_sustained_damage 20
132 set g_balance_uzi_sustained_force 27
133 set g_balance_uzi_sustained_spread 0.05
134 set g_balance_uzi_sustained_refire 0.1
135 set g_balance_uzi_sustained_ammo 1
136 set g_balance_uzi_speed 18000
137 set g_balance_uzi_bulletconstant 115 // 13.1qu
138
139 set g_balance_grenadelauncher_primary_damage 70
140 set g_balance_grenadelauncher_primary_edgedamage 38
141 set g_balance_grenadelauncher_primary_force 400
142 set g_balance_grenadelauncher_primary_radius 140
143 set g_balance_grenadelauncher_primary_speed 2000
144 set g_balance_grenadelauncher_primary_speed_up 200
145 set g_balance_grenadelauncher_primary_lifetime 30
146 set g_balance_grenadelauncher_primary_refire 0.8
147 set g_balance_grenadelauncher_primary_animtime 0.3
148 set g_balance_grenadelauncher_primary_ammo 2
149 set g_balance_grenadelauncher_secondary_damage 70
150 set g_balance_grenadelauncher_secondary_edgedamage 38
151 set g_balance_grenadelauncher_secondary_force 400
152 set g_balance_grenadelauncher_secondary_radius 140
153 set g_balance_grenadelauncher_secondary_speed 1400
154 set g_balance_grenadelauncher_secondary_speed_up 200
155 set g_balance_grenadelauncher_secondary_lifetime 2.5
156 set g_balance_grenadelauncher_secondary_refire 0.7
157 set g_balance_grenadelauncher_secondary_animtime 0.3
158 set g_balance_grenadelauncher_secondary_ammo 2
159 set g_balance_grenadelauncher_secondary_health 10
160 set g_balance_grenadelauncher_secondary_damageforcescale 4
161
162 set g_balance_electro_primary_damage 65
163 set g_balance_electro_primary_edgedamage 0
164 set g_balance_electro_primary_force 200
165 set g_balance_electro_primary_radius 150
166 set g_balance_electro_primary_speed 2000
167 set g_balance_electro_primary_lifetime 30
168 set g_balance_electro_primary_refire 0.6
169 set g_balance_electro_primary_animtime 0.3
170 set g_balance_electro_primary_ammo 2
171 set g_balance_electro_secondary_damage 50
172 set g_balance_electro_secondary_spread 0.05
173 set g_balance_electro_secondary_edgedamage 0
174 set g_balance_electro_secondary_force 200
175 set g_balance_electro_secondary_radius 150
176 set g_balance_electro_secondary_speed 900
177 set g_balance_electro_secondary_speed_up 200
178 set g_balance_electro_secondary_lifetime 5
179 set g_balance_electro_secondary_refire 0.3
180 set g_balance_electro_secondary_animtime 0.3
181 set g_balance_electro_secondary_ammo 2
182 set g_balance_electro_secondary_health 5
183 set g_balance_electro_secondary_damageforcescale 4
184 set g_balance_electro_combo_damage 80
185 set g_balance_electro_combo_edgedamage 0
186 set g_balance_electro_combo_force 200
187 set g_balance_electro_combo_radius 250
188 set g_balance_electro_combo_speed 2000
189
190 set g_balance_crylink_primary_damage 18
191 set g_balance_crylink_primary_edgedamage 0
192 set g_balance_crylink_primary_force -55
193 set g_balance_crylink_primary_radius 80
194 set g_balance_crylink_primary_speed 7000
195 set g_balance_crylink_primary_spread 0.03
196 set g_balance_crylink_primary_shots 4
197 set g_balance_crylink_primary_bounces 1
198 set g_balance_crylink_primary_refire 0.4
199 set g_balance_crylink_primary_animtime 0.3
200 set g_balance_crylink_primary_ammo 2
201 set g_balance_crylink_primary_bouncedamagefactor 0.5
202
203 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
204 set g_balance_crylink_primary_middle_fadetime 5
205 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
206 set g_balance_crylink_primary_star_fadetime 0.25
207 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
208 set g_balance_crylink_primary_other_fadetime 0.25
209
210 set g_balance_crylink_secondary_damage 18
211 set g_balance_crylink_secondary_edgedamage 0
212 set g_balance_crylink_secondary_force -55
213 set g_balance_crylink_secondary_radius 3
214 set g_balance_crylink_secondary_speed 7000
215 set g_balance_crylink_secondary_spread 0.08
216 set g_balance_crylink_secondary_shots 7
217 set g_balance_crylink_secondary_bounces 0
218 set g_balance_crylink_secondary_refire 0.5
219 set g_balance_crylink_secondary_animtime 0.3
220 set g_balance_crylink_secondary_ammo 2
221 set g_balance_crylink_secondary_bouncedamagefactor 0.5
222
223 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
224 set g_balance_crylink_secondary_middle_fadetime 5
225 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
226 set g_balance_crylink_secondary_line_fadetime 2
227
228 set g_balance_nex_damage 110
229 set g_balance_nex_force 600
230 set g_balance_nex_refire 1.5
231 set g_balance_nex_animtime 0.3
232 set g_balance_nex_ammo 5
233
234 set g_balance_minstanex_refire 1
235 set g_balance_minstanex_animtime 0.3
236 set g_balance_minstanex_ammo 10
237
238 set g_balance_hagar_primary_damage 37
239 set g_balance_hagar_primary_edgedamage 15
240 set g_balance_hagar_primary_force 100
241 set g_balance_hagar_primary_radius 65
242 set g_balance_hagar_primary_spread 0.010
243 set g_balance_hagar_primary_speed 3000
244 set g_balance_hagar_primary_lifetime 30
245 set g_balance_hagar_primary_refire 0.15
246 set g_balance_hagar_primary_ammo 1
247 set g_balance_hagar_secondary_damage 37
248 set g_balance_hagar_secondary_edgedamage 15
249 set g_balance_hagar_secondary_force 100
250 set g_balance_hagar_secondary_radius 65
251 set g_balance_hagar_secondary_spread 0.015
252 set g_balance_hagar_secondary_speed 1400
253 set g_balance_hagar_secondary_lifetime 30
254 set g_balance_hagar_secondary_refire 0.15
255 set g_balance_hagar_secondary_ammo 1
256
257 set g_balance_rocketlauncher_damage 105
258 set g_balance_rocketlauncher_edgedamage 40
259 set g_balance_rocketlauncher_force 600
260 set g_balance_rocketlauncher_radius 150
261 set g_balance_rocketlauncher_speed 850
262 set g_balance_rocketlauncher_speedaccel 0
263 set g_balance_rocketlauncher_speedstart 850
264 set g_balance_rocketlauncher_lifetime 30
265 set g_balance_rocketlauncher_refire 1
266 set g_balance_rocketlauncher_animtime 0.3
267 set g_balance_rocketlauncher_ammo 3
268 set g_balance_rocketlauncher_health 40
269 set g_balance_rocketlauncher_damageforcescale 4
270 set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
271 set g_balance_rocketlauncher_guiderate 90 // max degrees per second
272 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
273 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
274 set g_balance_rocketlauncher_laserguided_speed 1000  //650
275 set g_balance_rocketlauncher_laserguided_speedaccel 0
276 set g_balance_rocketlauncher_laserguided_speedstart 1000
277 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
278 set g_balance_rocketlauncher_laserguided_allow_steal    1
279
280 set g_balance_porto_primary_refire 1.5
281 set g_balance_porto_primary_speed 2000
282 set g_balance_porto_primary_lifetime 30
283 set g_balance_porto_primary_ammo 25
284 set g_balance_portal_health 200 // these get recharged whenever the portal is used
285 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
286
287 set g_balance_hook_primary_fuel 10 // hook monkeys set 0
288 set g_balance_hook_primary_refire 0 // hook monkeys set 0
289 set g_balance_hook_primary_animtime 0.3 // good shoot anim
290 set g_balance_hook_primary_hooked_time_max 0 // infinite
291 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
292 set g_balance_hook_primary_hooked_fuel 8 // fuel per second hooked
293 set g_balance_hook_secondary_damage 25 // not much
294 set g_balance_hook_secondary_edgedamage 5 // not much
295 set g_balance_hook_secondary_radius 500 // LOTS
296 set g_balance_hook_secondary_force -2000 // LOTS
297 set g_balance_hook_secondary_ammo 25 // a whole pack
298 set g_balance_hook_secondary_lifetime 30 // infinite
299 set g_balance_hook_secondary_speed 0 // not much throwing
300 set g_balance_hook_secondary_gravity 5 // fast falling
301 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
302 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
303 set g_balance_hook_secondary_power 3 // effect behaves like a square function
304 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
305
306 // HLAC 
307 set g_balance_hlac_primary_spread_min 0.01
308 set g_balance_hlac_primary_spread_max 0.25
309 set g_balance_hlac_primary_spread_add 0.0045
310 set g_balance_hlac_primary_spread_crouchmod 0.25
311
312 set g_balance_hlac_primary_damage 23
313 set g_balance_hlac_primary_edgedamage 10
314 set g_balance_hlac_primary_force 100
315 set g_balance_hlac_primary_radius 70
316 set g_balance_hlac_primary_speed 9000
317 set g_balance_hlac_primary_lifetime 5
318
319 set g_balance_hlac_primary_refire 0.1
320 set g_balance_hlac_primary_animtime 0.4
321 set g_balance_hlac_primary_ammo 1
322
323 set g_balance_hlac_secondary_spread 0.15
324 set g_balance_hlac_secondary_spread_crouchmod 0.5
325
326 set g_balance_hlac_secondary_damage 23
327 set g_balance_hlac_secondary_edgedamage 10
328 set g_balance_hlac_secondary_force 100
329 set g_balance_hlac_secondary_radius 70
330 set g_balance_hlac_secondary_speed 9000
331 set g_balance_hlac_secondary_lifetime 5
332
333 set g_balance_hlac_secondary_refire 1
334 set g_balance_hlac_secondary_animtime 0.3
335 set g_balance_hlac_secondary_ammo 10
336 set g_balance_hlac_secondary_shots 6
337
338 set g_balance_campingrifle_magazinecapacity 8
339 set g_balance_campingrifle_reloadtime 2 // matches reload anim
340 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
341 set g_balance_campingrifle_primary_damage 60
342 set g_balance_campingrifle_primary_headshotaddeddamage 100
343 set g_balance_campingrifle_primary_spread 0
344 set g_balance_campingrifle_primary_force 2
345 set g_balance_campingrifle_primary_speed 35000
346 set g_balance_campingrifle_primary_lifetime 5
347 set g_balance_campingrifle_primary_refire 0.7
348 set g_balance_campingrifle_primary_animtime 0.3
349 set g_balance_campingrifle_primary_ammo 10
350 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
351 set g_balance_campingrifle_secondary_damage 35
352 set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
353 set g_balance_campingrifle_secondary_spread 0.008
354 set g_balance_campingrifle_secondary_force 1
355 set g_balance_campingrifle_secondary_speed 20000
356 set g_balance_campingrifle_secondary_lifetime 5
357 set g_balance_campingrifle_secondary_refire 0.12
358 set g_balance_campingrifle_secondary_animtime 0.1
359 set g_balance_campingrifle_secondary_ammo 10
360 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
361
362 set g_balance_tuba_refire 0.25
363 set g_balance_tuba_animtime 0.25
364 set g_balance_tuba_attenuation 0.5
365 set g_balance_tuba_volume 1
366 set g_balance_tuba_damage 25
367 set g_balance_tuba_edgedamage 0
368 set g_balance_tuba_radius 200
369 set g_balance_tuba_force 200