hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / unit_walker.cfg
1 set g_turrets_unit_walker_std_health 500        \r
2 set g_turrets_unit_walker_std_respawntime 60\r
3 \r
4 // dgr / sec\r
5 set g_turrets_unit_walker_turn_turnrate 90\r
6 set g_turrets_unit_walker_walk_turnrate 45\r
7 set g_turrets_unit_walker_run_turnrate  22.5\r
8 \r
9 // Main machineguns prop's\r
10 set g_turrets_unit_walker_std_shot_dmg 15\r
11 set g_turrets_unit_walker_std_shot_refire 0.1\r
12 set g_turrets_unit_walker_std_shot_spread 0.05\r
13 set g_turrets_unit_walker_std_shot_force        5\r
14 set g_turrets_unit_walker_std_shot_radius 0\r
15 set g_turrets_unit_walker_std_shot_speed 0\r
16 \r
17 set g_turrets_unit_walker_std_shot_volly 0\r
18 set g_turrets_unit_walker_std_shot_volly_refire 0\r
19 \r
20 // Note this is the effective range for rocket engagement\r
21 set g_turrets_unit_walker_std_target_range 10000\r
22 \r
23 set g_turrets_unit_walker_std_target_range_fire 1500\r
24 set g_turrets_unit_walker_std_target_range_optimal 500\r
25 set g_turrets_unit_walker_std_target_range_min 64\r
26 \r
27 set g_turrets_unit_walker_std_target_select_rangebias 0.25\r
28 set g_turrets_unit_walker_std_target_select_samebias 0.25\r
29 set g_turrets_unit_walker_std_target_select_anglebias 0.5\r
30 set g_turrets_unit_walker_std_target_select_playerbias 1\r
31 set g_turrets_unit_walker_std_target_select_missilebias 0\r
32 \r
33 set g_turrets_unit_walker_std_ammo_max 4000\r
34 set g_turrets_unit_walker_std_ammo 500\r
35 set g_turrets_unit_walker_std_ammo_recharge 100\r
36 \r
37 set g_turrets_unit_walker_std_aim_firetolerance_dist 64\r
38 set g_turrets_unit_walker_std_aim_firetolerance_angle 16\r
39 set g_turrets_unit_walker_std_aim_speed 90\r
40 set g_turrets_unit_walker_std_aim_maxrot 360\r
41 set g_turrets_unit_walker_std_aim_maxpitch 15\r
42 \r
43 set g_turrets_unit_walker_std_track_type 1\r
44 \r
45 // "Swively" homing rockets that sometimes loop\r
46 set g_turrets_unit_walker_std_rocket_refire 10\r
47 set g_turrets_unit_walker_std_rocket_dmg 50\r
48 set g_turrets_unit_walker_std_rocket_radius 150\r
49 set g_turrets_unit_walker_std_rocket_force 150\r
50 set g_turrets_unit_walker_std_rocket_tunrate 0.5\r
51 set g_turrets_unit_walker_std_rocket_speed 650\r
52 set g_turrets_unit_walker_std_rocket_speed_add 2\r
53 \r
54 // Meele attack. Only happens when theres a target directly in front \r
55 set g_turrets_unit_walker_std_meele_range 160\r
56 set g_turrets_unit_walker_std_meele_dmg 500\r
57 set g_turrets_unit_walker_std_meele_force 600