hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / ultimate.cfg
1 cl_decals 1
2 cl_decals_time 10
3 cl_nogibs 0
4 cl_particles_quality 1
5 gl_picmip 0
6 gl_flashblend 0
7 r_picmipworld 0
8 gl_texture_anisotropy 16
9 mod_q3bsp_nolightmaps 0
10 r_bloom 1
11 r_coronas 1
12 r_glsl_deluxemapping 1
13 r_glsl_offsetmapping 1
14 r_glsl_offsetmapping_reliefmapping 1
15 r_hdr 0
16 r_shadow_usenormalmap 1
17 r_shadow_gloss 1
18 r_shadow_realtime_dlight 1
19 r_shadow_realtime_dlight_shadows 1
20 r_shadow_realtime_world 1
21 r_shadow_realtime_world_shadows 1
22 r_depthfirst 2
23 r_showsurfaces 0
24 r_water 1
25 r_water_resolutionmultiplier 1
26 r_drawparticles_drawdistance 2000
27 r_drawdecals_drawdistance 500
28 vid_samples 4
29
30 menu_sync