]> icculus.org git repositories - divverent/nexuiz.git/blob - data/scripts/terrain_alphafade.shader
Scaled the weapon models down about 30% to match 2.5.2 sizes. Except the tuba, I...
[divverent/nexuiz.git] / data / scripts / terrain_alphafade.shader
1 // Alpha fade brushwork
2 textures/terrain_alphafade/alpha_000    // Primary texture ONLY
3 {
4         q3map_alphaMod volume
5         q3map_alphaMod set 0
6         surfaceparm nodraw
7         surfaceparm nonsolid
8         surfaceparm trans
9         qer_trans 0.5
10 }
11
12 textures/terrain_alphafade/alpha_025
13 {
14         q3map_alphaMod volume
15         q3map_alphaMod set 0.25
16         surfaceparm nodraw
17         surfaceparm nonsolid
18         surfaceparm trans
19         qer_trans 0.5
20 }
21
22 textures/terrain_alphafade/alpha_050    // Perfect mix of both Primary + Secondary
23 {
24         q3map_alphaMod volume
25         q3map_alphaMod set 0.50
26         surfaceparm nodraw
27         surfaceparm nonsolid
28         surfaceparm trans
29         qer_trans 0.5
30 }
31
32 textures/terrain_alphafade/alpha_075
33 {
34         q3map_alphaMod volume
35         q3map_alphaMod set 0.75
36         surfaceparm nodraw
37         surfaceparm nonsolid
38         surfaceparm trans
39         qer_trans 0.5
40 }
41
42 textures/terrain_alphafade/alpha_085
43 {
44         q3map_alphaMod volume
45         q3map_alphaMod set 0.85
46         surfaceparm nodraw
47         surfaceparm nonsolid
48         surfaceparm trans
49         qer_trans 0.5
50 }
51
52 textures/terrain_alphafade/alpha_100    // Secondary texture ONLY
53 {
54         q3map_alphaMod volume
55         q3map_alphaMod set 1.0
56         surfaceparm nodraw
57         surfaceparm nonsolid
58         surfaceparm trans
59         qer_trans 0.5
60 }
61
62