hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / terrain_alphafade.shader
1 // Alpha fade brushwork\r
2 textures/terrain_alphafade/alpha_000    // Primary texture ONLY\r
3 {\r
4         q3map_alphaMod volume\r
5         q3map_alphaMod set 0\r
6         surfaceparm nodraw\r
7         surfaceparm nonsolid\r
8         surfaceparm trans\r
9         qer_trans 0.5\r
10 }\r
11 \r
12 textures/terrain_alphafade/alpha_025\r
13 {\r
14         q3map_alphaMod volume\r
15         q3map_alphaMod set 0.25\r
16         surfaceparm nodraw\r
17         surfaceparm nonsolid\r
18         surfaceparm trans\r
19         qer_trans 0.5\r
20 }\r
21 \r
22 textures/terrain_alphafade/alpha_050    // Perfect mix of both Primary + Secondary\r
23 {\r
24         q3map_alphaMod volume\r
25         q3map_alphaMod set 0.50\r
26         surfaceparm nodraw\r
27         surfaceparm nonsolid\r
28         surfaceparm trans\r
29         qer_trans 0.5\r
30 }\r
31 \r
32 textures/terrain_alphafade/alpha_075\r
33 {\r
34         q3map_alphaMod volume\r
35         q3map_alphaMod set 0.75\r
36         surfaceparm nodraw\r
37         surfaceparm nonsolid\r
38         surfaceparm trans\r
39         qer_trans 0.5\r
40 }\r
41 \r
42 textures/terrain_alphafade/alpha_085\r
43 {\r
44         q3map_alphaMod volume\r
45         q3map_alphaMod set 0.85\r
46         surfaceparm nodraw\r
47         surfaceparm nonsolid\r
48         surfaceparm trans\r
49         qer_trans 0.5\r
50 }\r
51 \r
52 textures/terrain_alphafade/alpha_100    // Secondary texture ONLY\r
53 {\r
54         q3map_alphaMod volume\r
55         q3map_alphaMod set 1.0\r
56         surfaceparm nodraw\r
57         surfaceparm nonsolid\r
58         surfaceparm trans\r
59         qer_trans 0.5\r
60 }\r
61 \r
62 \r