hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / swamp.shader
1 textures/swamp/ndslime\r
2 {\r
3         qer_editorimage textures/liquids/slime1.jpg\r
4         qer_trans 0.5\r
5         surfaceparm noimpact\r
6         surfaceparm trans\r
7         surfaceparm nonsolid\r
8         q3map_surfacelight 15\r
9         deformVertexes wave 150.0 sin 2 5 0.25 0.1\r
10         Q3map_TessSize 128\r
11         cull none\r
12         {\r
13                 map textures/liquids/slime1.jpg\r
14                 blendFunc add\r
15                 rgbGen identity\r
16         }\r
17 }