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my playerclip modification was unneeded after all
[divverent/nexuiz.git] / data / scripts / stralenex1.shader
1 textures/evil8_lights/e8minitrimlight\r
2 {\r
3         qer_editorimage textures/evil8_lights/e8minitrimlight.tga\r
4         q3map_lightimage textures/evil8_lights/e8minitrimlight.blend.tga\r
5         surfaceparm nomarks\r
6         q3map_surfacelight 1200\r
7         {\r
8                 map textures/evil8_lights/e8minitrimlight.tga\r
9         }\r
10         {\r
11                 map $lightmap \r
12                 blendfunc filter\r
13                 tcGen lightmap \r
14         }\r
15         {\r
16                 map textures/evil8_lights/e8minitrimlight.blend.tga\r
17                 blendfunc add\r
18         }\r
19 }\r
20 textures/evil8_lights/e8tinylight2k\r
21 {\r
22         qer_editorimage textures/evil8_lights/e8tinylight.tga\r
23         q3map_lightimage textures/evil8_lights/e8tinylightcolor.tga\r
24         surfaceparm nomarks\r
25         q3map_surfacelight 2000\r
26         {\r
27                 map textures/evil8_lights/e8tinylight.tga\r
28         }\r
29         {\r
30                 map $lightmap \r
31                 blendfunc filter\r
32                 tcGen lightmap \r
33         }\r
34         {\r
35                 map textures/evil8_lights/e8tinylight.blend.tga\r
36                 blendfunc add\r
37         }\r
38 }\r
39 \r
40 textures/evil8_lights/e8tinylightblue2k\r
41 {\r
42         qer_editorimage textures/evil8_lights/e8tinylightblue.tga\r
43         q3map_lightimage textures/evil8_lights/e8tinylightbluecolor.tga\r
44         surfaceparm nomarks\r
45         q3map_surfacelight 2000\r
46         {\r
47                 map textures/evil8_lights/e8tinylightblue.tga\r
48         }\r
49         {\r
50                 map $lightmap \r
51                 blendfunc filter\r
52                 tcGen lightmap \r
53         }\r
54         {\r
55                 map textures/evil8_lights/e8tinylightblue.blend.tga\r
56                 blendfunc add\r
57         }\r
58 }\r
59 \r
60 textures/stralenex1/light_tube_green\r
61 {        \r
62         qer_editorimage textures/stralenex1/light_tube_green.tga\r
63         q3map_lightimage textures/stralenex1/light_tube_green_glow.tga \r
64         q3map_surfacelight 1000 \r
65         {\r
66                 map textures/stralenex1/light_tube_green.tga \r
67                 //blendfunc add \r
68        tcmod scale 12 1  \r
69                 //rgbGen identity \r
70 \r
71         \r
72         }
73         {\r
74                 map $lightmap\r
75                 rgbGen identity\r
76         }\r
77\r
78 \r
79 \r
80 textures/stralenex1/e8_bluestrip\r
81 {\r
82         surfaceparm nolightmap\r
83         surfaceparm nomarks\r
84         surfaceparm trans\r
85         {\r
86                 map textures/stralenex1/e8_bluestrip.tga\r
87                 blendfunc add\r
88                 rgbGen identity\r
89         }\r
90 }\r
91 \r
92 textures/stralenex1/e8_redstrip\r
93 {\r
94         surfaceparm nolightmap\r
95         surfaceparm nomarks\r
96         surfaceparm trans\r
97         {\r
98                 map textures/stralenex1/e8_redstrip.tga\r
99                 blendfunc add\r
100                 rgbGen identity\r
101         }\r
102 }\r
103 \r
104 textures/stralenex1/stralenex5_water\r
105\r
106         qer_editorimage textures/stralenex1/stralenex5_water.tga\r
107       qer_trans 0.5\r
108         \r
109         surfaceparm trans\r
110         surfaceparm nonsolid\r
111       surfaceparm water\r
112         \r
113         deformVertexes wave 150.0 sin 2 5 0.25 0.1\r
114         Q3map_TessSize 128\r
115         cull none\r
116 \r
117       {\r
118                 map textures/stralenex1/stralenex5_water.tga\r
119             blendFunc add\r
120             rgbGen identity\r
121         }\r
122 }\r
123 \r
124 textures/stralenex1/e6xrst_supprt\r
125 {\r
126         qer_editorimage textures/stralenex1/e6xrst_supprt.tga\r
127         surfaceparm nomarks\r
128         surfaceparm trans\r
129         cull none\r
130         nopicmip\r
131         {\r
132                 map textures/stralenex1/e6xrst_supprt.tga\r
133                 rgbGen identity\r
134                 depthWrite\r
135                 //alphaFunc GE128\r
136                 blendfunc blend\r
137         }\r
138         {\r
139                 map $lightmap \r
140                 blendfunc filter\r
141                 rgbGen identity\r
142                 tcGen lightmap \r
143                 depthFunc equal\r
144         }\r
145 }\r
146 \r
147 \r
148 textures/stralenex1/strale_grey_box\r
149 {\r
150         qer_editorimage env/strale_grey/ygrey_up.tga\r
151 \r
152         surfaceparm nolightmap\r
153         surfaceparm noimpact\r
154         surfaceparm nomarks\r
155         surfaceparm sky\r
156 \r
157         skyparms env/strale_grey/ygrey - -\r
158         q3map_surfacelight 60\r
159         q3map_lightimage textures/strale_grey/ygrey_up.tga\r
160         q3map_sun .9 .9 1 70 65 78\r
161 \r
162 }\r
163 \r
164 textures/stralenex1/strale_brown_box\r
165 {\r
166         qer_editorimage env/strale_grey/ygrey_up.tga\r
167 \r
168         surfaceparm nolightmap\r
169         surfaceparm noimpact\r
170         surfaceparm nomarks\r
171         surfaceparm sky\r
172 \r
173         skyparms env/strale_grey/ygrey - -\r
174         q3map_surfacelight 100\r
175         q3map_lightimage textures/strale_grey/ygrey_up.tga\r
176         q3map_sun .75 .65 .6 130 255 80\r
177 \r
178 }\r
179 \r
180 textures/stralenex1/greennebula\r
181 {\r
182         qer_editorimage env/stralenex5/greennebula_bk.tga\r
183 \r
184         surfaceparm nolightmap\r
185         surfaceparm noimpact\r
186         surfaceparm nomarks\r
187         surfaceparm sky\r
188 \r
189         skyparms env/stralenex5/greennebula - -\r
190         q3map_surfacelight 80\r
191         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
192         q3map_sun 0.3 0.33 0.3 60 80 20\r
193         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
194 \r
195 }\r
196 \r
197 textures/stralenex1/stralenex5\r
198 {\r
199         qer_editorimage env/stralenex5/stralenex5_up.tga\r
200 \r
201         surfaceparm nolightmap\r
202         surfaceparm noimpact\r
203         surfaceparm nomarks\r
204         surfaceparm sky\r
205 \r
206         skyparms env/stralenex5/stralenex5 - -\r
207         q3map_surfacelight 60\r
208         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
209         q3map_sun .627 .525 0.392 60 300 40\r
210         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
211 \r
212 }
213
214 textures/stralenex1/stralenex5_1\r
215 {\r
216         qer_editorimage env/stralenex5/stralenex5_up.tga\r
217 \r
218         surfaceparm nolightmap\r
219         surfaceparm noimpact\r
220         surfaceparm nomarks\r
221         surfaceparm sky\r
222 \r
223         skyparms env/stralenex5/stralenex5 - -\r
224         q3map_surfacelight 60\r
225         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
226         q3map_sun .627 .525 0.392 450 60 13\r
227         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
228 \r
229 }
230
231 textures/stralenex1/stralenex5_2\r
232 {\r
233         qer_editorimage env/stralenex5/stralenex5_up.tga\r
234 \r
235         surfaceparm nolightmap\r
236         surfaceparm noimpact\r
237         surfaceparm nomarks\r
238         surfaceparm sky\r
239 \r
240         skyparms env/stralenex5/stralenex5 - -\r
241         q3map_surfacelight 180\r
242         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
243         q3map_sun .627 .525 0.392 450 60 13\r
244         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
245 \r
246 }\r
247 \r
248 //copied from harlequin-sky.shader\r
249 textures/harlequin_sky/strale_jf-nebula_sky\r
250 {\r
251         qer_editorimage textures/harlequin_sky/nebula_qer1.tga\r
252         surfaceparm sky\r
253         surfaceparm noimpact\r
254         surfaceparm nolightmap\r
255         surfaceparm nomarks\r
256         \r
257         skyparms textures/harlequin_sky/env/nebular - -\r
258         q3map_surfacelight 45\r
259 // note: Change the surfacelight value if you want more ambient light from the sky.\r
260         q3map_sun 0.88 .71 .71 80 0 90\r
261 // note: Change the fourth value (80) if you want a brighter or dimmer sun\r
262         \r
263 }\r
264 \r
265 textures/stralenex1/stralenex_trimlight\r
266 {\r
267         qer_editorimage textures/stralenex1/stralenex_trimlight.tga\r
268         q3map_lightimage textures/stralenex1/stralenex_trimlight_glow.tga\r
269         q3map_surfacelight 1800\r
270         surfaceparm nomarks\r
271         {\r
272                 map $lightmap\r
273                 rgbGen identity\r
274         }\r
275         {\r
276                 map textures/stralenex1/stralenex_trimlight.tga\r
277                 blendFunc GL_DST_COLOR GL_ZERO\r
278                 rgbGen identity\r
279         }\r
280         {\r
281                 map textures/stralenex1/stralenex_trimlight_glow.tga\r
282                 blendfunc GL_ONE GL_ONE\r
283                 rgbGen identityLighting\r
284         }\r
285 }\r
286 \r
287 textures/stralenex1/stralenex_roundlight\r
288 {\r
289         qer_editorimage textures/stralenex1/stralenex_roundlight.tga\r
290         q3map_lightimage textures/stralenex1/stralenex_roundlight_glow.tga\r
291         q3map_surfacelight 4000\r
292         surfaceparm nomarks\r
293         {\r
294                 map $lightmap\r
295                 rgbGen identity\r
296         }\r
297         {\r
298                 map textures/stralenex1/stralenex_roundlight.tga\r
299                 blendFunc GL_DST_COLOR GL_ZERO\r
300                 rgbGen identity\r
301         }\r
302         {\r
303                 map textures/stralenex1/stralenex_roundlight_glow.tga\r
304                 blendfunc GL_ONE GL_ONE\r
305                 rgbGen wave sin .3 .1 0 0.5\r
306         }\r
307 }\r
308 \r
309 textures/evil8_lights/e8trimlight\r
310 {\r
311         qer_editorimage textures/evil8_lights/e8trimlight.tga\r
312         q3map_lightimage textures/evil8_lights/e8trimlight_glow.tga\r
313         q3map_surfacelight 2000\r
314         surfaceparm nomarks\r
315         {\r
316                 map $lightmap\r
317                 rgbGen identity\r
318         }\r
319         {\r
320                 map textures/evil8_lights/e8trimlight.tga\r
321                 blendFunc GL_DST_COLOR GL_ZERO\r
322                 rgbGen identity\r
323         }\r
324         {\r
325                 map textures/evil8_lights/e8trimlight_glow.tga\r
326                 blendfunc GL_ONE GL_ONE\r
327                 rgbGen identityLighting\r
328         }\r
329 }\r