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add shaderlist for q3map2
[divverent/nexuiz.git] / data / scripts / stralenex1.shader
1 textures/stralenex1/light_tube_green\r
2 {\r
3         q3map_surfacelight 1000  \r
4         qer_editorimage textures/stralenex1/light_tube_green.tga\r
5         q3map_lightimage textures/stralenex1/light_tube_green_glow.tga \r
6         q3map_surfacelight 1000 \r
7         {\r
8                 map textures/light_tube_green_glow.tga \r
9                 //blendfunc add \r
10        tcmod scale 12 1  \r
11                 rgbGen identity \r
12                 tcMod scroll 0 1 \r
13         \r
14         }\r
15         {\r
16                 map textures/light_tube_green_glow.tga \r
17                 blendfunc add \r
18        //tcmod scale 25 1   \r
19                 rgbGen identity \r
20                 tcMod scroll 1 0 \r
21         \r
22         }\r
23         {\r
24                 map textures/stralenex1/light_tube_green.tga \r
25                 blendfunc blend  \r
26                 rgbGen identity \r
27         }\r
28         {\r
29                 map textures/stralenex1/light_tube_green_glow.tga \r
30                 blendfunc add \r
31        tcmod scale 1 1  \r
32         }\r
33         {\r
34                 map $lightmap \r
35                 rgbGen identity \r
36                 blendfunc filter \r
37         }\r
38\r
39 \r
40 \r
41 textures/stralenex1/e8_bluestrip\r
42 {\r
43         surfaceparm nolightmap\r
44         surfaceparm nomarks\r
45         surfaceparm trans\r
46         {\r
47                 map textures/stralenex1/e8_bluestrip.tga\r
48                 blendfunc add\r
49                 rgbGen identity\r
50         }\r
51 }\r
52 \r
53 textures/stralenex1/e8_redstrip\r
54 {\r
55         surfaceparm nolightmap\r
56         surfaceparm nomarks\r
57         surfaceparm trans\r
58         {\r
59                 map textures/stralenex1/e8_redstrip.tga\r
60                 blendfunc add\r
61                 rgbGen identity\r
62         }\r
63 }\r
64 \r
65 textures/stralenex1/stralenex5_water\r
66\r
67         qer_editorimage textures/stralenex1/stralenex5_water.tga\r
68       qer_trans 0.5\r
69         \r
70         surfaceparm trans\r
71         surfaceparm nonsolid\r
72       surfaceparm water\r
73         \r
74         deformVertexes wave 150.0 sin 2 5 0.25 0.1\r
75         Q3map_TessSize 128\r
76         cull none\r
77 \r
78       {\r
79                 map textures/stralenex1/stralenex5_water.tga\r
80             blendFunc add\r
81             rgbGen identity\r
82         }\r
83 }\r
84 \r
85 textures/stralenex1/e6xrst_supprt\r
86 {\r
87         qer_editorimage textures/stralenex1/e6xrst_supprt.tga\r
88         surfaceparm nomarks\r
89         surfaceparm trans\r
90         cull none\r
91         nopicmip\r
92         {\r
93                 map textures/stralenex1/e6xrst_supprt.tga\r
94                 rgbGen identity\r
95                 depthWrite\r
96                 alphaFunc GE128\r
97         }\r
98         {\r
99                 map $lightmap \r
100                 blendfunc filter\r
101                 rgbGen identity\r
102                 tcGen lightmap \r
103                 depthFunc equal\r
104         }\r
105 }\r
106 \r
107 \r
108 textures/stralenex1/strale_grey_box\r
109 {\r
110         qer_editorimage env/strale_grey/ygrey_up.tga\r
111 \r
112         surfaceparm nolightmap\r
113         surfaceparm noimpact\r
114         surfaceparm nomarks\r
115         surfaceparm sky\r
116 \r
117         skyparms env/strale_grey/ygrey - -\r
118         q3map_surfacelight 60\r
119         q3map_lightimage textures/strale_grey/ygrey_up.tga\r
120         q3map_sun .9 .9 1 70 65 78\r
121 \r
122 }\r
123 \r
124 textures/stralenex1/strale_brown_box\r
125 {\r
126         qer_editorimage env/strale_grey/ygrey_up.tga\r
127 \r
128         surfaceparm nolightmap\r
129         surfaceparm noimpact\r
130         surfaceparm nomarks\r
131         surfaceparm sky\r
132 \r
133         skyparms env/strale_grey/ygrey - -\r
134         q3map_surfacelight 100\r
135         q3map_lightimage textures/strale_grey/ygrey_up.tga\r
136         q3map_sun .75 .65 .6 130 255 80\r
137 \r
138 }\r
139 \r
140 textures/stralenex1/greennebula\r
141 {\r
142         qer_editorimage env/stralenex5/greennebula_bk.tga\r
143 \r
144         surfaceparm nolightmap\r
145         surfaceparm noimpact\r
146         surfaceparm nomarks\r
147         surfaceparm sky\r
148 \r
149         skyparms env/stralenex5/greennebula - -\r
150         q3map_surfacelight 80\r
151         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
152         q3map_sun 0.3 0.33 0.3 60 80 20\r
153         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
154 \r
155 }\r
156 \r
157 textures/stralenex1/stralenex5\r
158 {\r
159         qer_editorimage env/stralenex5/stralenex5_up.tga\r
160 \r
161         surfaceparm nolightmap\r
162         surfaceparm noimpact\r
163         surfaceparm nomarks\r
164         surfaceparm sky\r
165 \r
166         skyparms env/stralenex5/stralenex5 - -\r
167         q3map_surfacelight 60\r
168         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
169         q3map_sun .627 .525 0.392 60 300 40\r
170         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
171 \r
172 }\r
173 \r
174 //copied from harlequin-sky.shader\r
175 textures/harlequin_sky/strale_jf-nebula_sky\r
176 {\r
177         qer_editorimage textures/harlequin_sky/nebula_qer1.tga\r
178         surfaceparm sky\r
179         surfaceparm noimpact\r
180         surfaceparm nolightmap\r
181         surfaceparm nomarks\r
182         \r
183         skyparms textures/harlequin_sky/env/nebular - -\r
184         q3map_surfacelight 45\r
185 // note: Change the surfacelight value if you want more ambient light from the sky.\r
186         q3map_sun 0.88 .71 .71 80 0 90\r
187 // note: Change the fourth value (80) if you want a brighter or dimmer sun\r
188         \r
189 }\r
190 \r
191 textures/stralenex1/stralenex_trimlight\r
192 {\r
193         qer_editorimage textures/stralenex1/stralenex_trimlight.tga\r
194         q3map_lightimage textures/stralenex1/stralenex_trimlight_glow.tga\r
195         q3map_surfacelight 1800\r
196         surfaceparm nomarks\r
197         {\r
198                 map $lightmap\r
199                 rgbGen identity\r
200         }\r
201         {\r
202                 map textures/stralenex1/stralenex_trimlight.tga\r
203                 blendFunc GL_DST_COLOR GL_ZERO\r
204                 rgbGen identity\r
205         }\r
206         {\r
207                 map textures/stralenex1/stralenex_trimlight_glow.tga\r
208                 blendfunc GL_ONE GL_ONE\r
209                 rgbGen identityLighting\r
210         }\r
211 }\r
212 \r
213 textures/stralenex1/stralenex_roundlight\r
214 {\r
215         qer_editorimage textures/stralenex1/stralenex_roundlight.tga\r
216         q3map_lightimage textures/stralenex1/stralenex_roundlight_glow.tga\r
217         q3map_surfacelight 4000\r
218         surfaceparm nomarks\r
219         {\r
220                 map $lightmap\r
221                 rgbGen identity\r
222         }\r
223         {\r
224                 map textures/stralenex1/stralenex_roundlight.tga\r
225                 blendFunc GL_DST_COLOR GL_ZERO\r
226                 rgbGen identity\r
227         }\r
228         {\r
229                 map textures/stralenex1/stralenex_roundlight_glow.tga\r
230                 blendfunc GL_ONE GL_ONE\r
231                 rgbGen wave sin .3 .1 0 0.5\r
232         }\r
233 }\r
234 \r
235 textures/evil8_lights/e8trimlight\r
236 {\r
237         qer_editorimage textures/evil8_lights/e8trimlight.tga\r
238         q3map_lightimage textures/evil8_lights/e8trimlight_glow.tga\r
239         q3map_surfacelight 2000\r
240         surfaceparm nomarks\r
241         {\r
242                 map $lightmap\r
243                 rgbGen identity\r
244         }\r
245         {\r
246                 map textures/evil8_lights/e8trimlight.tga\r
247                 blendFunc GL_DST_COLOR GL_ZERO\r
248                 rgbGen identity\r
249         }\r
250         {\r
251                 map textures/evil8_lights/e8trimlight_glow.tga\r
252                 blendfunc GL_ONE GL_ONE\r
253                 rgbGen identityLighting\r
254         }\r
255 }