hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / shaderlist.txt
1 blacksky\r
2 common\r
3 dsi\r
4 e7\r
5 el3dm1\r
6 evil1_grates\r
7 evil2\r
8 evil3\r
9 evil4_techtrims\r
10 evil5\r
11 evil6_floors\r
12 evil6_lights\r
13 evil6_support\r
14 evil6_trims\r
15 evil6_walls\r
16 evil8_base\r
17 eX
18 final_rage
19 flags\r
20 harlequin_sky\r
21 kaznexctf2\r
22 leiprojectile\r
23 liquids\r
24 mflag\r
25 morphed\r
26 nexdm18_rmx\r
27 official_cmp1
28 portals\r
29 reaper\r
30 ruiner\r
31 savdm6ish\r
32 sav-graysky1\r
33 sav-liquids\r
34 sfx\r
35 stralenex1\r
36 stralenex8\r
37 strength\r
38 swamp\r
39 terrain_alphafade\r
40 terrain_dotproduct2projected\r
41 terrain_dotproduct2\r
42 test3\r
43 toxic\r
44 tree\r
45 tznex01\r
46 water\r