]> icculus.org git repositories - divverent/nexuiz.git/blob - data/scripts/sav-graysky1.shader
hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / sav-graysky1.shader
1 textures/sav-graysky1/sav-graysky1_skybox
2 {
3         qer_editorimage env/med-troubadour-gray/med-troubadour-gray_up.tga
4         surfaceparm noimpact
5         surfaceparm nolightmap
6         surfaceparm sky
7         surfaceparm nomarks
8         q3map_sun .5 .5 .7 200 0 90
9         q3map_surfacelight 300
10         skyparms env/med-troubadour-gray/med-troubadour-gray - -
11 }
12
13 textures/sav-graysky1/sav-graysky2_skybox
14 {
15         qer_editorimage env/med-troubadour-gray/med-troubadour-gray_up.tga
16         surfaceparm noimpact
17         surfaceparm nolightmap
18         surfaceparm sky
19         surfaceparm nomarks
20         q3map_sun .5 .5 .7 50 0 90
21         q3map_surfacelight 300
22         skyparms env/med-troubadour-gray/med-troubadour-gray - -
23 }
24
25 textures/sav-graysky1/sav-graysky3lowerlight_skybox
26 {
27         qer_editorimage env/med-troubadour-gray/med-troubadour-gray_up.tga
28         surfaceparm noimpact
29         surfaceparm nolightmap
30         surfaceparm sky
31         surfaceparm nomarks
32         q3map_sun .5 .5 .7 50 0 90
33         q3map_surfacelight 150
34         skyparms env/med-troubadour-gray/med-troubadour-gray - -
35 }