]> icculus.org git repositories - divverent/nexuiz.git/blob - data/scripts/ruiner.shader
Scaled the weapon models down about 30% to match 2.5.2 sizes. Except the tuba, I...
[divverent/nexuiz.git] / data / scripts / ruiner.shader
1 textures/skies/green_storm
2 {
3         qer_editorimage env/green_storm/green_storm_up.tga
4
5         surfaceparm nolightmap
6         surfaceparm noimpact
7         surfaceparm nomarks
8         surfaceparm sky
9
10         skyparms env/green_storm/green_storm - -
11         q3map_surfacelight 60
12         q3map_lightimage textures/green_storm/green_storm_up.tga
13         q3map_sun 0.168 0.305 0.28 100 225 36
14         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/
15
16 }
17
18 textures/evil3_support/mtlsupgrt2_light
19 {
20         qer_editorimage textures/evil3_support/mtlsupgrt2_light.tga
21         q3map_lightimage textures/evil3_support/mtlsupgrt2_light_glow.tga
22         surfaceparm nomarks
23         q3map_surfacelight 500
24         {
25                 map textures/evil3_support/mtlsupgrt2_light.tga
26         }
27         {
28                 map $lightmap 
29                 blendfunc filter
30                 tcGen lightmap 
31         }
32         {
33                 map textures/evil3_support/mtlsupgrt2_light_glow.tga
34                 blendfunc add
35         }
36 }
37
38 textures/liquids/ruiner_water1
39 {
40         qer_editorimage textures/water/ruiner_water.jpg
41         qer_trans 0.5
42         surfaceparm noimpact
43         surfaceparm trans
44         surfaceparm nonsolid
45         surfaceparm water
46         deformVertexes wave 150.0 sin 2 5 0.25 0.1
47         Q3map_TessSize 128
48         cull none
49         {
50                 map textures/water/ruiner_water.jpg
51                 blendFunc add
52                 rgbGen identity
53         }
54 }
55
56 textures/liquids/ruiner_water2
57 {
58         qer_editorimage textures/water/ruiner_water.jpg
59         qer_trans 0.5
60         surfaceparm noimpact
61         surfaceparm trans
62         surfaceparm nonsolid
63         surfaceparm water
64         deformVertexes wave 200.0 sin 2 10 0.5 0.2
65         Q3map_TessSize 64
66         cull none
67         {
68                 map textures/water/ruiner_water.jpg
69                 blendFunc add
70                 rgbGen identity
71         }
72 }