hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / portals.shader
1 portals_red_vortex
2 {
3         cull none
4         deformVertexes wave 100 sin 1.5 0.6 0 1.5
5         {\r
6                 map textures/portals/portals_red_vortex.tga
7                 tcMod rotate 10
8                 blendfunc blend
9         }
10 }
11
12 portals_blue_vortex
13 {
14         cull none
15         deformVertexes wave 100 sin 1.5 0.6 0 1.5
16         {\r
17                 map textures/portals/portals_blue_vortex.tga
18                 tcMod rotate 10
19                 blendfunc blend\r
20         }
21 }
22
23 portals_inactive_vortex
24 {
25         cull none
26         deformVertexes wave 100 sin 1.5 0.6 0 1.5
27         {\r
28                 map textures/portals/portals_inactive_vortex.tga
29                 tcMod rotate 10
30                 blendfunc blend
31         }
32 }