hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / nexdm18_rmx.shader
1 textures/skies/nex18_rmx\r
2 {\r
3         qer_editorimage env/stralenex5/b_sky_up.tga\r
4         surfaceparm nolightmap\r
5         surfaceparm noimpact\r
6         surfaceparm nomarks\r
7         surfaceparm sky\r
8         skyparms env/stralenex5/b_sky - -\r
9         q3map_surfacelight 100\r
10         q3map_lightimage textures/stralenex5/b_sky_up.tga\r
11         q3map_sun .69 .75 .97 160 0 90\r
12 }\r
13 \r
14 textures/stralenex1/stralenex5_fakesky\r
15 {\r
16         qer_editorimage textures/stralenex1/stralenex5_fakesky.tga\r
17         qer_trans 0.5\r
18         surfaceparm trans\r
19         surfaceparm nonsolid\r
20         surfaceparm water\r
21         //      <div><func><base><amplitude><phase><freq>\r
22         //deformVertexes wave 8000.0 sin 64 1000 0 5\r
23         Q3map_TessSize 128\r
24         cull none\r
25         {\r
26                 map textures/stralenex1/stralenex5_fakesky.tga\r
27                 blendFunc add\r
28                 rgbGen identity\r
29         }\r
30 }